General

MY Big patch for Maplestory.

I just made this thread so I can share my idea of a big patch that should come to Maplestory sooner than later.
And for you guys to share your ideas also.

So I think that the Maple Community shouldn't be so dependent upon HP Potions. We should have a nice def and mp formula that take numerous hits to kill us, and make HP and MP potions really hard to come by.
Because really, Potions take a chunk out of my mesos and it's annoying how I'm forced to spam [Page Up] to prevent myself from dying.

April 14, 2011

26 Comments • Newest first

crossout3

@Inyurface: Well in that case you should improve your training strategy. There are a lot of people who already said this already... Then you have a couple of choices, maybe you're fighting the wrong monsters and they're too strong for you. If you don't want to, then get better DEF gear and/or AVOID. If not then improve your ATT so you can kill them before they can touch you. People who can 1hko stuff rarely get hit, just saying...

Reply April 15, 2011
Inyurface

@crossout3:
It's ridiculous that you die if you don't use a health potion every 2-7 hits.
You're approaching my idea very close-minded-ly.

Reply April 15, 2011 - edited
andretheman

@xlDanteIx: People always say nexon doesn't respond to tickets quickly, but that's not really true, the systems that get spammed everyday are the ones that will take long to get a response from, but for the ones like suggestions, and feedback, that no one really sends tickets too, we can actually start using it. I am going to send this suggestion in, and hope they consider it

Reply April 14, 2011 - edited
jorrik

Dont use 50 HP pots but use 300 hp pots =D
ok just kidding

like this guy said just pick up the pots and money and buy pots
i do it all the time
i dont merchant and by just picking up stuff i earnt 600 mil in 1 year =D

Reply April 14, 2011 - edited
SpriterAlex

Also, an addition to your idea. How about making it so that the amount of HP/MP you recover while standing still or in chairs goes by percents instead of numbers. So rather than recovering 50 HP and MP every 30 seconds when sitting you'll recover about 10%. That in my opinion in a lot better. Even if they didn't do anything else this would still help a lot. You could actually train without potions. It would of course take longer than with them but at least you [b]could[/b] still train.

Reply April 14, 2011 - edited
crossout3

[quote=Inyurface]I just made this thread so I can share my idea of a big patch that should come to Maplestory sooner than later.
And for you guys to share your ideas also.

So I think that the Maple Community shouldn't be so dependent upon HP Potions. We should have a nice def and mp formula that take numerous hits to kill us, and make HP and MP potions really hard to come by.
Because really, Potions take a chunk out of my mesos and it's annoying how I'm forced to spam [Page Up] to prevent myself from dying.[/quote]

This would make no sense whatsoever. If everyone could just run around and train without fearing death then this game would be broken. Health loss is a staple of every game, it gives challenges. What kind of game would it be if you never died? This is one of the most ridiculous ideas i've ever heard.

Reply April 14, 2011 - edited
SpriterAlex

I can't understand how people are paying ridiculous amount of mesos for pots. But I do know some strategies to avoid this.

A.) Buy a pet and Auto-HP Pot
With a pet you can buy cheap pots and set the pet to heal you when you only lose like 10% of your health. This way you spend less on pots but don't have to spam them yourself. Just remember the pet will only auto-pot for you 6 times in a row. So you have use a HP or MP pot every once in awhile. They both work.

B.) Don't buy like OVER NINE THOUSAND pots at a time.
Seriously, there's no point in doing this unless you're rich. Just buy enough to last you a little while. That way you have time to build back up mesos before you buy more pots. By doing this you won't suddenly become poor every time you repot. Also, just it's easier to build back up 500k than 2m, despite how much time you have to do it.

C.) An alternative to the pet strategy.
Buy more powerful pots. Just because a pot in recovers more HP/MP doesn't mean it's more expensive. Well, [b]it is[/b] but the mesos to HP/MP rate is usually more or less than same compared to the weaker pots. However this isn't necessarily true with all powerful pots. Usually the ones in New Leaf City are the best.
Basically, you can either buy a whole lot of weak pots and spam them, or you can only a few powerful pots and use them sparingly, both for the same price.
Obviously the former is better because spamming is bad.

ON ANOTHER NOTE, I don't feel pots in the game are much of an issue. As new players are usually given enough threw quests to get them threw the lower levels until they have enough mesos to afford them. If you're still having trouble affording them, you may want to try managing your mesos better.
But still in the end Pots are completely pointless. Other than to discourage lazy game play. (I.E. Stand in one spot, put something on your mobbing key, leave for 30 minutes, come back, heal, repeat.) Which arguably is already done.

Reply April 14, 2011 - edited
guggsen12

my big patch

Nexon: we have grown tired of this game, all the glitches and whining from people getting banned for hacking. We have decided to release a 40x exp/drop/meso rates for 24hrs then the game will shut down for ever

Reply April 14, 2011 - edited
OutOfLaw

[quote=PostThunder]Pots shouldn't be something you spam during normal mob training... thats all I should say. Perhaps a pot every 1-2 mins, but not after every hit...
Bosses should be kept as pot grinders, because they are bosses; nuf said.[/quote]

A pot every 1-2 minutes? I'd be dead probably within 3 hits if I didn't use pots after every hit. I use approximately 150+ pots every 20 minutes or so during training. Outlaws don't have drain, high defense, avoid etc... I'm getting so poor from large potion usage I've resorted to doing Hoblin PQ again. -Skeleton-

Reply April 14, 2011 - edited
Karkain

Instead of becoming less dependent on potions, how about we get a REAL defense formula? That way, defense scrolls would be useful and I would hold something over other Heroes.

