How does drop rate work?
Are drop rates additive? Are drop rates multiplicative? Are some additive, while some others are multiplicative? Someone provide me with an answer please.
Methods to obtain drop rate:
-Equips with drop potential
-Equips with built in default drop rate increase (Greed Pendant)
-Skill with drop rate (Bishop/Beast Tamer/Night Lord)
-Buffs (Familiar Buff/Easter Egg Buff)
-Cash Shop Cards (2x Drop Card)
-Events (2x/3x Drop Event)
-Inner Ability
July 1, 2014
8 Comments • Newest first
Thanks guy
Bascially anything that states "two times ____" or shows "2x" is multiplicative. All other are additive. Keep in mind though, this is a generalization/assumption. We dont really have a way of finding it.
The real logic to this is if the drop rate number says more than 1x then it should be multiplicative. If it's less then 1x, then it is additive.
Pretty simple stuff that makes sense because you can't have an equip decrease the drop rate, am I right?
The following are additive:
Inner Ability
Equips with drop rate potential
Equips with built in drop rate (Greed Pendant/Avarice Pendant)
Skills with built in drop rate (Showdown/Holy Symbol, etc)
Everything else is multiplicative I think.
As a general rule, anything that is +x% drop rate (so +20% on a Greed Pendant for example) is additive but anything else is multiplicative.
@noobiest123:
I believe anything passive adds together while anything active (buffs) multiply with those passives.
I can't confirm that, but it's what I've been told, and it kinda makes sense.
[quote=LittleTLK]The ones in potential add together, but buffs are multiplicative.[/quote]
Where do inner abilities and skills fall into the equation?
The ones in potential add together, but buffs are multiplicative.
[quote=BowlCut]multiplicative[/quote]
Every single form of drop rate?