General

Post Red Weapon Multipliers

Hi, just gonna leave this here in case it comes of any use to someone.
Wand - 1.20 ONLY for Adventurers 1.00 otherwise
Staff - 1.20 ONLY for Adventurers 1.00 otherwise
Shining rod - 1.20
1h sword/blunt-wep/axe - 1.20
Bow - 1.3
Xbow - 1.35
Dual bow gun - 1.3
Dagger/Katara - 1.3
Claw - 1.75
Knuckle - 1.7
Gun - 1.5
2H sword/axe/blunt-wep - 1.34
Cannon - 1.8
Soul shooter - 1.7
Katana - 1.25
Spear/Polearm - 1.49
Desperado - 1.3
Cane - 1.3
Whip Blade - 1.5 (though their stat multiplier got nerfed to 3.5 which is the same as having 1.3125 weapon multiplier)
Fan - 1.35
Long Sword - 1.34
Great Sword - 1.49

Damage formula (max range) = Weapon multiplier*[(4*primary stat) + secondary stat]*total ATK/100
Extended max range formula inc MW30 = Weapon multiplier*[(4*(primary stat*1.15 + flat p.stat bonuses)(1+total p.stat%)+(secondary stat*1.15 + flat s.stat bonuses)(1+total s.stat%)*(total ATK/100)*(1+ATK%)*(1+TOTAL DMG%)
Min range = Mastery * Max Range
Note in the case of thieves both STR and DEX are their secondary stat which would make their formula look like: Weapon multiplier*[4(primary stat) + STR + DEX]*total ATK/100
For Xenons because they use 3 stats: Weapon multiplier*3.5(LUK + STR + DEX)*total ATK/100

Provide a link for me if you think some of these values are wrong.
Can someone tell me if DA/Kanna link skills work separately or the same with total dmg%?

January 22, 2014

4 Comments • Newest first

Rationalism

Wand/staff multiplier is ridiculous.

Reply January 22, 2014
MyTiramisu

[quote=gerafang]whats the damage formula too pls
ty[/quote]

Alright added for you

Reply January 22, 2014