This is what nexon should do So I hear all you people hating on Jetts, how we stole your revamp and all. Well, in order to make Jetts a little different from sairs and buccs, we shouldnt get any new skills that sairs or buccs get. ([b]EXCLUDING HYPER SKILLS[/b]) If a sair skill gets buffed, like easton goes to 600% damage, then we get buffed as well. If eight legs easton gets removed and gets replaced by some 200 legs mumbo-jumbo skill, then we keep suborb the way it is. Nice plan to keep jetts and sairs some distance from each other, eh?
PIrate SUrvivability Best to worst Included-Jetts, Cannoneer, Buccaneer, Mechanic FOr BUcc and Jett, factor in a 10% HP familiar since jr.boogie is not needed. Survivability at LHC best to worst. THank you.
Couple Jett and corsair questions Firstly, do corsairs get the 100% stance when using eight legs just as Jett's do with suborb? Second, after the 30% damage nerf to rapid fire, is suborb/eight legs or rapid fire better for 1 target ?
Which pirate class uses the least pots? Hi, I was just wondering this because I wanna play a pirate as a secondary char but I dont know which one uses the least hp pots, since that is a huge factor for me. By pirate I mean Jett, Cannoneer, Bucc, or Sair. Ill eventually level up a cannoneer and a jett to 70 for the link, but if it uses a ton of pots i probably wont continue it unless i just feel like it.