Laser distortion bomb gt siege after hyper skills? EDIT: wow thanks basil for editing out special characters in my thread title :~( I was wondering now after hyper skills have been added whats the difference between %dmg between siege+tank vs laser +dist bomb Laser now hits 5 times and has an extra 20% dmg boost. Not sure if that is overall or just added on. so at lvl 30 is laser 520% or 600% I am assuming 600% so against 1 mob laser hits for 3000% per shot and siege + tank is 130% is 100% crit and I think our crit dmg % is 20% so 156% per hit (need confirmation) So I am thinking per attack overall is around 936% What I don't know is the shots per minute of each. Someone can do the math there ALSO remember that at lvl 200 you will also have
Does accelerator bot affect bosses? I don't see the little wing icon over bosses heads, does that mean they don't get the -10% def reduction either?
No Good Emblem For Us? Say it aint so So I slogged my way through a few monster arena fights, now I got......a dull lvl 60 emblem. Am I stuck with this thing or is there anything better for us mechanics?
So where can we get another eternal magnum? I would imagine someone somewhere has either thrown away or blown up their eternal magnum somehow. Where would one go to get another? Every other class can purchase a new secondary equip whats up with mechs?
Need tips for a very ambitious mechanic So it's been 3 years since I looked at Maple. I see a lot has changed. I know with the new potential system in place the best stuff I can hope for is %att, %dex and %boss What I need to know is what sort of equipment should I be looking for at lvl 200? I have seen several equipment sets with some decent bonuses. Like the empress sets. Basically what weapon/armor/accessories should I be looking for? Besides the obvious "whatever has the best potentials"