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Did Paladins get a secret buff?

Pally's I am very baffled on what happened during this Rising Heroes update...
It says all that was done to Pallies was the nerf on our 1 hit K.O rate on certain skills. It said nothing about damage increases or etc. however, today I noticed that my damage done on normal mobs has increased significantly for some odd reason. I use to do like 1.2-1.3m a line on lightening charge but now its gone up to 1.6-1.8m. I am seriously really confused whether we got buffed or if this is a glitch?

June 26, 2014

11 Comments • Newest first

bryk1979

could it just be the SP that moved from dex to str?

Reply June 28, 2014
fradddd

All we have to do is use the world map and train on mobs near our level. Seriously.

Reply June 26, 2014
SilentLeaf55

@OMGitsarock: I've tried training with my DB from 60 to 70 recently... Basically, the best place to train is where you can fight mobs slightly higher-leveled than you. By that, I mean wherever you can activate a rune, because I think if you're in a map where the monsters are about 10 levels higher than you, runes can't be activated (You'll see a message saying "This Rune is too strong for you to handle" ).

Runes give a temporary 2x exp buff, though you have to wait about 15 mins before you can activate another. They can also give other boosts like movement speed, health regen, and damage, too.

Reply June 26, 2014
OMGitsarock

[quote=SilentLeaf55]They changed the game mechanics based on your [b]level.[/b] If you're fighting mobs significantly lower level than you, the damage you deal is higher. Conversely, if you try fighting higher-leveled mobs, your damage decreases. This should also affect bosses, too.

This was a result of a major training revamp they did. You won't really notice it at your level, but when you go to train a Link Skill char like Kanna or Demon Avenger, you'll see just how different training is today compared to before this update. For example, Ludibrium and Sleepywood mobs got their level raised (and two parts of Ant Tunnel are back btw), while other training areas, like Mushroom Kingdom and Kerning Square, are now sealed off.[/quote]

Oh.... So they made it so you cant train at higher level mobs and also an incentive to level up higher to do more damage.

Reply June 26, 2014
SilentLeaf55

@Vigorous There's two parts of Ant Tunnel back named "Ant Tunnel Square 1" and "Ant Tunnel Square 2." The former has the layout of the original Ant Tunnel IV (or I; both look similar), while the latter looks like Ant Tunnel III. The mobs are Zombie Mushrooms, which are at Lv. 65 (and Zombie Mushmom is at ATQ2).

Just move a map right of Sleepywood, and you'll immediately see a portal at the bottom. It replaced the warp to the top of the map, above all those Copper Drakes.

Reply June 26, 2014 - edited
Vigorous

[quote=SilentLeaf55]They changed the game mechanics based on your [b]level.[/b] If you're fighting mobs significantly lower level than you, the damage you deal is higher. Conversely, if you try fighting higher-leveled mobs, your damage decreases. This should also affect bosses, too.

This was a result of a major training revamp they did. You won't really notice it at your level, but when you go to train a Link Skill char like Kanna or Demon Avenger, you'll see just how different training is today compared to before this update. For example, Ludibrium and Sleepywood mobs got their level raised (and two parts of Ant Tunnel are back btw), while other training areas, like Mushroom Kingdom and Kerning Square, are now sealed off.[/quote]

Wdff at ant tunnel being back? Whaaat o-o what level are they? I gotta check it out myself!

Reply June 26, 2014 - edited
chandoso

I noticed a massive difference as well. My range went up by about 17k due to the AP reset and more than 999 limit thing. But my damage went up way more than 17k would change. I was doing ~15m-17m/line with blast on bosses like hard magnus and empress last week, But today I was doing ~18-20m/line on them, with only that 17k range boost. Its very weird, not that I'm complaining or anything/

Reply June 26, 2014 - edited
SilentLeaf55

They changed the game mechanics based on your [b]level.[/b] If you're fighting mobs significantly lower level than you, the damage you deal is higher. Conversely, if you try fighting higher-leveled mobs, your damage decreases. This should also affect bosses, too.

This was a result of a major training revamp they did. You won't really notice it at your level, but when you go to train a Link Skill char like Kanna or Demon Avenger, you'll see just how different training is today compared to before this update. For example, Ludibrium and Sleepywood mobs got their level raised (and two parts of Ant Tunnel are back btw), while other training areas, like Mushroom Kingdom and Kerning Square, are now sealed off.

Reply June 26, 2014 - edited
dr4g0ns1ay3r

maybe they change the damage formula

Later imma check out my DA.

Reply June 26, 2014 - edited
OMGitsarock

[quote=BrockObamy]i noticed this too. i'm doing 9-10m/line on lightning when it used to be 7-8.[/quote]

How wierd lol

Reply June 26, 2014 - edited
BrockObamy

i noticed this too. i'm doing 9-10m/line on lightning when it used to be 7-8.

Reply June 26, 2014 - edited