Reply April 14, 2011 - edited
setevensin

[quote=flamintuna12]wouldnt it be inflation? because people would have more mesos and would pay more for items...[/quote]

yeah he's wrong when there is more money in the economy inflation happens...
EX. WWI Germany owed a bunch of money and printed A LOT of money... inflation for a piece of bread from 1 of their currency to a billion...

Reply April 14, 2011 - edited
PostThunder

Pots shouldn't be something you spam during normal mob training... thats all I should say. Perhaps a pot every 1-2 mins, but not after every hit...
Bosses should be kept as pot grinders, because they are bosses; nuf said.

Reply April 14, 2011 - edited
ParadoxAJ

It takes me about 200 ice pops a level at Pirates in Herb Town so that's about 460k. So meh. I'm poor enough as it is but you have to deal with it.

Reply April 14, 2011 - edited
andretheman

@ZombieFredo: SEE, thats so fun, more options to hoar with , when the damage hoars i die, i can be like, pshh, "soft dmg dun kill pro like meh ", and laugh. But an avoid hoar would be so epic, they could explore anywhere they want, but I think they should remove the lvl limits on all dungeons, so that people can explore like before, ill suggest it to them by tix. I think they should also remove the cap on speed and jump, and raise it, so that there can be speed and jump hoars, lmao, <3

Reply April 14, 2011 - edited
m4g1cl3ss

Defeats the purpose of different classes then. Warriors fight close range so they have high hp and defense. Buccs and BaMs get skills for high hp and drain. Shadowers get shield mastery to buff up their defense and shadow shifter for more dodge. Dbs get invincible frame rates.

If you say pots shouldn't effect training then you want super weak monsters that do about 300 damage per hit? Whats the point of high level monsters then? What would a boss do? 1k damage?

If you are burning pots then don't train there. There are plenty of ways to get mesos and train efficiently. Why complain? I mean seriously. After big bang a lot of us got a huge defense boost.

Reply April 14, 2011 - edited
ZombieFredo

[quote=andretheman]I believe items that grant defence and avoid and all those (almost useless) stats, will start giving more, to make a notable difference, so much so that, people will start choose between putting into a stat, or putting into DEF. scrolls give like plus 5 DEF now, but later on, i think in chaos, they start giving like 100, etc. So maybe that will help out, it is much better having high lvl monsters do 1 on you, than 2k thats for sure .

And instead of damage hoars we will start having, Defense hoars, and acc hoars, etc. I just think that the percent acc lost per level should be dropped to 2 percent lost per level weaker than the monster.[/quote]

I'd love to see this happen. I still try to defense hoar a lot in this game since I played Mabinogi for so long. My guy was a complete tank, I put everything towards my defense in armor, skills, etc. It was amazing. My brother would die so fast, and I would just tank through it all, using minimal hp potions and such. I'd love for defense to do more, but only if you had a lot, ya know? Like an armor giving 10% defense would be amazing..

Reply April 14, 2011 - edited
andretheman

I believe items that grant defence and avoid and all those (almost useless) stats, will start giving more, to make a notable difference, so much so that, people will start choose between putting into a stat, or putting into DEF. scrolls give like plus 5 DEF now, but later on, i think in chaos, they start giving like 100, etc. So maybe that will help out, it is much better having high lvl monsters do 1 on you, than 2k thats for sure .

And instead of damage hoars we will start having, Defense hoars, and acc hoars, etc. I just think that the percent acc lost per level should be dropped to 2 percent lost per level weaker than the monster.

Reply April 14, 2011 - edited
Chaseroonie

@Inyurface:

If you took out scrolls and cubes and hammers, then Nexon would lose a lot of money because lots of people buy them to make better equipment, and fewer people would buy NX. I'm not sure what you mean by equip slots, though. Like we wouldn't be able to equip anything?

@flamintuna12
Wait, you're right, it's inflation. I got confused haha.

Reply April 14, 2011 - edited
flamintuna12

[quote=Chaseroonie]Without pots, there would be a lot more mesos in the economy, causing deflation.[/quote]

wouldnt it be inflation? because people would have more mesos and would pay more for items...

Reply April 14, 2011 - edited
Inyurface

[quote=Chaseroonie]Without pots, there would be a lot more mesos in the economy, causing deflation.[/quote]

What if we took out scrolls, cubes, hammers, and equip slots in general?
Just asking.

Reply April 14, 2011 - edited
Chaseroonie

[quote=Inyurface]With or without the pots?

I'm just saying, pots shouldn't be a factor in our training.[/quote]

Without pots, there would be a lot more mesos in the economy, causing deflation.

Reply April 14, 2011 - edited
Inyurface

[quote=fallenmerc]without the pot requirement as it is, maplestory would experience a significant inflation of mesos.[/quote]

With or without the pots?

I'm just saying, pots shouldn't be a factor in our training.

Reply April 14, 2011 - edited
Inyurface

What if I don't want to make a cleric?

Reply April 14, 2011 - edited
Inyurface

Frizzle.

Reply April 14, 2011 - edited
DaMeng

I waste 2 mil on pots lol

Reply April 14, 2011 - edited
Inyurface

I'm not the richest mapler.

Reply April 14, 2011 - edited