General

Beginner Build Reference Book

[header][b]Regular Builds[/b][/header]

[header]Old School "Warrior"[/header]
Just like its name states, this build has been around for quite a while and is named after the common Warrior build of 3/2 on Strength and Dexterity respectively. After Level 40, the ration of 4/1 is used instead because Accuracy is not as big of a problem anymore.

Power: Average
Purpose: Easy build for newcomers that want to try a Beginner
Requirements: Nearly no funding or experience
Pros: Pretty much average overall; does not run into too many problems except Speed; pretty straight forward
Cons: No special gimmick that makes being a Beginner more fun; Speed equipment don't benefit to training since they are weaker than normal equipment, meaning that you'll have to train with a slow pace
Comments: Just swing away with that club or sword...

[header]Dexless[/header]
Normally, this build would not be recommended due to many difficulties in training and the fact that it requires a lot of funding. If you don't already know, this set runs the 5/0 Ratio on Strength and Dexterity forever.

Due to the Big Bang Patch that will come sooner or later, Accuracy's formula has been changed, allowing Beginners to hit monsters around their Level with almost no accuracy. All characters start off with 12/4/4/4 on all stats, which means a 9.6 base Accuracy stat. Due to many newcomers not knowing what stat to put their AP in, Nexon eventually changed it so that all characters below Level 10 will have their AP distributed for them, which causes Beginners to start off with 51/10/4/4 at Level 10. With 10 Dex and 4 Luk, the Beginner has a 16.8 Accuracy base at Level 10.

After the Big Bang Patch, you have to be same Level as a monster or above to hit it without Missing. Let's look at the stats of a Skelegon after BB. This means that you need a Level 147 Beginner to actually hit the Skelegon without Miss without Accuracy factored in.

Skelegon
Level: 147
Avoidablity: 169

Now lets look at the accuracy formula after the Big Bang:
(Credits to chinchilla king for creating the equation)

Hit % = Sq. Root of Your Accuracy - Sq. Root of Monster's Avoid + 100

I mentioned earlier that a Beginner has a base Accuracy of 16.8, so if you plug everything in the formula, you would get this: (16.8 was rounded down to 16)

Hit % = 4 - 13 + 100
Hit % = -9 + 100
Hit % = 91

As you can see, without any accuracy boosts, the Beginner only misses 9% of the time on a Skelegon. Of course a Beginner won't be training on Skelegon unless on special cases, but this is only an example.

Basicly, only run this build if you are looking for pure damage. It may not be as fun as any gimmick build, but it is quite fun to outdamage people your Level who have Job Advanced.

Power: High
Purpose: Sacrifices a bit of accuracy for sheer power
Requirements: Funding (Due to the fact that a Dexless without a powerful weapon ruins the point of a Dexless)
Pros: High damage, easy to train
Cons: Slight lower accuracy; a Miss could cost you, expensive to create
Comments: Fear the Power of Beginners! >:O

[header]Defensive[/header]
This set is also available due to the fact that a beginner has a high Defense Formula. This formula was originally made to help newcomers survive Maple Island before Job Advancing. This set allows you to venture to places that other Beginners may not be able to due to the ability to tank powerful hits. This set also saves money due to the fact that monsters will hit low damage on you (Lower Pot Cost) and that Scrolls that boost Defense are dirt cheap. The downside is that it is generally hard boss due to low damage output.

This build generally gets enough Dex to hit what is needed then splits the Ability Points into HP and Strength for bulk and damage respectively. Another thing to note is that it is easy to find many Potential Items that boost more than 50 Defense in FM for nice prices.

Power: Low / Average
Purpose: An option you are broke and want to save pots or if you like to take 1s while others take 500 damage.
Requirements: Nearly no funding; a bit of dedication
Pros: Huge Defense makes it nearly impossible to die on mobs your Level; low potion usage
Cons: Low damage output; slowness
Comments: *AFKs at Truckers for an Hour* (Comes back to see that I'm still alive)

[header][b]Gimmick Builds:[/b][/header]

[header]Toxic Staller[/header]
Beginners in general, with a few exceptions, have low damage output when compared to the rest of MapleStory. This build attempts to patch that weakness and use an alternative way to take down monsters. This set is considered a Gimmick since its success rate depends on many items and most people will fail to obtain them. The trick is to put all your AP into HP to survive almost anything. Then find a Potential weapon that has the ability to poison an enemy. When combined with Three Snails, you can snipe at monsters and wear them down with Poison before finishing them with a single hit. This build is outclassed at the earlier levels but works wonders at after the 80s. Other beginners will struggle to kill a monster while you snipe at things like Wyverns. The Big Bang also has positive effects on this build, allowing it to hit without any accuracy investment.

