General

Warrior

More warrior changes in KMST 1.2.409

I am quoting this from the official revamp, it was posted on page 10 on the official revamp thread. All credit goes to @Phantasm, also I cut out the parts regarding mages and bowmen that were orginally in this post.

More patch notes added~

Google translate with a few revisions by myself until someone gets around to translating them for real. @_@ (Slowly translating more)

<Hero>

? Wrath - Damage increased [20-30]
Self-Recovery - MP recovery increased [40-60]
Advanced Final Attack - Now hits twice (I think)
Intrepid Slash? (Cluless on what skill it meant. Just a guess, if it means passive then might be Combat Mastery) - Add Critical Chance 20%

<Paladins>

Advanced Charge - Number of attacks increased to 2, increasing combat effectiveness using five Traders normalization?, and damage reduction [700 to 370%]

Blast - Number of attacks increased to 4, Damage [340 to 260%] ignores the monsters defense at 30% chance. [20-30%]

Heaven's Hammer - Damage [1450-1700%]

Charge Blow - Adds effects depending on the state, increasing damage [500-550%]
: Flame Charge - 6 seconds in 90% to 100 Fire damage sustained (90% chance to deal 100 fire damage/second for 6 seconds?)
: Blizzard Charge - 90% chance to freeze 2 seconds
: Lightning Charge - 90% chance to stun 2 seconds
: Divine Charge - 90% chance to seal for 6 seconds

Flame Charge - Increased damage [130-140%]

Blizzard Charge - Increased damage [120-140%]

Lightning Charge - Increased damage [125-140%]

Divine Shield - Increased chance to generate protective shield [20-30%] Increase in number of attacks absorbed [5-10]

"The Dark Knight>

Judgement Dragon - The probability of transition to the increase in strength [10-20%]

Dragon Buster - Increased damage [190-200%]

Dragon Fury - Increased damage [410-450%]

Sacrifice - Damage reduction [720-400%] (Ouch)

November 24, 2011