General

Custom User Created Class

If you're sick of seeing these threads then I apologise!

[h=H1]PlayStyle[/h]
Uses a new weapon named a Cydon, which is a small hand-sized cylinder. A Cydon has the ability to transform itself into a single Gauntlet or Bo Staff. Transforming a Cydon into either of these, which are named Bo Staff mode and Gauntlet mode, will eventually grant you certain buffs, which can only be used whilst using that mode. Each mode has different attacks that cannot be used with the other mode, with both having its own advantages and disadvantages.

Bo Staff mode is a close-range combat style mode, which eventually allows you to have increased defence and HP while being used. This mode has attacks that can hit only 1 monster at a time.

Gauntlet mode is a long-range style mode, which will allow you to increase your speed, jump and avoidability in later jobs. This mode mainly consists of skills that can attack multiple monsters at a time.

The idea is that while you use the character, you will (hopefully) have to carefully and skilfully change to and from each mode depending on your enemy and circumstance. For example, if you're up close with a high-hitting monster with high HP, you'll likely want to use Bo Staff mode for the increased HP and 1vs1 damage. If you're surrounded by many enemies, you'd want to use Gauntlet mode for the multiple monster attacks, stunning ability and speed and jump increase. However, the buffs from Bo Staff mode, such as the HP increase, are lost once changing to Gauntlet mode, which would have HP similar to a Bowman. The same is true for the Gauntlet buffs when changing to Bo Staff mode. While in Bo Staff mode the HP increase would make the overall HP comparable to a Warrior.

Both of the modes have their own key for activating that particular mode. Once in that mode, a player can press the key again to return to normal (holding the Cydon in the hand, where only the regular attack is possible, and no buffs are active), or press the key for the other mode to go straight to that. Changing to and from modes should not have any delay and should be as instant as possible, rather than the slight delay such as with getting into the Battleship for Corsair, or using Tank mode for a Mechanic, promoting more frequent changing.

I'm aware that the class has ended up being quite a bit more complicated than the current ones (well that was the idea anyway..!). The reason for this is because I've [i]tried[/i] to create a class that should require more skill to train and boss, rather than only needing one skill being mashed. Hopefully it's not too confusing or overpowered and sounds like it could be enjoyable!

[h=H2]Jobs[/h]
(All skills are assumed to be max level)

[h2=1st]1st Job[/h2]
[*] [b]Bo Staff Mode[/b].
[*] [b]Gauntlet Mode[/b].
[*] [b]Lightning Punches[/b] - [i]Basic Gauntlet attack. Long-range, forward-facing skill, requires 1 Gauntlet Mode.[/i] Attacks 2 monsters twice each. 120% damage.
[*] [b]Pinpoint Blow[/b] - [i]Basic Bo Staff attack. Close-range, forward-facing skill, requires 1 Bo Staff mode.[/i] Attacks 1 monster once. 270% damage.
[*] [b]Intensify[/b] - Increases accuracy and avoidability.

[h2=2nd]2nd Job[/h2]
[*] [b]Bamboo Slicer[/b] - [i]Bo Staff Attack. Close-range, forward-facing skill.[/i] Strikes the enemy twice across the chest in quick succession. Attacks 1 monster twice. 200% damage
[*] [b]Lightning Pin-Needles[/b] - [i]Gauntlet Attack. Long-range, forward-facing skill.[/i] Use your Gauntlet to fire needle-shaped energy blasts at monsters. Attacks 1 monster 4 times. 110% damage.
[*] [b]Lucidity[/b] - Increases Critical %.
[*] [b]Anticipate[/b] - [i]Gauntlet Attack.[/i] Concentrate your senses to predict enemy movements. For a set amount of time you have a chance to take a % less damage. Lasts 200 seconds. 10 minute cool-down, buff disappears once changed to a different mode.
[*] [b]Bo Staff Mastery[/b] - [i]Active with Bo Staff Mode.[/i] Increases HP and defence for close-range Bo Staff Combat, buffs disappear once changed to a different mode. Bo Staff Mode now slowly but consistently drains your MP. Once MP reaches 25%, Bo Staff Mode is deactivated.
[*] [b]Gauntlet Mastery[/b] - [i]Active with Gauntlet Mode.[/i] Increases avoidability, speed and jump for long-range use, buffs disappear once changed to a different mode.
[*] [b]Cydon Booster[/b] - Booster for both Bo Staff and Gauntlet modes.