Note: Even if Three Snails misses, it can still poison

Power: None
Purpose: To take down monsters while others struggle to
Requirements: *Poison* Weapon; a lot of patience, Three Snails
Pros: You can kill monsters that other Beginners cannot
Cons: Usually unable to boss due to the fact that Poison does less than 60 damage to any monster
Comments: *Poisons a Crimson Guardian* (Goes to do 2 math problems) *Comes back and finishes it*

[header]Knock Out[/header]
Another build similar to the Toxic Tank. Instead, you need a faster weapon that has a nice reach and the Explorer's Cruel/Critical Ring. Instead of waiting for the Poison to wear down the enemy, you just need the 1% chance of 1HKO to kill a monster, hence the Knock Out name. The weapon speed allows you hit faster to speed up the chances of landing the KO. This build invests its AP in HP to survive hits to hopefully land a few KOs. No one would probably run this set, but it can be combined with the Toxic Tank for better results.

Power: None
Purpose: To take down monsters while others struggle to
Requirements: Cruel/Critical Ring, Faster Weapon
Pros: If you're lucky, you'll be knocking out Skelegon after Skelegon
Cons: Relys on the luck and hard to pull off
Comments: Roll a 100 side die and see how many times you land a 1.

[header]Stun[/header]
If any Beginner happens to have the Explorer's Magical Ring, they can take advantage of the 8% chance of Stunning an enemy. By having a fast weapon, a Beginner can continuously hit their target many times it keep the monster confused. This can also be mixed with the Dexless build to allow higher damage to flinch the enemy before it can react incase you don't get the 8% chance of Stun. This works well in a map with a few slow monsters to save pots. AP in HP can help survive things if you plan to stun Skelegons to death. Otherwise, just put the AP into Strength for flinching. Dex can help so that you don't miss on monsters.

Option: If you want, find a faster weapon with a Potential that has Stun to help. Slow also can work, but is unreliable due to Magic Attacking monsters.

Power: Average / High
Purpose: To grant the ability of taking down a monster without it doing any harm to you
Requirements: Explorer's Magical Ring, Faster Weapon (with Stun Potential), High Damage (Optional)
Pros: Its rare to see a Beginner stun monsters so it will be fun to be unique in a unique world while being able to Boss with high damage output
Cons: Again, relys on luck, pretty much no Beginner has the correct ring
Comments: Unique.

[header] Dodge [/header]
Basicly, this build relies on the Darkness Potential of a Weapon and high Avoidability to dodge damage from monsters and safely kill a monster. This could grant a Beginner the ability to take down monsters that it would never survive a hit from. This build is considered uncertain, since it has not be tested and does not guarentee that it is successful. If anyone plays on a Pizza Slice, you are more than welcome to PM me and help me test this and you'll get credit for it. The build runs 3/2 on Strength and Luck. Strength for raw damage and Luck for Avoidablity and some Accuracy. Again, this build relies on the Big Bang patch to be able to hit monsters. Oh, and a Weapon with at least Level 1 Darkness is needed.

Power: Average
Purpose: An Alternative to Stun if you are unsuccessful to find the needed equipment
Requirements: Darkness Weapon, Preferably 1 Handed for Three Snails
Pros: Saves Potions, may save your life
Cons: Uncertain at the moment, since we are not sure how much Avoidability you will have.

[Header][b]Credits[/b][/Header]
Me - Do I have to say why?
chinchilla king - Accuracy Formula After Big Bang
LittleTLK - Gave me an idea after I saw his Potential Tube
randm - Confirming things on "Dodge" Build

September 25, 2010

11 Comments • Newest first

klkl12345

Yes, I know. Thanks for trying to contribute too.

Reply October 11, 2010
klkl12345

@DrakeCalvin:

Did you even read it? Lower its HP to 1. Then KO it without any Accuracy Investment. BB = 91% accuracy off the bat.

Reply October 1, 2010
klkl12345

[quote=randm]... normal dex is useless in the BB (just go dexless w/ acc equipts).. There's also no HP Beginner... and don't re-name avoid beginners as "ghost".. your insulting my high avoid and 106att sky skis w/ lvl 4darkness by calling me a ghost. >:c so GG for stealing my idea >.<

I also have the Adventurer Magical ring... the stuns are pretty.. but they serve no practical use as the monster becomes un-stunned when u hit it w/ a normal attack.

