iDivideZer0 #Shadower Talk

General Shadower

Shadower Attack Hyper Skill Shadower hyperskills are out. Basically we get: 1. [b]Skill Enhancements[/b] [b]Meso Explosion[/b]: -Damage Increase (+20%) -Extra target (+2) -Pickpocket's Drop Rate Increase (+20% chance) + Attack count Increase (+1) [b]Boomerang Step[/b]: -Damage Increase (+20%), -Extra target (+2) -Attack Count Increase (+1) [b]Assassinate:[/b]: -Attack Count Increase (+1) -Damage Increase (+20%) -Cap Increase (increased to 2,000,000) 2. [b]Epic Adventure (buff)[/b] (like all the other adventurer classes) 3. [b]Flip the Coin (buff)[/b]- [url=http://orangemushroom.files.wordpress.com/2012/10/flip-the-coin-effect.gif]awesome, more crit :p[/url] Description: Flip a coin to symbolize good luck whenever you hit a critical, increas

General Shadower

Red - Shadower Revamp This is like what? the thousandth thread about it so far? edit: Just so that this doesn't cause confusion, this list is only an interpretation of the patch notes that was released before Orangemushroom's. There might be somethings that are missing or inaccurate. [b]FIRST JOB[/b] [i]Flash jump[/i] -moved to first job -can "double jump" (similar to AB's FJ) -can be used during Dark Sight [i]Dark Sight[/i] -doesn't affect your movement speed anymore [b]SECOND JOB[/b] [i]Steal[/i] -Has a chance to drop a random potion that can heal hp/mp when looted aside from the normal things. -gives 30 att for 3 min [i]Savage Blow[/i] -animation change -changed into a mob skill, mobs 8 monsters -hits 3 times per monster -longe

General Shadower

Kms 1.2.175 Shadower Zak and Czak solo Hyper skills came out in live servers in KMS Zak Solo: [url=http://www.youtube.com/watch?v=Tb4vV2n_Hy8]http://www.youtube.com/watch?v=Tb4vV2n_Hy8[/url] (i guess it would have been shorter, but zak used def 2 times :() Czak Solo: [url=http://www.youtube.com/watch?v=xqfre9LMiMY]http://www.youtube.com/watch?v=xqfre9LMiMY[/url] As you can see, at 1:14 on the czak solo, flip the coin is activated, then after that, the buff animation appears again whenever he hits a critical, this signifies that the skill is being stacked [b]Hyper Skill Changes[/b] Flip the Coin - Flip a coin to symbolize good luck whenever you hit a critical, increasing your damage by 5%, critical rate by 10%, and your maximum damage by 20,

General Shadower

Shadower Hyper Skillpoint Allocation We get 5 points skill enhancing passives during lvl 140-200. Which 5 of the 9 enhancements are you going to put points into? Meso Explosion: -Damage Increase (+20%) -Extra target (+2) -Pickpocket's Drop Rate Increase (+20% chance) + Attack count Increase (+1) *YEE first to break the 15 hit cap :D Boomerang Step: -Damage Increase (+20%), -Extra target (+2) -Attack Count Increase (+1) Assassinate: -Attack Count Increase (+1) -Damage Increase (+20%) -Cap Increase (increased to 2,000,000) *if used with Flip the Coin (stacked 5 times) and Epic Adventure, cap for nate is 2,150,000 (2000000 + 50000 + 100000)

General Shadower

Shadower Hyper Skills Hyper skills are finally coming out for adventurers (only warriors and mages so far :3) and we already know that all classes get the same stat enhancing passive skills, the skill enhancing passives will most likely include upgrades to BStep and two other skills. We get 6 sp for stat enhancing passives and 5 sp for skill enhancing passives throughout level 140 - 200. My question is which of the 13 stat enhancing passives should we add to for shads? Also, what skill enhancing passives do you think will be added? Skill Enhancing Passives: Hyper Physical Guard: Passively increase your physical defense by 500. [required level: 165] Hyper Magical Guard: Passively increase your magical defense by 500. [required level: 174] Hy

General Shadower

Hyper Skills Tomorrow What's the first thing that you're gonna do with your hyper skills when we get them tomorrow? I'll probably go zak or HT to try out VoS. Can't wait to use Flip the Coin :D edit: Hoping for that mini revamp to be included too For those who don't know: Shadower: Muspelheim - number of monsters hit has been increased from 4 to 8 Shadower: Meso Explosion - range has been increased Shadower: Shadow Instinct - duration has been increased from 60 seconds to 120 seconds Shadower: Assassinate - critical chance has been adjusted [i]*Muspellheim = Phase Dash[/i] [url=http://orangemushroom.wordpress.com/2012/10/17/kms-ver-1-2-175-archer-thief-pirate-hyper-skills-halloween/]http://orangemushroom.wordpress.com/2012/10/17/kms-ver-1-2

General Shadower

Thoughts on Red Shad Revamp So I'm pretty sure many of you have seen the revamp that shads got for RED by now. So I just want your thoughts on it. And yes I'm pretty sure many of you are disappointed because our revamp doesn't seem so "big" in comparison to what warriors, mages and archers got. But let's try to ignore that fact and focus on the changes we did get. I could just tell you go to [url=http://orangemushroom.wordpress.com/2013/06/18/kmst-ver-1-2-480-thief-and-pirate-reorganizations/#more-7206]http://orangemushroom.wordpress.com/2013/06/18/kmst-ver-1-2-480-thief-and-pirate-reorganizations/#more-7206[/url] to see the changes yourself. But there were some changes that weren't mentioned in his list. I like being thorough in

General Shadower

Assassinate with darksight question Does charging with DS affect the damage of assassinate anymore? I know the revamp made it so that we don't have to charge and DS only adds an additional 150%, so we can basically macro DS with nate for an instant bonus. I tested this out and compared the damage output from nate with charging for 8 seconds in DS and nate without charging but still using DS for only a second (DS+nate macro). It ended up that the damage from charging for 8 seconds was around 150k more than the damage of nate without charging. It wasnt only just on one hit, it was all 4 hits of nate including the copied hits from shadow partner. Can anyone test this out too and confirm if my test was just coincidence or was legit? o.o

General Shadower

Meso Explosion Pickpocket Idea Here's an idea for an ideal system that relates to meso explosion and pickpocket Pickpocket makes you drop mesos with the value of 1 for each hit right? For every killing point/body count you have, the amount of each meso is multiplied as follows: 0 and 1 kp = x1 (so mesos with the value of 10 would drop for each hit with pickpocket activated) 2 kp = x10 3 kp = x100 4 kp = x1000 5 kp = x10000 NOTE: in order to make it less op, having 1 kp causes pickpocket to normally drop 1 valued mesos, cause it wouldnt matter anyways cause you have to hit the monster in order for the mesos to drop, but in doing so you gain 1 kp anyways from that hit) Meso explosion's damage relies on the value of the mesos dropped, So if me