Justice Adventurer Thieves

Shadower

Shadower

What changes would you make to Shadowers?

Basically, make your own revamp, because I'm sure we all disagree on at least [i]some[/i] of the changes Justice is going to cram down our throats. Obviously, this isn't going to make a difference, but hey, we can dream (and also, I'm bored).

[url=http://www.southperry.net/showthread.php?t=51790]Here are the actual Justice changes in case your name is Patrick, you're a starfish, and you live under a rock.[/url]

[header]Beginner.[/header]

No changes to skills already present.

[b]Add:[/b] Ultimate Stealth [Link Skill] [Max Level: 10]
Level 1: +5% Dodge chance. Upon successful dodge, +5% Critical rate for one second.

Link Skill is attainable upon job advancement to Chief Bandit at level 70. The Link Skill can be shared at level 150.

[header]First job.[/header]

[b]Remove:[/b] Nimble Body

[b]Justice changes:[/b] Dark Sight, Lucky Seven, Double Stab, Haste

[b]Add:[/b] Diversion [Active] [Max Level: 10]
Call upon your faithful allies to distract a group of monsters. If the de-aggro fails, this skill will still not re-aggro any monsters.
Level 1: 10% chance to de-aggro, 1 monster, 10% damage.
Level 5: 50% chance to de-aggro, 2 monsters, 50% damage.
Level 10: 100% chance to de-aggro, 3 monsters, 100% damage.

[header]Second job.[/header]

[b]Justice changes:[/b] Everything.

[header]Third job.[/header]

[b]Add:[/b] Assaulter [Active] [Max Level: 20]
Attacks a single monster 4 times with incredible power and speed, possibly Stunning the monster. Ignores 100% PDR.
Level 1: MP -14, Damage: 198%, Stun Chance: 23%, Stun Duration: 2 sec
Level 10: MP -18, Damage: 218%, Stun Chance: 50%, Stun Duration: 3 sec
Level 20: MP -24, Damage: 240%, Stun Chance: 80%, Stun Duration: 4 sec; Stun Chance on Bosses: 3%, Stun Duration on Bosses: 2 seconds.
Assaulter's teleport effect can now be used without a monster if you tap the skill key twice.

No, that is not a typo on 3%. It would have to be small to avoid being OP, especially if you have more than one Shadower on a boss run, but I think it would be a nice perk for Assaulter.

[b]Add:[/b] Band of Thieves [Active] [Max Level: 20]
Summons allies to attack multiple monsters nearby. Each ally attacks twice. Animation renewed to reflect each thief attacking twice, although the actual thieves are the same. Vertical range has been increased, horizontal range stays the same.
Level 1: MP -20, Damage: 220%, Max Monsters Hit: 4
Level 10: MP -24, Damage: 240%, Max Monsters Hit: 5
Level 20: MP -30, Damage: 260%, Max Monsters Hit: 6

Reason for increasing the number of hits is twofold; 1) more coin generation, and 2) it's harder to hit cap with.

[b]Add:[/b] Aggravate [Active] [Max Level: 10]
Aggravate a group of monsters by throwing a pebble at them, causing them to speed up greatly and chase you. Tapping the skill key twice will negate Aggravate's effect on all monsters you cast Aggravate on within the map. (That means that if another Shadower is in the map, you won't cancel Aggravate's effects if another Shadower cast it.)
Level 1: Damage: 100%, Max Monsters Hit: 3, speed of monster increased by 40% for 5 seconds.
Level 3: Damage: 100%, Max Monsters Hit: 4, speed of monster increased by 120% for 5 seconds.
Level 5: Damage: 100%, Max Monsters Hit: 5, speed of monster increased by 200% for 5 seconds.
Level 7: Damage: 100%, Max Monsters Hit: 6, speed of monster increased by 280% for 5 seconds.
Level 9: Damage: 100%, Max Monsters Hit: 7, speed of monster increased by 360% for 5 seconds.
Level 10: Damage: 100%, Max Monsters hit: 10, speed of monster increased by 400% for 5 seconds.

[b]Add:[/b] Chakra [Active] [Max Level: 10]
Uses MP to recover HP and provide a small buff. Cast time has been cut by two-thirds (buh-bye awfully long animation), and you can now use it any time you want to, not only when you're under 50% HP. Cooldown 10 seconds.
Level 1: MP -90, heals 35%-65% HP, +500 DEF and M. DEF.
Level 10: MP -30, heals 80%-100% HP, +1000 DEF and M. DEF.

