MS Workshop type things
tl;dr How would you make the weapon system in ms more interesting? Also should I make this whole periodic/weekly workshop threads thing a regular thing?
Heyo there several people. So the Binding of Isaac subreddit had, up until recently, had weekly threads called item workshops. The point was basically just for players to make suggestions on how to improve or alter the items to make them more interesting, without really thinking of balance or whether or not the ideas could/would actually be implemented in the game. As a result, people came up with a lot of off-the-wall ideas and it was a good time. So, since Basil's not especially active, I was thinking a periodic thread topic like that could be fun and maybe get people coming back to the site more often.
So for example, the one I was thinking of when bored in class earlier today: Weapons.
Weapons in MS are pretty linear. The lvl 100 weapon is better than the lvl 90 weapon in every way, aside from a few older ones maybe having better attack speed. So my idea would be for different weapons to have different effects, for example:
Range - Range is really not a factor in MS aside from a few hyper skills, and is entirely dependent on the skill itself. Well what if weapons had their own range values? Maybe an Empress sword has longer range than a Fafnir sword, in exchange for lower power, which would make them more effective training weapons.
Projectile Capacity - I didn't know what else to call this. What if some claws lowered the star cost on skills, so quad throw would only use 3 stars, or maybe a gun could lower the cost of bullets. Maybe some weaker weapons wouldn't cost anything to use and would be useful for freeing up Use space if the damage difference isn't an issue. Granted, infinite throw buffs make this obsolete, but still.
Cursed Weapons - Would be powerful weapons that, in the interest of making them more difficult to use as a tradeoff, would randomly eat up a buff, forcing you to re-cast it. They probably wouldn't be useful when training in case they ate an exp buff but could be good on bosses depending on how much stronger they would be.
Backfire - This would pretty much only apply to guns, but in exchange for power they would occasionally backfire and hurt or maybe stun the player.
Yeah I was really bored in class. That was mostly just an example, if I do continue to do this the post wouldn't be as long. I mostly just didn't want any confusion on what I meant.
So yeah, how would you do it?