Rokani {(Weapon modifier)*(4*(main stat) + (Second Stat))*(Attack/100)}*(Attack %)*(Critical % + 1)*(Boss % + Reinforce % + Total Damage % + 1)*(Skill %) + (Pure damage increase) = Damage The stuff in {} is for your range then you multiply that by your Attack %, Total Damage % and add any source of pure damage increase (Like paladin character card) to get your range. Reply March 2, 2014 - edited
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{(Weapon modifier)*(4*(main stat) + (Second Stat))*(Attack/100)}*(Attack %)*(Critical % + 1)*(Boss % + Reinforce % + Total Damage % + 1)*(Skill %) + (Pure damage increase) = Damage
The stuff in {} is for your range then you multiply that by your Attack %, Total Damage % and add any source of pure damage increase (Like paladin character card) to get your range.
wow thanks guys, your all really cool
character + weapon = damage
House-House+Car= Max damage
Money = damage