General

New Class Branch Summoner.

[header]Pre-Reading Info[/header]

[i]Okay, to say the least, lm bored. So this is just an idea and my flame shield is UP[/i]

[header]Story[/header]

[i]Before Big-Bang impacted Maple World, there was a large culture of Black Mage Minions. These people were called the [b]Shadow Summoners[/b]. While the Maple World is forming new classes to defeat the Black Mage, the Shadow Summoners are needed to fight back again. Within the depths of Sleepywood, this culture is slowly rejoining together. They are becoming stronger.[/i]

[i]You wake up in a ominous hut with many other half-alive people. You realize you have been re-called upon to fight with the Black Mage. When you are fully awoken, you get instructed to travel to the main town deep through Sleepywood to regain your strength and powers. When you arrive to the main town, you meet many of the Black Wings Reporters. You are told to do many things to prove your trustworthiness for your culture. When you complete these errands, you job advance. You are given the ability to summon again, however you are not strong enough to possess all the summoning abilities. You are then told to gather information about the Maple World cultures and classes. You work as a spy and find out many of the weaknesses about these classes. You overhear you develop new summoning skills when you reach the levels of [b]10, 20, 30, 45, 55, 70, 90, 105, 120, and 150[/b] You are already contain the intelligence to summon your level 10 skill. These summonings are monsters found in Maple World to help you gain as much information as you can to report to the Black Wings Reporters and the Black Mage.[/i]

[header]About The Class[/header]

The Summoners use a new weapon called the Summoning Books. You are based off the Mage Class, and you primarily use INT as your base stat. Your HP will be quite low and your MP will be very high. The HP disadvantage will be resolved by the many summoning skills you get. Monsters you fight for EXP are not killed. They are instead "captured" in exchange for Experience Points.

Advancements will not be automatic like the Evan class. You get a lightbulb quest to enable you to warp back to the Sleepywood Camp. You are requested to venture and capture the mob's accompany you are to gain, using a like capture skill as Wild Hunter have, just not as exploitable. In other words, the skill's only used for advancement quests like stated. You gain a "Shadow" skill every normal Job Advancement // 10, 30, 70, 120. // However, you gain Shadow skill "advancements" inbetween. Keep in mind you capture the spirit. Not the physical mob.
The Mini Bean summon is a gift from Francis the Puppeteer to commemorate your hard work to 150.
You gain new Shadow Skills & Shadow Book by completing Recon Quests. You get one at levels 10, 30, 70, and 120. You are required to travel to a said NPC, and use the Stealth skill to get a "secret" message out of a NPC. You report that message back to the Sleepywood Camp, and you get rewarded a new Shadow Book and Shadow Skill.
For example, for the level 30 Recon Quest, you may have to go stealth mode on all the Victoria Island Job instructors, and get information on how the adventurers are planning to rebound on the Black Wings. The mist is used in rare events where the victim needs to be temporarily disabled of all actions.
Summoned mobs are not spawns. They are operated like an Evan Dragon, which follows you and you can use it's coordinated attacks, but you exchange skills in an Aura - Like method, where only one is activated at a time. Summoned attacks are only useable when the coordinated mob is summoned, but shadow skills are always useable.

Summons are shadows, they wouldnt be like a full out herd of colorful orange mushrooms. They would be shadows that are summoned.

Up until Level 30 you are able to summon [b]one[/b] monster at a time.
Up until Level 70 you are able to summon [b]two[/b] monsters at a time.
Up until Level 120 you are able to summon [b]three[/b] monsters at a time.

[header]Job: Awoken[/header]

[b]Regenerate.[/b]
Level 1 - Regains 20 HP every 15 Seconds.
Level 2 - Regains 25 HP every 15 seconds.
Level 3 - Regains 30 HP every 15 seconds.

[b]Stealth.[/b]
Level 1 - Hide for 15 Seconds to help [i]Spy[/i] on others. Can not be damaged in this time.
Level 2 - Hide for 30 Seconds to help [i]Spy[/i] on others. Can not be damaged in this time.
Level 3 - Hide for 45 Seconds to help [i]Spy[/i] on others. Can not be damaged in this time.

