General

Buccaneer

Bucc on the Horizon

Hello, like most of the new Bucc arrivals, I am getting close to making the ranks. I am currently writing up my own build ideas and I was wondering if I could get some advice.
So basically starting at 120, Ima go with the usual: SI, ST, and DS. Then on 121: Snatch, Demo, and Barrage. Then I was deciding to get +2 DS and +1 Revenge and basically get to 5 mob hits for DS which is 15. The just do +2 ST +1 Demolition. In LHC on my mech and training as is on my marauder, I pretty much like to alternate between 1v1 and mobbing attacks. So I thought this to have been a nice route choice

Thoughts? Thanks if you can help.

April 11, 2011

19 Comments • Newest first

InfernoIce

I think I can change up my build now I just got +2 Skill levels from my Unique Potential on my Zhelm. So Im doing 13 DS, 10 PR, Max ST, Max DS and then Demo now Or just mess around with whatever Being in a part with Combat Orders helps a lot too!

Reply April 14, 2011
Tersera

[quote=NinjaStars]I think you should try using Russelon's Pills. Basically, it's a potion from Magatia chain quests that poisons you so that you'd constantly take 50 damage. This is a great way to keep your Pirate's Revenge on without having the need to touch any monsters. Perfect for your playing style, though I recommend not using them at 1/1 bosses. I'm not sure if they still work since I haven't used them myself, but I will try them out soon!

http://www.basilmarket.com/show/screen/195024/1/Level_168_and_poison.html#comments_list

PS - Your videos are awesome Tersera ![/quote]
Thank you! Thank you!
Sounds like an fun item to use; I will try it out.

Reply April 13, 2011
FaiSenpai

Most new buccs go with SI, BArrage and DS at lvl120.
I myself did DS, ST and Demo haha. And Barrage, SI and TL next lvl.
After that I got DS to 10, then PR to 10, then ST to 10 and after that getting Demo up.
Yes, I know I should max ST before going into Demo. But I can't afford the ST20books and I was lucky enough to get a Demo20 drop (which worked) and a friend gave me 4 Demo30 books (used 2) so yeah, I have nothing else to max besides demo atm

Reply April 13, 2011
NinjaStars

[quote=InfernoIce]Quick question though, is the quest repeatable? This is a great tactic![/quote]

I haven't tried them yet because of the server check.
But in the link, she does mention that you can take them one by one and place then into the storage each time just like the Pieces of the Cracked Dimension.
I don't think the quest itself is repeatable so you may have to forfeit it each time you receive a Pill and place it into the storage in order to make it "repeatable".
I am only guessing though because I haven't touched Magatia's quests yet.

Reply April 13, 2011
InfernoIce

[quote=NinjaStars]I think you should try using Russelon's Pills. Basically, it's a potion from Magatia chain quests that poisons you so that you'd constantly take 50 damage. This is a great way to keep your Pirate's Revenge on without having the need to touch any monsters. Perfect for your playing style, though I recommend not using them at 1/1 bosses. I'm not sure if they still work since I haven't used them myself, but I will try them out soon!

http://www.basilmarket.com/show/screen/195024/1/Level_168_and_poison.html#comments_list

PS - Your videos are awesome Tersera ![/quote]

Quick question though, is the quest repeatable? This is a great tactic!

Reply April 13, 2011
NinjaStars

[quote=Tersera]The game in general, taking damage is a big part of it, otherwise people wouldn't be carrying around hundreds upon hundreds of potions.
Yes, I know how it's done but like I said, even if you do take a hit it's not a 100% activation, which is what I really hate about the skill.[/quote]

I think you should try using Russelon's Pills. Basically, it's a potion from Magatia chain quests that poisons you so that you'd constantly take 50 damage. This is a great way to keep your Pirate's Revenge on without having the need to touch any monsters. Perfect for your playing style, though I recommend not using them at 1/1 bosses. I'm not sure if they still work since I haven't used them myself, but I will try them out soon!

http://www.basilmarket.com/show/screen/195024/1/Level_168_and_poison.html#comments_list

PS - Your videos are awesome Tersera !

Reply April 13, 2011
InfernoIce

@Lord0fPunch: Im going with what you suggested I already got 5 DS, 1 SI, 1 barrage, 1 Demo, and 1 ST. I just used my DS 20 I bought for cheap and it worked so Ill have 15 DS in 4 levels Thanks everyone else for the help.

Reply April 13, 2011
Tersera

The game in general, taking damage is a big part of it, otherwise people wouldn't be carrying around hundreds upon hundreds of potions.
Yes, I know how it's done but like I said, even if you do take a hit it's not a 100% activation, which is what I really hate about the skill.

