Opinions about dark flare and how to improve it
I'm curious about what everyone thinks, and how to make it suit night lords more. My suggestion would be to make it attack every time you avoid damage, that would suit nl's and make it more like the ninja they are.
July 2, 2013
6 Comments • Newest first
[quote=Aqueous]I've always hated Dark Flar.e and Frailty Curse, the best thing they can do is r.emove them.[/quote]
Frailty curses works with bosses with hyper in KMST, so thats ok I guess, should remove the need for hyper though.
Also it gives +10% boss damage so why not
I've always hated Dark Flar.e and Frailty Curse, the best thing they can do is r.emove them.
It acts like Elite Puppet now (a stand still summon dealing damage to close range enemies). I would have loved it to have some more secondary effects though, like Stance, Evasion Rate, or even damage reduction that could help your party members when they're inside Dark Flare's range.
Oh, ok. I did not know this.
@minipokemon
It is kind of useful. Dark Flare now does 280% damage every 0.9 seconds. What I don't understand is why Shadowers have 360% damage per 0.9 seconds.
This shows how Korea Nexon doesn't know how to balance and they said they want perfect balance lol
they changed dark flare in RED
they made it attack every 0.9 sec