[b]Change:[/b] Pickpocket
Everything remains the same except a small addition. You can choose the color of the mesos that are dropped when [b]you[/b] attack. There are twelve color choices [brown, gold, orange, red, blue, green, pink, purple, dark grey, light grey, black, silver] and you can only explode mesos of the color you chose. If there is more than one Shadower with the same color chosen in the same map, then colors will be randomised.
Your personal color will [b]always[/b] be displayed in the outline of Pickpocket's buff. The mesos with your chosen or randomised color will always be displayed on top of other mesos for enhanced visibility.

[b]Change:[/b] Meso Explosion
Everything remains the same except you only explode mesos in front of you, and monsters get knocked back in the direction you're facing.

[b]Remove:[/b] Dark Flare, Edge Carnival, Muspellheim

[b]Justice Changes:[/b] Shadow Partner, Greed, Venom, Radical Darkness

I've never believed Shadowers should have a Rush skill, and I'll stand by that belief. Aggravate will serve as a means of getting the mob to you.

[header]Fourth job.[/header]

[b]Change:[/b] Assassinate [Active] [Max Level: 30]
Attack an enemy's vital spots four times, dealing massive damage. The final hit is guaranteed to be a critical hit. When used during Dark Sight, Assassinate will do bonus damage. When five Killing Points are available, Assassinate will deal extra damage.
Everything remains the same except a five-second cooldown is added, and Shadow Partner's hits deal exactly the same damage as the hits they clone. Damage cap increased to 1,999,999 for Assassinate only. 20% chance for the final hit to break [i]that[/i] cap as well and hit up to 2,499,999.

Reason for the cooldown is because in this hypothetical revamp, both Assaulter and Savage Blow have been buffed, so there's really no need to have a spammable Assassinate.

[b]Change:[/b] Shadow Shifter [Passive] [Max Level: 30]
Grants a chance to summon a wooden doll to take damage in your place.
Everything remains the same except you can now choose the face/emotion to display upon a successful Shadow Shift. (yeah, you can get your f3, Phil)

[b]Change:[/b] Dagger Expert [Passive] [Max Level: 30]
After a long period of time of wielding a dagger, you have learned every secret there is behind using one, giving you ultimate control over the weapon. +% bonuses are multiplicative. Range bonus to Savage Blow upon one point in the skill.
Savage Blow range: [url=http://www.southperry.net/maplerange.php?ltx=-130&lty=-100&rbx=0&rby=0&size=1024]130%.[/url]
Level 1: Dagger Mastery: 56%, Weapon ATT: +1, Accuracy: +1%, Avoidability: +1%, +1 hit to Savage Blow, +3% damage to Savage Blow, +2% damage to Assaulter
Level 30: Dagger Mastery: 70%, Weapon ATT: +30, Accuracy: +15%, Avoidability: +15%, +2 hits to Savage Blow, +30% damage to Savage Blow, +15% damage to Assaulter

[b]Add:[/b] Trusted Leadership [Passive] [Max level: 20]
All that training with your band of thieves has paid off, as their potency has increased. +% bonuses are multiplicative. Renews animation of BoT when this skill reaches level 10; new animation retains the same thieves but they look more battle-hardened and professional. Steal effect does not work on bosses. Increases range of BoT upon level 1.
Range: [url=http://www.southperry.net/maplerange.php?ltx=-300&lty=-120&rbx=150&rby=50&size=1024]300%.[/url]
Level 1: BoT +1% damage, Shadow Partner hits 1% more damage when used with BoT, 1% chance to Steal.
Level 20: BoT +20% damage, Shadow Partner hits 10% more damage when used with BoT, 40% chance to Steal, Band of Thieves can now activate Venom.

[b]Add:[/b] Ninja Ambush [Passive] [Max Level: 10]
The individual members of your band of thieves also have friends. Every time you use Band of Thieves, there is a chance that a group of these friends will pop out of nowhere and hit the closest monsters within a large area of effect. Does not stack with itself, but does stack with Venom and other DoTs. Animation renewed so the attackers aren't midgets.
Range: [url=http://www.southperry.net/maplerange.php?ltx=-400&lty=-350&rbx=400&rby=250&size=1024]400%.[/url]
Level 1: 10% proc rate, 100% damage on up to 3 monsters for 5 seconds.
Level 3: 14% proc rate, 120% damage on up to 4 monsters for 6 seconds.
Level 5: 18% proc rate, 140% damage on up to 5 monsters for 7 seconds.
Level 7: 22% proc rate, 160% damage on up to 6 monsters for 8 seconds.
Level 9: 26% proc rate, 180% damage on up to 7 monsters for 9 seconds.
Level 10: 30% proc rate, 200% damage on up to 8 monsters for 10 seconds.

[b]Remove:[/b] Sudden Raid

[b]Justice Changes:[/b] Boomerang Step, Smokescreen, Hero's Will, Fatal Venom, Maple Warrior, Shadow Instinct.