Reply April 12, 2011
Tricks122

SI, Barrage and DS should be better, IMHO, than SI, Barrage and ST. Also, TL is a usefull party skill and awsome in stuff like CWKPQ or other boss runs if a guildie/friend dies, I've used it a lot. It's also pretty much a free ticket to get a Res(They res, you TL, it's as if they didn't waste their Res incase someone else dies, altough you can't TL them again). I did Pap at 120 with SI, Barrage and DS. It took me a LONG time because I had HORRID gear, but you should take a lot less.

At 121 you should add 1 Demo, 1 ST and 1 TL. Demo/ST will increase your damage a TON and TL will help parties, as said.

@Tersera I find it fairly easy to take damage as a Bucc as LHC. Just jump-DS onto a mob a few times. It's not that difficult to use, and jump-Demo is fairly easy aswell as jump-Barrage. Altough generaly, I find it active enough as it is with me spamming DS most of the time.

Reply April 11, 2011
superimani

@Tersera: It's not really the game. It's just pirates.. i think?
Jumping into a mob while using energy blast or dragon strike = not hard. You're just making it sound more difficult than it really is.

Reply April 11, 2011
Tersera

[quote=superimani]Running into a monster isn't very difficult.[/quote]
As a wild hunter, running into a monster isn't very difficult, you can attack and tackle it or jump into it simultaneously. It's more time consuming to take a hit as a Bucc, and I don't take hits as a Bucc anyway.
This game is pretty much he only game where it will encourage you to take damage, but that's not my style.

Reply April 11, 2011
InfernoIce

Im going SI, Barrage, ST first simply to get to Pap first. twice a day and its about 35% each solo kill.

Reply April 11, 2011
Tempest

What I'm going to do is either this:

120: 1 SI, 1 Barrage, 1 DS
121: 1 ST, 1 Demo, 1 TL

or this:

120: 1 DS, 1 ST, 1 Demo
121: 1 SI, 1 TL, 1 Barrage

After these, I'm getting DS to 10 and then maxing ST.

Would this build be decent?

Reply April 11, 2011
InfernoIce

^ This.

Thats exactly the build I had in mind Oo It seemed more of an advantage to me Question though, why does everyone say get Time Leap? I dont understand...

Reply April 11, 2011
pikachuxbboy

Lv120: 1 SI, 1 DS, 1 Barrage
Lv121: 1 ST, 1 Demo, 1 TL
Lv122-*insert lvls* Get DS to 15 and PR to 10 (max)
After that, I went and maxed ST, then Demo and then finished DS after.
This way, if i needed to train at mobs (such as LHC) i'd have Lv15 to hit at least 5 w/ substantial dmg and then have ST+Demo for 1v1 bossing.
As of now, I'm getting MW20 and Orb to max.

Reply April 11, 2011
JanellaBerry

U put 1 point to SI
Then 1 in Demo and 1 in ST.
1 in barrage
max ST
Then Demo
Pirates revenge

or u can put 2 points in demo then1 point on PR until maxxed

thats wut i pretty much did x)

Reply April 11, 2011 - edited
superimani

[quote=Tersera]SI, ST, DS is not the "usual/prefered/most common" build at 120.
Snatch is unnecessary at this point (and for a long time too). You'd be better off with 1 Demolition and maxing ST all the way before getting anymore Demolition up.
Having to do more damage in a shorter amount of time (higher level Demolition) is not as good as being able to use it more (higher level ST).
With having a higher leveled Demolition while ST is unmaxed means you're putting points into a skill you can't use.

With Pirate's Revenge at LHC, I find it hard to get it active when you're spamming Demolition; so unless you're using a Dragon Strike worth using, you don't really need Revenge.[/quote]

Running into a monster isn't very difficult.

Reply April 11, 2011 - edited
InfernoIce

@rairai: I see, yea that would seem like a good idea now that you mention it.

@Tersera: SO what your basically saying is that SI, ST, and DS are pretty much pointless? I can understand snatch but I mean come on, most people I know tell me to go with that at 120. I like your ST and Demolition idea however. I might just got with that. Do you find that easier to work with at LHC? If so then Ill just go with 1 dragon just for fun And Im still confused about Pirate Revenge Oo

Reply April 11, 2011 - edited
Tersera

SI, ST, DS is not the "usual/prefered/most common" build at 120.
Snatch is unnecessary at this point (and for a long time too). You'd be better off with 1 Demolition and maxing ST all the way before getting anymore Demolition up.
Having to do more damage in a shorter amount of time (higher level Demolition) is not as good as being able to use it more (higher level ST).
With having a higher leveled Demolition while ST is unmaxed means you're putting points into a skill you can't use.

With Pirate's Revenge at LHC, I find it hard to get it active when you're spamming Demolition; so unless you're using a Dragon Strike worth using, you don't really need Revenge.

Reply April 11, 2011 - edited