[h2=3rd]3rd Job[/h2]
[*] [b]Dimension Pull[/b] - [i]Gauntlet attack. Long-range, forward-facing skill.[/i] Character punches forward creating a black hole. The black hole appears behind the enemy furthest away, but still within range. The punch appears through black hole, and knocks monsters closer to the character. Attacks 6 monsters, hits once each. 250% damage.
[*] [b]Cyclone[/b] - [i]Gauntlet attack. Long-range, forward-facing skill.[/i] Use your Gauntlet to release a powerful Cyclone in front of you. Attacks 6 monsters 2 times each. 250% damage.
[*] [b]Pounce[/b] - [i]Bo Staff aerial attack. Close-range, forward-facing skill. Can only be used in the air.[/i] Character jumps forward, brings the Bo Staff over the head, and swings down to attack a monster on impact. Attacks 1 monster once. 630% damage.
[*] [b]Ancestor[/b] - [i]Gauntlet Summon.[/i] Summon the spirit of the Cydon's previous owner. Summon follows your character and attacks monsters in range. Summon does not disappear after changing modes. Lasts 30 seconds. 90 second cool-down.
[*] [b]Ancient Statue[/b] - [i]Bo Staff Summon.[/i] Summon a stationary Statue that attacks monsters that are in range. Summon does not disappear after changing modes. Lasts 30 seconds. 90 second cool-down.
[*] [b]Revenge[/b] - [i]Gauntlet or Bo Staff attack.[/i] Upon missing an enemy, the next attack will add 10% attack. Cannot be activated if your miss rate is greater than 50% on the monster.
[*] [b]Illusion[/b] - [i]Gauntlet or Bo Staff attack. Skill is effective to every angle within range (infront, behind, above etc).[/i] Energy is released around the character to overwhelm the enemy. Monsters affected are stunned for a period of time. 8 enemies are affected.

[h2=4th]4th Job[/h2]
[*] [b]Whirlwind Barrage[/b] - [i]Bo Staff attack. Close-range, forward-facing skill.[/i] Bo attacks forward across the chest, character turns around, attacks again with reverse side of Staff, repeats twice. Attacks 1 monster 4 times. 250% damage.
[*] [b]Whiplash[/b] - [i]Bo Staff attack.[/i] Once in Bo Staff mode, everytime you're hit, you have a chance to return a % of the damage taken.
[*] [b]Pulse[/b] - [i]Gauntlet attack. Long-range skill. Effective to monsters in front and behind the character.[/i] Fiercely strike the ground with your Gauntlet. Monsters within range are struck with large force. Attacks 6 monsters 3 times each. 300% damage.
[*] [b]Duplication Dummy[/b] - [i]Gauntlet attack.[/i] Your Cydon creates a stationary duplication of your character. Monsters will attempt to attack the dummy instead of your character, allowing you to escape. If a monster reaches the dummy before it expires, the affect for that monster disappears. Lasts 10 seconds. 5 minute cool-down.
[*] [b]Family Ties[/b] - Increase the buff duration for a set amount of additional time for all members of your party that are in range. Increases each buff by 10% of the skill's original timed value. Applies only to buffs currently cast that are timed. 10 minute cool-down.
[*] [b]Blood Pact[/b] - Allows your party members to ignore a monster's elemental resistances at a 50% rate for a set amount of time. Reduces your MP and HP 50% each. Cannot be used if MP is below 50%. Cannot be used if HP is below 75%. Lasts 200 seconds. 30 minute cool-down.
[*] [b]Brotherhood[/b] - Increases the damage of your 3rd Job summons.
[*] [b]Maple Warrior[/b].

[h=H3]Notes[/h]
I've tried to list the % damage for each skill as best I could based on the current Adventurer classes. If it's ended up making the class sounds ridiculously overpowered or anything else, please just ignore it, I really had no idea what I was doing. How much damage each skill would end up doing wasn't my focus while doing this, just use your imagination to determine how strong each skill would be in order to make the class balanced if what I've provided is poor I did have plans to draw the main skills and weapon(s) and submit as a screenshot, but I'm not sure I'll be doing that anymore.

Hopefully, if nothing else, you enjoyed reading this. Thanks for reading!

EDIT: I see, headers don't work for threads then? Fair enough

July 26, 2011

1 Comment • Newest first

DwerG

[quote=Snowproblem]uh i dont get it but ok[/quote]

Obviously you didn't read it, I posted the thread about 20 seconds ago. Thanks anyway.

Reply July 26, 2011