General

Resistance Revamp?

So after hearing of the resistance revamp, I was wondering who would be the ideal resistance class in black heaven. I heard that mechanics gain a lot of good updates while wild hunters and battle mage are debatably nerfed. Can anyone explain what the key changes in each of these classes are? At first I thought I would play a battle mage as they would be really fun and look stronger revamped, but I really don't want to play a class that becomes "revamped" for the worse. I'm mainly looking at battle mage and wild hunter right now, but mechanic is always an option. I definitely plan on making one of these classes and am debating on what class would be better at bossing, mobbing, etc. After viewing all revamped resistance classes, I already feel that they would be extremely fun so I am not worried about any of them being "boring"!.
Thank you!

January 3, 2015

2 Comments • Newest first

battleox288

Mechanic's actually becomes tanks now, gaining much more defense, resistances and health. In addition to that, instead of having 5 forms to work with, we have two now: our regular suit, and our tank form. Many useless skills were either removed, or merged with others to give them some use. Biggest thing I love is that our hitbox decreases. I don't remember how much exactly, but it's still a lovely change, even if it's a small difference

Reply January 3, 2015
OldAura

Battle Mages lose multiple auras and the ability to spam one of their Hyper Skills. While some of the aura benefits are now passive, it hurts party play notably and our staff speed will play a bigger role than before. Arguably though, Dark Aura gives boss% and blue aura gives the ability to cure all stat effects every 5 seconds for people within its range, so it's not entirely awful but it is noticeable.

Reply January 3, 2015 - edited