General

Quests

Range Requirements All Bosses

Many times people have asked in various threads here what a given character types range requirement is suitable in order to kill a given boss, so I felt it may beneficial to those asking if I were to take the liberty of addressing this question in a way most people have not considered:

When it comes to range requirements for any bosses in the game, what matters is not your range (which incidentally is less relevant for a boss than the actual damage you inflict to that boss, effectively considering crit. rate, crit. min/max, PDR %, and boss damage among other things), but the extent of character control you have over the particular class. Each boss, depending on a class, will require a sufficient amount of character control, which is the extent a player's ability to contextually use their skills in a way that may be considered efficient, thereby allowing a player to reach their goal effectively.

Often, a group asks for the range listed on a character asking to join a bossing attempt, and though innocent in intention, it is an act of naivety.
Aside from whether a player is being honest or not about damage they afflict to that boss including defense penalties, if a character has experience with the type of attack or support behavior needed to kill a boss, they will individually have a larger impact on the success.
This is true, as well, for people who attempt to solo bosses.
If you have a character with a range of 2~2mil, which is the listed range cap as common knowledge, if the character is fighting, for example, a boss like Magnus, but dies 6 times without landing a single hit, their damage will not matter if it is an indication of their evasion capacity on a external level. If a player cannot execute skills appropriately, as with excessive lag, they will fail. If you do not have the ability and timing to dodge, attack, cast, and maneuver, then that's something that is important to focus on developing, because even with a capped out range, you will not be successful, period. This may mean that you have a more than sufficient range to beat the boss, and win with less successful hits, this may mean that you have a more than sufficient range to beat the boss, and *still* lose.
Consistency is very, very important, and it's something a player must develop on their own, and improve through experience and conditioning.

The implications of this are large. A person may be able to purchase "pro" equipment, or reach a high range through other means, but will still not win without technical skill, which cannot be bought, and the more technical skill a boss requires, the more experience the person playing must have, and the more aware a person needs to be to a bosses nuances. When a player achieves sufficient character control, though damage DOES matter, to an extent, you generally will not need as large of a range to kill it. From some peoples' perspective that I have observed in addition to my own, skill is indicated by this, and to accomplish something that would take another player an additional million points on range on average, is incredibly impressive. This is more indicative of whether a player is "pro," because professional is defined as:

-Businesslike: conforming to the standards of skill, competence, or character normally expected of a properly qualified and experienced person in a work environment
synonyms:
--specialized
--qualified
--proficient
--skilled
--trained
--practiced
--certified

Mastering these qualities provides a player with the capacity of proper foresight, to determine based on their personal ability level, whether or not they are going to accomplish something, therefore the old saying "Practice makes perfect" is very true here. This is something a person will have to determine for themselves on a personal level, and this means you need to actually dip your toes in the water an experience for yourself the difficulty level something has for you as an individual, because it's difficult objectively, to determine, especially without knowing a player's consistency, what that player's prerequisite in a situation is.

A person should determine for themself, for these reasons, through experience, whether they will be successful, because stats are arbitrary when ability determines talent level.

Now get out there and become a boss before attempting one.

I wish you skill <3
~Jacqui~

September 4, 2014

4 Comments • Newest first

XcoldshadowX

Bosses are timed. A person can have perfect character control but they'll never be able to kill magnus with 50k range.

Reply September 7, 2014
oBec

I feel like you could've condensed this. You know 90% of basil has the attention span of fish :v
Tldr: Damage doesn't matter if you don't got skills for the kills.
A.k.a my anaconda don't want none unless you got buns hun.

Reply September 4, 2014
KamikazeDes

I'd hate to belittle your in-depth analysis, but you can always throw money at the screen until the respective boss is dead.

Reply September 4, 2014
RoflAssasin

Didn't think maplestory was this complicated damn

Reply September 4, 2014