General

Angelicbuster

Angelic Buster Revamp?

Would you want the skills to be revamped? I personally think they should for 1st-3rd job (keep soul seeker though or newer version) but idk about 4th job.

March 24, 2014

7 Comments • Newest first

BoBoBo

laurico that actually sounds very very cool and also realistic imo! i only started my AB recently so i dont wanna say what i wanna have changed before i test everything properly. but lauricos changes would definitly improve the class and i think id like it alot

Reply May 1, 2014
SUNSHiNEDUST

Just change AB's back into pre-nerfed state , everyone will be happy again.

Reply April 28, 2014
TTBlueRabbit135

Make soul seeker throw 4 orbs again is what I would like to see.

Reply April 4, 2014
Masinko

Turn Soul Seeker from an active to a passive that procs like a Final Attack everytime there's a sucessful recharge.

Reply March 26, 2014
laurico

The revamps/skill changes i would want. Wall of text incoming.

[b]On first job[/b]

-Melody Cross is now a passive and gives 15% extra critical rate at max level.

Reasoning: Accuracy is useless, hence the current skill effect server no purpose, plus its an active which means that isnt even used.

[b]On second job:[/b]

-Power transfer damage reduction rate is lowered to 35%, if Iron Blossom is active this amount is doubled(to 70%).

Reasoning:50% damage reduction at second job is imo a lot for a job which uses mainly a ranged skillset. And later on its a pretty low amount for a job which has no innate block/evade/dodge/sustain and uses medium range (close to melee due to Trinity) attacks with pretty long delays.

[b]On third job:[/b]

No changes

[b]On fourth job:[/b]

-Soul Resonance removed.

Reasoning:We have 3 "semi-ultimates" in the form of Soul Resonance, Finale Ribbon and Supernova. All of them with high cooldowns which dont really fit well with the recharge system. I think that Ribbon and Supernova are enough and those two skill actually serve a purpose.

-In replacement of Soul Resonance a passive that enhances Soul Seeker is added. Enhances the damage, amount of orbs, amount of recreations, recreation rate, PDR ignore rate and recreation rate as well as giving it an effect similar to when you reach the 100 attack cap when the target goes into invincibility frames or teleports so that the orbs arent completely lost but the recreation count keeps running. At max level 30: amount of orbs:3, damage 420%, max recreations:10, PDR ignore:15%, recreation rate 90%.

Reasoning: Current Soul Seeker is just plain weak and has as well the downside of not being spammable and being extremely unreliable, both due to the invincibility frames completely making all the orbs dissapear and having to rely on the recreation rate as well. This makes the skill fairly strong while still having to rely on both recreation and recharge rates.

Trinity: Damage cap increased to 130m.

Reasoning: This skill suffers a lot from the damage cap since its slow, has very low amount of hits/s but its very strong per hit.

[b]Hyperskills:[/b]

-Soul Seeker hypers removed, and replaced with Roar ones(20% damage, +2 to maximum amount of targets, +20% PDR ignore).

Reasoning: Soul Seeker wouldnt need hypers anymore due to the passive enhance. Roar imo definitely need hypers since its the buff that this skill would need.

-Trinity hypers changed: Old values(+1 hitcount per attack damage reduced to 950%, +20% recharge rate, +20% damage) New values (+20% damage, +20% PDR ignore, +20% boss damage).

Reasoning: With the new damage cap, it wouldnt need a higher hitcount anymore, 100% recharge rate is overkill since it doesnt make sense as its basically the same as not being a recharge skill but with the recharge passive advantages plus it promotes just spamming the skill.

Pretty exaltation reworked, no longer gives 100% recharge rate and cooldown removed.Now gives 10% extra recharge rate and -1 attack speed for 180 seconds.

Reasoning: I think that a cdless attack speed boost is needed as this job has none.

Reply March 24, 2014 - edited
Anthoy84

-Revamp Soul Seeker so it isn't useless at bosses that have invincibility frames (bosses such as Gollux's Forehead, every damn cRA boss, Magnus, etc.). If not, then a new 4th job 1v1 skill and move Trinity to 3rd job. Trinity's 3-combo attack leaves me very vulnerable sometimes.
-Make Melody Cross do something other than the useless accuracy. Maybe %Critical Rate (we have pretty low base 45% with every skill maxed, including Hyper Critical), Attack Speed (no booster skill) or plain ol' +Attack.
-Higher damage cap, Snipe's 400mil cap for every 4th job skill please.
-Boost Iron Blossom's Stance rate. Not a huge deal, but only 80% stance can be annoying sometimes.
-Not a revamp, but fix Power Transfer so it's continuously active even if you're not attacking.

Reply March 24, 2014 - edited
okaythen

All they really need is a damage cap increase on their skills like pre unlimited.

Reply March 24, 2014 - edited