General

Wildhunter

Wh nerf rip another bite

Summon Jaguar Summon Jaguar: chance to inflict Another Bite with the Jaguar's basic attacks has been decreased from 25% to 15%, Another Bite's damage has been decreased from 80% base to 60% base, HP healing has been removed

Claw Cut Claw Cut: HP healed has been changed from 15% of damage done to monsters to 10% of your maximum HP, cooldown has been increased from 3 seconds to 5 seconds, chance to inflict Another Bite has been decreased from 60% to 30%

Crossroad Crossroad: cooldown has been increased from 6 seconds to 7 seconds

Sonic Boom Sonic Boom: cooldown has been increased from 4 seconds to 6 seconds, chance to inflict Another Bite has been decreased from 60% to 40%

Extend Magazine Extend Magazine: cast delay has been decreased from 1530ms to 900ms

Jaguar Soul Jaguar Soul: duration has been increased from 10 seconds to 20 seconds, cooldown has been increased from 120 seconds to 210 seconds, Jaguar Soul now shares timings with other binding skills

Wild Vulcan - Ignore Guard Wild Vulcan - Ignore Guard: defense ignore has been decreased from 20% to 10%

Flash Rain Flash Rain: attack range has been decreased, cooldown has been increased from 12 seconds to 14 seconds

Rampage as One Rampage as One: Another Bite stacks inflicted have been decreased from 3 to 1, cooldown has been increased from 12 seconds to 14 seconds

Silent Rampage Silent Rampage: duration has been decreased from 60 seconds to 40 seconds, cooldown has been increased from 150 seconds to 160 seconds

June 5, 2015

11 Comments • Newest first

hehehohohaha

26% is still a very large dmg decrease lol... i dont think that keeps them in top 3 when capping... losing an entire line is very significant

Reply June 12, 2015
IHurtzLotz

@SorLilly: well the bite is kinda nerf kinda not... because jsoul got extended to other bind items and when bosses get that debuff (held or not) u get 100% still

Reply June 10, 2015
SorLilly

@IHurtzLotz: but that's the only major nerf for wh right the other skills that got nerfed seem not too bad

Reply June 10, 2015
IHurtzLotz

@SorLilly: well atm its not that hard to get 3x..but after nerf is somewhat difficult to x.x

Reply June 10, 2015
SorLilly

@IHurtzLotz i heard they will have harder time to get x3 lines on WAB but instead of x2 after nerf

Reply June 9, 2015
IHurtzLotz

tbh WH didnt really get nerfed that hard compared to some other classes

Reply June 7, 2015
singsangsong

[quote=SorLilly]@singsangsong so it is harder to have another bite activated ( the skill to have x3 lines for WAB ). is 26% dmg nerf like a total %dmg we lost or ?[/quote]
This is a very rough calculation.

pre-nerf wild arrow blast (per shot damage): 320% (wab) * 210*0.7 (advanced final attack) *2.8%*140% (another bite) = 859
nerfed wild arrow blast (per shot damage): 320% (wab)* 210*0.7 (advanced final attack) * 1.4*120% (another bite) = 635

That's around 26% damage output decrease.

Reply June 7, 2015
SorLilly

@singsangsong so it is harder to have another bite activated ( the skill to have x3 lines for WAB ). is 26% dmg nerf like a total %dmg we lost or ?

Reply June 7, 2015
singsangsong

Update on WH nerfs: it was only a 26% dmg nerf.

Reply June 7, 2015
singsangsong

This balance patch was well done for WHs. They still are top 3. Now you'll be on 2 stacks most of the time.

Reply June 5, 2015