April 25, 2012

30 Comments • Newest first

Improvement

I'd keep the current theif revamp with one small change: Replace steal with BoT, the latter with an updated animation.

Reply April 30, 2012
MrTouchnGo

[quote=shanlan]Make Smokescreen work with DR..[/quote]

L>this to be implemented RIGHT NOW in PvP

Reply April 30, 2012
aznDitness

Keep: BoT, Assaulter
Change: BoT animation, BStep animation, DECREASE THE GOD DAMN PAUSE BETWEEN BSTEPS AGAIN, change assassinate's animation back to original or as one of the previous posters stated, make it dark and shadowy our ultimate to a new animation.
Add: Some sort of Advanced BoT which makes BoT stronger with a better range and some skill the increases our passive %crit without relying on smoke or BM/MM/Thorns, or Decent SE.
Lose: Dark Flare (never cared for the skill past when it was first released) ninja ambush, or LOSE ULTI ALTOGETHER.

I don't mind the rushing skill, but I hate how it replaces our 2nd skill that has iframes.

Reply April 29, 2012
ShadowSkillz

4th Job New skill: Atomic meso(Ultimate)
Scatter a large amount of coin on the ground and blows em up automatically 200% and hit 10 times, max monster hit 15. Like Exploding arrows and Hsalf's meso explosion where he scatter the coins and blow em up

Reply April 29, 2012
MrTouchnGo

[quote=inemnitable]I mean, that's fine but it would be nice if there weren't things that we randomly can't hit at all with a main bossing skill. I'd rather use SB on that arm to make more coins for the body than BoT, once it's the only one left on that side.[/quote]

BoT+BS for top three arms, then SB+BS the bottom? o-o

EH WHATEVER HYPOTHETICAL SITUATIONS FOR HYPOTHETICAL REVAMP QQ

Reply April 27, 2012 - edited
KyuGuy

@MrTouchnGo: Unlootable mesos that are part of the skill, rather than actual 1meso coins < cuz that's pointless anyway :x

Reply April 27, 2012 - edited
MrTouchnGo

[quote=inemnitable]The extractions don't even say, so I'm going to guess the same as a normal attack. Maybe make it the same 180% as edge carnival.[/quote]

That's huge... I like [url=http://www.southperry.net/maplerange.php?ltx=-130&lty=-100&rbx=0&rby=0&size=1024]130%[/url] better.

Reply April 27, 2012 - edited
Reeps

Chakra seems a little too cool, as does stun on bosses. But man, oh man, do I wish this skillset change were the real revamp.

Reply April 27, 2012 - edited
MrTouchnGo

[quote=aaronthecow]I want mrtouchngo to gender change,he needs to get out with these threads and enter my room so we can play scrabble.[/quote]

Fixed.

Reply April 27, 2012 - edited
aaronthecow

I want @mrtouchngo: to class change,he needs to get out with these threads.

Reply April 27, 2012 - edited
MrTouchnGo

[quote=KyuGuy]@Googolxx: It's the coins that make a lot of lag :x
They should just make Pickpocket coins client sided or w/e [/quote]

Can't have it client sided because all drops are server-sided.

Reply April 27, 2012 - edited
Oshawott

I'd always like a skill to be linked with ME. something like this;

Plastic Explosive[master level 10] : for one min a monster has attached a highly explosive device, Can be triggered using ME.
Lv1 50MP, 300 sec cooldown. (for skill Meso Explode, passive effect boss damage 10%+)
Lv10 25MP, 150 sec cooldown. (for skill Meso Explode, passive effect boss damage 30%+)

Basically allows ME to be used on mobs such as horntail and pink bean which either; are not grounded to the floor or in a map were mesos drop in a different place to the boss.

Reply April 26, 2012 - edited
KyuGuy

@Googolxx: It's the coins that make a lot of lag :x
They should just make Pickpocket coins client sided or w/e

Reply April 26, 2012 - edited
KyuGuy

[quote=Googolxx]NEW THIRD JOB SKILL: quick draw max level 30
When maxed increase max humber of hits by 5
Increase carnival edge damage by 30%
Passively ignore 30% pdr
BoT now does another 10 hits for 5% damage ea.
Assaulter now hits another 7 times for 5% damage ea.
The goal of this is to max out coinage ^_^

New skil! Jackpot
As an ulti:
For the next 10 seconds up to 30 monsters will begin dropping mesos at thrice the speed of pickpocket which constantly explode 200% damage
40 second cooldown[/quote]

That ultimate sounds pretty cool 8D
200% damage and 3x pickpocket speed (I assume you mean activating pickpocket with your fastest coin-farming techniques) is too much though.
I think it could work like this:
Explode all mesos (that you'd normally be able to ME) within the range of a standard ultimate. Hits 2 times per coin exploded at 100% per coin. Increases the effect of pickpocket to 100% for the duration of this skill. (and of course, the obligatory 30sec. cooldown).
It doubles the number of coins you've got out

Or alternatively (I like this idea even more): Use the skills of a master thief to bring all mesos on the map to you. (Cooldown 10sec.).
And... that's all it does! It would allow you to gather your coins to a single place to explode, maximizing the number of ME hits that actually... hit. xD

As for your 'quick-draw' skill. As amazing as it sounds, the lag resulting from that many coins would be killer. Some people already tell me not to use Pickpocket when I'm bossing as it is ><

Reply April 26, 2012 - edited
deathprinny

Add something for us to combo with BStep instead of Steal please...

