4th job siege mode 2: Is there something wrong with the 4th job book? Hidden-street says that 4th jobbers have a skill called siege mode [2] but it's not shown in the book o.0 ... also, when I activate siege mode on the tank, I already activate siege mode [2] even without having the skill. Is that really supposed to happen or am I missing something here?
Mechanics 3rd job build Since many people asked me in-game several times what was my 3rd job build, I'll post here as an alternative to the sticked build (I didn't follow that one). 70: +1 Punch; +1 Siege; +1 Dice 70~77: +19 Punch; +2 Metal Fist 77~83: +18 Metal Fist; 83~90: +20 Rock'n'Shock; +1 Sat 90~97: +19 Sat; +2 Accelerator 97~102: +13 Accelerator; +2 Dice 102~109: +17 Dice; +4 Siege 109~113: +3 H-LX; +9 Siege That's my build so far. Obviously I'm gonna end mastering Siege and those points at H-LX was just to see how the skill was since I didn't had any other skill that was gonna help me train . Reason for my build: Punch first for being stronger and faster than atomic hammer (Doesn't make monsters jump). After that comes Metal Fist b
mechanics damage formula So, I was doing some math using the formula in the BB guide and, for some reason, the max range did not match with the one i have on my mech ._. Formula is: M = m*([4*D] + S)*(0,01*A) Where M = Max range; m = multiplier; D = Dex; S = Str; A = total attack. Using the data from the guide and also using my ability points and att as reference, here's the following: M = 1,5*([4*768] + 122)*(0,01*187) In that case, M = 8959,17, rounding to 8959. The only problem is that my max range is 9917. That made me take a few conclusions: 1. The formula is wrong and for GMS there would be a different formula 2. It's all correct, but the multiplier for mechanics would be different and so it would be something like 1,66 (round number)
Mech's build 3rd job Basil has a build for mechs on third job but I don't think the guy that made it thought about GMS, even because he considered that a level 70 would train in ariant, lol (everyone knows level 70 trains at jesters, don't know for how long it will stay like that, but let's enjoy ._.) Anyway, his build says it's obvious to master rock'n'shock (there's a different name there cause of KMS, but it's that electric thing with the electric field). Anyone care to explain why is it obvious to max that? I don't see that being used as a must for me ._. It sure is a nice way to attack zak's arms and other bosses, but actually training with that, i don't think so, so I proposed another build to myself where I master rocket punch (seeme