Help With My range Chart
I just want to ask about the primary stats + Secondary stats. What is the base stat going to be by level 140 / 200
When I apply the math, it just doesnt add up... So lets use thief for example:
At level 1 : You automatically have 25 AP total, and you gain 9 levels from level 1 to level 10 meaning 9 x 5 = 45 more AP. Starting at level 1 + AP gained at level 10 would add up to 70 AP total.
So with that applied... -8 due to base being 4 in INT+STR leaving us with 62 points. Then applying -25 due to job adv => 37 AP
So at level 10, thief has 25 Dex, and 37 Luk
Now by gaining 130 levels, we have => 130 x 5 = 650 AP and adding it on we have 687 LUK and 25 DEX
By level 200, gaining another 60 levels, 60 x 5 = 300 so by level 200, we only have 987 LUK and 25 DEX.....
Am I doing it correctly? And is that the actual LUK Thieves have at the end?
Extra Request: Can someone give me a link to ALL the weapon multipliers of each weapon?
2 Comments • Newest first
[quote=Elufu][url=http://www.basilmarket.com/forum/2777604/2/#45304541]List of weapon multipliers[/url]
(Just a tip... I would strongly advise not to base AP based on level and let the user determine/provide that as some ancient players have 5 extra AP from an event/compensation that happened around or before the time when BB was released.)[/quote]
O great, Thx for the info. But anyway, the range chart I plan to make is just assuming the player just clicks auto assign which automatically goes to their primary stats other than Xenon.
And the extra 5 stats is not a problem. I remember that event pretty well but then again, a good portion of those old players have quit, so it wouldnt affect that much.
the main point to this chart is assuming minimum funding of just buying Empress equips + reinforced Gollux belts since they are all fairly cheap to get.
And this is a good way to compare class ranges using pretty much the "same" equips as funding... This gives us a standing of which class is actually the cheapest to make and do good damage.
Hope this will help out random players....
[url=http://www.basilmarket.com/forum/2777604/2/#45304541]List of weapon multipliers[/url]
(Just a tip... I would strongly advise not to base AP based on level and let the user determine/provide that as some ancient players have 5 extra AP from an event/compensation that happened around or before the time when BB was released.)