How should I go about my UA Paladin build?
So far I have 1 in rush and blast and 1 unused.
Everyone tells me to max Advance Charge then Blast.
Achilles, Guardian, and Divine Shield seems pointless at my level cause Crockys @ LHC do 1's on me.
March 24, 2011
13 Comments • Newest first
ACB almost never used with my ua paladin but for normal paladin its a must
for ua paladin get 1rush 1hh 1 blast
max DS maX blast/HH then stance
[quote=demonzero14]You are. It increases it by 74% with Combat Orders, leading to 94% mastery when coupled with a close-ranged character's inherent 20% mastery.[/quote]
Ahh, that makes sense. Thanks.
[quote=kookehmonsters]ACB only increase weapon master by 70% at max, unless I'm wrong.[/quote]
You are. It increases it by 74% with Combat Orders, leading to 94% mastery when coupled with a close-ranged character's inherent 20% mastery.
ACB only increase weapon master by 70% at max, unless I'm wrong.
Don't get ACB, the book isn't worth 60+mil.
Wait till you've got maxed Blast then you go solo Zakum and find the book if you really want the skill.
I didn't even put points into ACB, such a useless skill. I got 10 Achilles instead of 10 ACB, 1/1 and Poison no longer kills me.
[quote=Classicvibe]That's only if you train at reindeers.
And Divine shield comes up again fast enough that it still makes a significant difference in DPS.
And you're right, I hate UA palies[/quote]
Let's not make this into a flame war. Does not matter.
Divine Shield has a cooldown period, and its lack of invincibilty frames means a mob of three takes two waves of hits to take out your shield.
That's only if you train at reindeers.
And Divine shield comes up again fast enough that it still makes a significant difference in DPS.
And you're right, I hate UA palies
I smell a bit of UA pally hating here...
[quote=Classicvibe]If you seriously think you don't need Advanced Charge....
then go ahead....
And Divine shield does more than blocking, you clearly don't know much about the skills[/quote]
Divine Shield is too unreliable at the moment. Mobs with magic attacks strip it away in seconds. Like mobs at the Lion King's Castle. Where basically all training happens.
It is a useful skill, though, particularly at bosses.
If you seriously think you don't need Advanced Charge....
then go ahead....
And Divine shield does more than blocking, you clearly don't know much about the skills
[quote=kookehmonsters]I viewed the other threads and saw your post. I was hoping to have other insight.
Is Advanced Charge really that good? I've been Soul Driver up until now.
I was thinking of getting Power Stance to 8 or something.[/quote]
If that is what you wanted your questions were far too vague to ellicit anywhere near that type of response. Please be more clear.
The build I just outlined is the best for damage at the Lion King's Castle, which is by far the fastest training available to most fourth jobs. Advanced Charge is necessary for the 94% mastery it grants, which acts as an immediate 114.1% modifier to your damage. Advanced Charge never outdamages Soul Driver unless seven enemies are being targetted.
I can't exactly give you an entire build off of "Power Stance to 8", sorry. Once again, you will have to be more specific.
[quote=demonzero14]Max Advanced Charge, then Heaven's Hammer, and then Blast. Heaven's Hammer does more damage over time than Blast does.
Currently there are at least three threads here in the Paladin forums about Paladin builds, please do at least a rudimentary search before posting next time you have a question.[/quote]
I viewed the other threads and saw your post. I was hoping to have other insight.
Is Advanced Charge really that good? I've been Soul Driver up until now.
I was thinking of getting Power Stance to 8 or something.
Max Advanced Charge, then Heaven's Hammer, and then Blast. Heaven's Hammer does more damage over time than Blast does.
Currently there are at least three threads here in the Paladin forums about Paladin builds, please do at least a rudimentary search before posting next time you have a question.