mousepound

none

mousepound #Mechanic Talk

General Mechanic

Mechanics poor Post-Fly Revamp Recently, the FLY update has hit KMS. Within that update, there were class revamps for the Resistance. While the Battle Mage and the Wild Hunters received good revamps, Mechanics were left in the dust with a very poor 'revamp'. The skill changes Mechanics received were: - Drill Hands: Damage boosted from 200% to 260%. The skill moves you forwards even when there are no monsters ahead. - Flame Launcher: Damage boosted from 80% to 166%. - Atomic Hammer: Number of hits were changed to 2, damage reduced from 460% to 395%. - Open Portal GX9: Level decreased from 10 to 5. - Punch Launcher: Damage increased from 180% to 350%, delay reduced by 150ms. - Healing Bot HLX: Passively provides 30% status and elemental resis

General Mechanic

Additional Changes in the Final Server Most of the changes from [url=http://orangemushroom.net/2015/09/02/kmst-ver-1-2-019-more-job-balancing/]the tespia patch[/url] have made it into the final server, with a few exceptions and extra changes, mostly positive: - Tank mode's damage for Homing Beacon is 60% of it's original value instead of 50% - Rock & Shock's cooldown is reduced to 160 seconds - Support unit enhancement's damage boost is 10% instead of 5%, and self destruct damage is increased by 1100% - Bots n Tots' cooldown is reduced to 40 seconds and the movement of the robots toys is faster now - Robot Mastery's damage boost per set of summoned robots is now 6% instead of 3%, and Robo Launcher's damage is increased by an additional

General Mechanic

A skill build for the post-revamp Mechanic I thought I'd give my personal take on what skills should be leveled up in order and my personal reasoning for it, hoping to to teach some new or returning Mechanics what skills are ideal and how they impact playing. Here we go: 1st Job Put 1 SP into all available skills, and max out in this order: - Rocket Booster - Gatling Gun - Humanoid Mech - ME-07 Drillhands By maxing out Rocket Booster with just 5 SP points, you drastically cut down on the skill's MP usage while providing vertical mobility throughout first job. Gatling Gun is prioritized as it will be your main training skill throughout first job. Humanoid Mech is third as you won't really need the passives as much in first job as well as tak