[b]Ominous Mist.[/b]
Level 1 - Spreads a mist around a victim to possibly help [i]spying[/i] or damage monsters. 20% DMG. 20 Second Cooldown. 1 Target Affected
Level 2 - Spreads a mist around a victim to possibly help [i]spying[/i] or damage monsters. 40% DMG. 10 Second Cooldown. 2 Targets Affected
Level 3 - Spreads a mist around a victim to possibly help [i]spying[/i] or damage monsters. 50% DMG. 5 Second Cooldown. 3 Targets Affected

[header]Summoning Apprentice(Level 10)[/header]

[i]Skill Gained:[/i] [b]Orange Mushroom Summon[/b]

[b]Screech[/b]
Level 1 - Your Orange Mushroom will cry a high-pitched sound causing monsters around you to drop DEF. 5% Chance to Work. 5 Second Effect. -15 DEF. 1 Affected.
Level 10 - Your Orange Mushroom will cry a high-pitched sound causing monsters around you to drop DEF. 90% Chance to Work. 50 Second Effect. -125 DEF. 6 Affected.

[b]Mushroom Herd[/b]
Level 1 - You call upon a set amount of Orange Mushrooms to stampede your enemy. Each Mushroom affects 1 mob. 2 Orange Mushrooms Summoned. 50% Damage.
Level 20 - You call upon a set amount of Orange Mushrooms to stampede your enemy. Each Mushroom affects 1 mob. 4 Orange Mushrooms Summoned. 125% Damage.

[header]Skilled Summoning Apprentice (Level 20)[/header]

[i]Skill Gained:[/i][b]Lupin Summon[/b]

[b]Hit Point Advancement[/b]
Level 1 - Due to the high Potassium in the Lupin's banana, your HP Potions will have a larger effect when your Lupin is summoned. 125% Effect.
Level 10 - Due to the high Potassium in the Lupin's banana, your HP Potions will have a larger effect when your Lupin is summoned. 175% Effect.

[b]Tail Clutch[/b]
Level 1 - Your Lupin will grab a certain amount of enemies with its tail and drag them closer. 2 Monsters. 100% Damage.
Level 20 - Your Lupin will grab a certain amount of enemies with its tail and drag them closer. 6 Monsters. 200% Damage.

[header]Level 30[/header]

[i]Skill Gained:[/i][b]Freezer Summon[/b]

[b]Cold Mist Discharge.[/b]
Level 1 - Your Freezer will expose a mist of ice from it's extinguisher. 3 Monsters. 150% Damage.
Level 20 - Your Freezer will expose a mist of ice from it's extinguisher. 6 Monsters. 300% Damage.

[b]Fog Downpour[/b]
Level 1 - You have aquired the skill to harness the darkness. You downpour fog on enemies to afflict damage over time. 3 monsters. 125% Damage First Touch. 10 Second Duration. 100% Damage Every 5 Seconds.
Level 15 - You have aquired the skill to harness the darkness. You downpour fog on enemies to afflict damage over time. 10 monsters. 225% Damage First Touch. 60 Second Duration. 150% Damage Every 5 Seconds.

[b]Material Booster[/b]
Level 1 - Your Attacking Speed of your summoned acquaintances will increase. -MP 50. 10 Second Time.
Level 10 - Your Attacking Speed of your summoned acquaintances will increase. - MP 10. 100 Second Time.

[header]Level 45[/header]
[i]Skill Gained:[/i][b]Leprechaun Summon[/b]

[b]Vortex Of Despair[/b]
Level 1 - Your Leprechaun warps to an enemy and beats it with its lolipop. -MP 30. 150%
Level 20 - Your Leprechaun warps to an enemy and beats it with its lolipop. -MP 70. 250%

[b]Greed[/b]
Level 1 - Your Leprechaun enables the ability to gain more mesos. -MP 50. Duration: 10 Seconds. 10% Meso Drop Up.
Level 15 - Your Leprechaun enables the ability to gain more mesos. -MP 20. Duration: 150 Seconds. 75% Meso Drop Up.

[header]Level 55[/header]
[i]Skill Gained: [/i] [b]Moon Bunny Summon[/b]

[b]Rice Cake Boost[/b]
Level 1 - Your Moon Bunny provides an HP boost. Permanent Buff. +5% HP.
Level 10 - Your Moon Bunny provides an HP boost. Permanent Buff. + 75% HP.

