General

Question about critical hit damage

Does anybody know how much hitting critical on a class where damage of critical is not indicative in passives would be in terms of percent? for example, my luminous has a 100% crit rate with lunar tide and decent SE, but I want to calculate how much damage would be added by addition range for critical attacks in themselves, in a way that disregards a specific range. 100% crit + decent SE + Zero crit ring + rank S hayato card =?%

January 14, 2014

7 Comments • Newest first

justaperson

oh, sweet, so it essentially adds another 55% to my range Thanks guys

Reply January 15, 2014
TripleBladez

With the above, you'd have an Average Critical Damage of 1.555x when Critical Rate is 100%.

Reply January 14, 2014
Anthoy84

dSE - Maximum Critical Damage +15%
Zero Gratias Ring - Minimum Critical Damage +5%
Hayato S Rank Card - Minimum Critical Damage +6%
Magic Mastery - Minimum Critical Damage +15%

I think that's it? So right now you have 146% - 165% critical damage.

Reply January 14, 2014
narwhal916

well if you had 175 crit min/max crit damage which i think would be around what you have and 100% crit rate your damage is 1.75x your range

Reply January 14, 2014
twopointonefour

Critical damage by default (when you scroll over critical) is 120% - 150%. That's about all I can contribute.

Ninjas!

Reply January 14, 2014 - edited
Powerbomb

Base minimum and max crit is 120% - 150%. Add up the bonuses towards each end.

Reply January 14, 2014 - edited