Reply April 26, 2012 - edited
DexlessYeos

Just make Shadowers the new Thief Hero =P.

Reply April 26, 2012 - edited
mattpxx

Keep BoT change animations

Ultimate BoT when you attack it "clones" you and your move and attacks

so same as BoT,except passive skill, so if you use B-step it summon clones of you that does b-step around monsters

Reply April 26, 2012 - edited
JoeFrog

god.. if this was only the real patch.

Reply April 25, 2012 - edited
whiteforce18

One of the changes I don't believe were mentioned that I would LOVE to see is when you use ME, instead of blowing up the mesos in the order they were dropped, they should blow up accordingly next to an enemy, even if they were the most recently dropped... I have died like 2 times since the entire platform was covered in mesos and I would try hitting things on the left, but the mesos on the right would boom... not the most fun...

P.S.- I LOVE the idea about differentiating the mesos that are dropped by us, I seriously waste SOOO much time attempting to explode other people's mesos and then realize that I can't... haha

Reply April 25, 2012 - edited
gangstakid5

instead of the colors for the mesos.... you could just make the mesos client sided where you can only see the mesos that you dropped

Reply April 25, 2012 - edited
shino4

I think they should:
Add Ninja Ambush to Shadow Shifter. When you dodge, a pair of thieves attack the enemy from the shadows.
For pickpocket, rather than having multiple colors, just have one distinguishing color for your own mesos so that you know which ones you will blow up. I don't think it's necessary to be able to blow up other people's mesos. And I agree the monsters should be pushed back in the same direction you're facing.

Reply April 25, 2012 - edited
OmgItsMazz

Remove Savage Blow in 2nd job and have Assaulter instead, make Sudden Raid a 20 SP skill, move Greed back to 4th job (10 SP), and have something like Steal mastery for 10 SP in 3rd job to increase range, damage and number of hits. Oh, and make Pickpocket coins drop faster, and the suggestion of making it KB in whatever direction you're facing instead of always going left.

Reply April 25, 2012 - edited
DarkQuill

Or just change Pickpocket mesos so they have a white outline around your own generated ones, and you'll see everyone elses look the same.

I'd move Meso Mastery back to 4th job, add Shade Split to 3rd job, change Foreign Spell back to Assaulter, dump the super-wide Assassinate animation, and completely remove Sudden Raid from the game.

I get that they've intended Meso Explosion to fill the all-round mobbing role, but it's just too slow for general enemies. ShadeSplit/BandOfThieves are quick and simple skills, used on-the-move or to fill gaps in other attacks. Plus ShadeSplit LOOKS like an updated Band of Thieves. Go check out the animation frame-by-frame, it's really spiffy.
And then Foreign Spell.. just... ugh. It's got a grand total of 5 frames, and they're all spaced apart from eachother. It STILL looks incomplete and disgusting. Assassinate isn't much better, what with the massive lightning that appears over 5 character lengths behind you to hit an enemy directly in front of you. It's a DAGGER class, not a boardsword class. Jeeze.
The skill icons for Spell/Assassinate also look very similar. Doesn't help that they're also ugly as hell.

Reply April 25, 2012 - edited
thund3rnite

why remove carnival edge? im a fan of 8 hits. Otherwise i agree with your ideas! However aggravate should be a passive move/support move, otherwise it'll be just like taunt. Also assaulter shouldn't have that tele effect... shads already have flash jump.

Reply April 25, 2012 - edited
Pavchka

[quote=andynaguyen]Meso Explosion: Pre-Justice animation and pushes monsters the way youre facing[/quote]

I like that as well.

I'd keep some form of Assaulter, because it's a good mobility skill and gives the Chief Bandit an "active" feel. Buh-POW and I'm somewhere else.

Reply April 25, 2012 - edited
MrTouchnGo

[quote=andynaguyen]Meso Explosion: Pre-Justice animation and pushes monsters the way youre facing[/quote]

Oh yeah. I'll add that in.

Reply April 25, 2012 - edited
andynaguyen

Meso Explosion: Pre-Justice animation and pushes monsters the way youre facing

Reply April 25, 2012 - edited