[b]Moonlight Distribution[/b]
Level 1 - A Moon is summoned to shine brightly and blind enemies. -MP 100. 1 monster. 10 Second Afflitction.
Level 15 - A Moon is summoned to shine brightly and blind enemies. -MP 20. 6 monsters. 150 Second Affliction.

[b]Shadow Mastery[/b]
Level 1 - You gain wisdom to learn the ways of shadows. Permanent Buff. +1 Attack. +5 Accuracy.
Level 20 - You gain wisdom to learn the ways of shadows. Permanent Buff. +20 Attack. +100 Accuracy.

[header]Level 70[/header]
[i]Skill Gained: [/i] [b]Jr. Cactus[/b]

[b]Thorn Blowout[/b]
Level 1 - The summoned Jr. Cactus rapidly fires cactus thorns. 5 Thorns Consecutively. -MP 50. 45% Each Thorn.
Level 20 - The summoned Jr. Cactus rapidly fires cactus thorns. 5 Thorns Consecutively. -MP 10. 85% Each Thorn.

[b]Hydration[/b]
Level 1 - The hydration within your Jr. Cactus boosts your potential HP Recovery. Permanent. +25 HP Every 10 Seconds.
Level 20 - The hydration within your Jr. Cactus boosts your potential HP Recovery. Permanent. +75 HP Every 10 Seconds.

[b]Shadow Transmogrification[/b]
Level 1 - Briefly summon a disturbing shadow to attempt to frighten enemies from combat. 1 Second Transformation. 5% Scare. 20% EXP Gained. 1 Mob.
Level 20 - Briefly summon a disturbing shadow to attempt to frighten enemies from combat. 20 Second Transformation. 50% Scare. 75% EXP Gained. 3 Mobs.
*Does not apply to bosses // Must be lower than the enemies level.

[header]Level 90[/header]
[i]Skill Gained: [/i] [b]Reindeer[/b]

[b]Domestication[/b]
Level 1 - Ability to saddle up on your reindeer and ride. Speed + 5. Jump + 2. DEF + 10 While riding.
Level 10 - Ability to saddle up on your reindeer and ride. Speed + 40. Jump + 20. DEF + 100 While riding.

[b]Headbutt[/b]
Level 1 - Headbutt an enemy while riding your reindeer. -MP 75. 1 monster. 50%.
Level 30 - Headbutt an enemy while riding your reindeer. -MP 10. 1 monster. 400%.

[b]Energy Advancement[/b]
Level 1 - All Dark based attacks are boosted. +20% ATT.
Level 5 - All Dark based attacks are boosted. +100% ATT.

[header]Level 105[/header]
[i]Skill Gained: [/i] [b]Shark Summon[/b]

[b]Tsunami Overflow[/b]
Level 1 - The shark creates a massive tsunami to overpower your enemies. -MP 200. 3 monsters. 300%. 60 Second Cooldown.
Level 30 - The shark creates a massive tsunami to overpower your enemies. -MP 50. 8 monsters. 500%. 5 Second Cooldown.

[b]Marine Conceal[/b]
Level 1 - Shroud yourself with a water shield. No HP loss while underwater. Resistance to Fire Attacks 50%. Water against Fire damage + 25%.
Level 15 - Shroud yourself with a water shield. No HP loss while underwater. Resistance to Fire Attacks 80%. Water against Fire damage + 75%.

[header]Level 120[/header]
[i]Skill Gained: [/i] [b]Kentasaurus Herd[/b]

[b]Raining Elements[/b]
Level 1 - Summon your Dark, Fire, and Water Kentasaurus to rain their element - oriented spears. -MP 75. 1 monster each spear //3 Total// Damage 200%.
Level 30 - Summon your Dark, Fire, and Water Kentasaurus to rain their element - oriented spears. -MP 50. 3 monsters each spear //9 Total// Damage 350%.

[b]Dark Shroud[/b]
Level 1 - Shroud the map with darkness, improving dark type moves momentarily. -MP 200. Duration: 10 seconds. Dark attacks +50%. Cooldown 90 Seconds.
Level 30 - Shroud the map with darkness, improving dark type moves momentarily. -MP 100. Duration: 300 seconds. Dark attacks +150%. Cooldown 10 Seconds.

[b]Summon Mastery[/b]
Level 1 - Advance your knowledge in summoning. Permanent Buff. Attack +20% for summoning skills.
Level 10 - Advance your knowledge in summoning. Permanent Buff. Attack +75% for summoning skills.