EDIT: Also, lol at "need to be tested" for my build XD me and UberNat an confirm it works.. o.o

This "guide" shows nothing that hasnt already been said over 100 times and nothing really helpful seeing as how your giving pros and cons of build i HIGHLY doubt u have ever tried for yourself..[/quote]

Well, its only a temperary name, since it wasn't tested yet.
Either way, about everything being said before: This is meant to help new people, so of course I have to state em. HP Beginners are technically just a Toxic Tank. I'm not removing Old School since its the easiest to run and even if its outclassed, people may still want to play it.

Either way, please don't accuse me of stealing. I did not claim that these builds were mine, it's a general list of builds to help everyone. And if you go as far as to say that its on MY guide, I'm sure some KMS guy already figured this out before you did.

About me not testing things:
- Allysaur is a Dexless and we know it works after Big Bang so that is off.
- Old School Warrior is used very commonly
- Defense (Look to Travis for reference)
- Toxic (Travis's Poison Tube and Big Bang Accuracy)
- 1HKO (We all know it works. No testing needed. It's also stated as a Gimmick, so its not gonna be smoothly used)
- Stun (Everyone here knows that an Archer spamming Arrow bomb will trap a monster forever, so you just need a high chance of stunning)
- Ghost or w/e name you want to name it (You mentioned yourself it works)

Either way, I'll still thank you for contributing. If you don't mind, could you please make a short video on monsters missing on you? Heres a list of monsters I want you go walk around on:
- Snails (Any Type)
- Orange Mushroom (or Cynical)
- Zombie / Horn Mushrooms
- Ligators
- Golems (I know that its higher level than you based on the level on your basil id, but id still like to see how efficient it is before changing things)

Reply October 1, 2010 - edited
LittleTLK

[quote=icy89firaga]If what everyone's saying is true, why would ANYONE use Accuracy equips? If 16 accuracy lets you hit a 169 avoid mob 91% of the time at similar level, who cares if you have 150+ acc in equipment? Is it really worth the extra 9% chance to hit over 40-80% more damage output? I think not. Still that formula makes ZERO sense. Bowmen are now useless. Right now my WA can hit most 100+ monsters with perfect accuracy, but post Big Bang anything 20 levels over him I can't hit? Why not just remove accuracy? It's useless.[/quote]

It pisses off a lot of people. I dont' liek it, but I suppose dexless warriors love it.

Reply October 1, 2010 - edited
LittleTLK

[quote=icy89firaga]The thing is if what you said is true, then why does Mastery give 60 accuracy? Bless 100 accuracy? Something has to be wrong with the accuracy formula. I think I'm going to post what you said in the Big Bang discussion thread to see if you're right or if you calc'ed it wrong. Last time I checked, you need accuracy = their avoid. Avoid of 169 = you need 169+ acc.[/quote]

But that's right.
You DO need 169 accuracy to 100% hit them at their level.

But with just 16 accuracy, you'll have a 91% hit rate at their level.

sqrt of 16 = 4 - 13 = -9 + 100 = 91%
sqrt of 169 = 13 - 13 = 0 +100 = 100%

See? there's not a lot of difference once you use sqrts.

Reply September 30, 2010 - edited
klkl12345

Lol I know. The damage is low, but its called patience. Very important factor. You should try it some day.

Reply September 30, 2010 - edited
klkl12345

Icy, try googling "Maplestory Big Bang Accuracy Formula". Thats where I got all these results.
If you include the 160 accuracy from Mastery and Bless:

Hit Rate: SqRoot of your Accuracy - SqRoot of Monster's Avoid + 100
Your Accuracy = Dex + Luk + Accuracy x 1.2
I already mentioned that 16.8 was the base from Dex and Luk. SqRoot is about 4. Then add the 160 in. Sqroot is about 13.
13 + 4 = 17

Plug it in. Hit % = 17 - 13 + 100.
Hit% = 4 + 100
104 -> (Round) 100. 100% Hit Percentage

Reply September 26, 2010 - edited
klkl12345

First one who writes it down gets to Patent it. F3
But heck, its still usable. And I think TLK came up with the idea. I think he was the first beginner to even get a Potential with Poison in it. Oh and I know Antii Lol.

Edit: Either way, your way is meant to leech. This is a permanent build that runs without support of another character.
Edit2: Added to Dizzy Trapper on Potential.

Reply September 26, 2010 - edited
raajah13

Is a hp beginner any good?

Reply September 25, 2010 - edited
klkl12345

http://ayumilovemaple.wordpress.com/maplestory_calculator_formula/

Check out the Accuracy Formula. Exactly the same as I posted.
I will be updating this when I get a new idea.

Reply September 25, 2010 - edited
MuffinsINC

you should've put the defensive beginners damage output as "jesus high"
pretty cool to have a guide like this with all the gimmicks we can do now

Reply September 25, 2010 - edited