[b]Dark Kentasaurus Shield[/b]
Level 1 - Your Dark Kentasaurus surrounds you with a dark smog. -MP 100. Duration: 10 seconds. +5% Chance avoidability.
Level 30 - Your Dark Kentasaurus surrounds you with a dark smog. -MP 50. Duration: 300 seconds. +50% Chance avoidability.

[header]Level 150[/header]
[i]Skill Gained: [/i] [b]Mini Bean[/b]

[b]Explosive Routine[/b]
Level 1 - Your Mini Bean performs an outstanding explosion. -MP 1000. 5 monsters. 750% Damage. Cooldown 90 Seconds.
Level 30 - Your Mini Bean performs an outstanding explosion. -MP 800. 15 monsters. 1000% Damage. Cooldown 20 Seconds.

[b]Rollcall[/b]
Level 1 - Your Mini Bean emits a whistle sound and recruits other Mini Beans to volley an attack. -MP 200. 5 Mini Beans summoned to attack 1 mob. 100% Each Attack. Attack Duration: 5 seconds.

Level 30 - Your Mini Bean emits a whistle sound and recruits other Mini Beans to volley an attack. -MP 200. 12 Mini Beans summoned to attack 1 mob. 175% Each Attack. Attack Duration: 12 seconds.

The rest will be thought out and determined after l finish.

[header]Credits[/header]
Please leave all constructive criticism as l would like this to become a liked class by many. l personally think it could be implemented with further detailed changes and calculations.

August 19, 2011

8 Comments • Newest first

kyle55123

[quote=loserjanette]If this was real wouldn't they make new monsters for summoning? It reminds me of Seymore and Yuna [/quote]

Well yeah they could. However, it'd be quite difficult and irritating trying to make skills for summons that don't even exist....that's why l used current mobs to use as a reference for skills...

[quote=armeddragon]Yeah some of the monster summons are kinda lame (except the last one). Maybe make it so there's a monster level requirement to use the skills.[/quote]

elaborate...l don't follow.

l made the summons as close as l could to the level you receive them at. E.G. Leprechaun = Level 45.

Reply August 19, 2011 - edited
kyle55123

[quote=post]You wake up in a ominous hut with many other half-alive people. You realize you have been re-called upon to fight with the Black Mage. When you are fully awoken, you get instructed to travel to the [b]main town[/b] deep through Sleepywood to regain your strength and powers. When you arrive to the main town, you meet many of the Black Wings Reporters.[/quote]
The [i]new[/i] main town is located deep in Sleepywood.

And....Job advancements are job advancements. l mean, you'd have to do some work to get them. For example, the Aran class requires quests to be done for almost all their skills.

Reply August 19, 2011 - edited
kyle55123

[quote=inf1n1te]Sound like a wild hunter to me...
summoning monsters that are hacked to kill for them...[/quote]
...except it's [b]LEGIT[/b] ;D

[quote=Doid]I'd rather have a monster specifically created for that job instead of using ones in the game. Orange mushrooms are lame.[/quote]
Level 10's are lame. Ahaa. l mean, l guess you could debate there should be a specific summon just for the class, but isn't that how the Evans are operated?

Reply August 19, 2011 - edited
pickle333

Personally, I'd love to play a class like this I don't know, I'm always drawn to summoning classes (like necromancers in diablo II )

Reply August 19, 2011 - edited
chao195

[quote=tobivs]150 lvl job adv NOW THIS is getting good
But pb is to op >_>[/quote]

its not pb its mini pb

Reply August 19, 2011 - edited
kyle55123

[quote=MakeMeeHappy]Is this a real job or did you make it up O__O[/quote]
Ahaaa. Sorry this is a made up job, if you read the Pre - Reading info...

[quote=tobivis]150 lvl job adv NOW THIS is getting good
But pb is to op >_>[/quote]
And...level 150 is quite the accomplishment, lt's meant to be a little OP. l'll change it up. And to clarify, it's the mini beans it summons.

Reply August 19, 2011 - edited
SnailPoo

i love this

Reply August 19, 2011 - edited
tobivs

150 lvl job adv NOW THIS is getting good
But pb is to op >_>

Reply August 19, 2011 - edited