General

Random Class Idea Kosmo

[b]Kosmo[/b]
Eh... I'm pretty bored right now, so I went and made up a class. Yeah I know its probably never going to be a real class, blah blah blah.

[b]Storyline[/b]
Kosmo was an observer from space. He witnessed the war the Black Mage and the Maple Alliance waged on each other. Suddenly, a dark power, suspected to be the Black Mage, defeated Kosmo out of the sky. Kosmo fell out of the sky, and created a large crater near Sleepywood. Kosmo lost almost of all of his powers. The Shamans of Sleepywood were apparently the only ones who knew of Kosmos existance, other than the Black Mage. They knew of his powers, and they eventually became his "master". Kosmo seeks revenge, and looks to Maple Alliance to defeat the Black Mage and go back to the peacefulness and home the world called Outer Space.

[b]HP and MP[/b]
HP amount is similar to a Bandit, MP amount is similar to a Magician.

[b]AP[/b]
Primary Stat is Intelligence, which gives a greater impact to stats than normal. All other stats give little to no effect.

[b]Level Cap[/b]
Level Cap is 200.

[b]Weapons and Armor[/b]
Weapon used is a new weapon called the Cosmic Weapon. All basic attacks and skills are used with the Cosmic Weapon, while Power Skills and Hyper Skills are used with the Atomic Weapon, Kosmos secondary weapon. Atomic Weapons gain Atomic Power for every hit you do to an enemy, and goes up to 50/50 Atomic Power. Atomic Power can be activated with a beginner skill. Kosmos armor does not belong to a class, they are simply categorized as Cosmic Armor. Cosmic Armor can level up to level 10, however take extremely long to level up. At level 10, the Cosmic Armor can transform into Atomic Armor, which gives extra stat bonuses. Cosmic Armor and Atomic Armor appear as simple colors (which can be changed) with a different design for each level set.

[b]Beginning (Level 1-10)[/b]
You start in Sleepywood. You begin your training with the Shamans. You train on weak, cloned monsters until level 10.

Potion Mastery: The Shamans of Sleepywood taught you to use potions effectively. Increases HP/MP recovered with Potions. Does not apply to % Recovery Potions. Active.
Level 1: 110% HP/MP Recovered
Level 3: 130% HP/MP Recovered

Recovery: Instantly recover a small amount of Health. Active.
Level 1: Recover 10% HP and 5% MP. 60 seconds cooldown
Level 3: Recover 30% HP and 15% MP. 50 seconds cooldown

Nimble Feet: Temporarily increase speed for a short amount of time. Active.
Level 1: +5% Speed, 60 seconds cooldown
Level 2: +10% Speed, 50 seconds cooldown

Atomic Activation: Use this skill to active all skills related to Atomic Power.
Level 1: Uses required amount of Atomic Power, activates Atomic Power.

[b]First Job: Kosmo I (Level 1-30)[/b]
The Shamans deem you ready for the outside world. You take your first steps outside Sleepywood and into the Crossroads. Your receive various basic training and quests throughout the levels, however they are not required. You gain 5 SP for advancing to First Job.

Particle Formation: Use particles to mix with your body to increase defense. Active.
Level 1: -10 MP, +10 Defense for 100 seconds
Level 10: -20 MP, +100 Defense for 200 seconds

Acceleration: Uses MP to accelerate to higher speeds. Active.
Level 1: -15 MP, +10% Speed for 60 seconds.
Level 15: -20 MP, +40% Speed for 180 seconds.

Particle Slice: Quickly slice into your enemies. Active.
Level 1: -11 MP, 170% Damage on 4 enemies
Level 20: -15 MP, 250% Damage on 6 enemies

Slow Collection: While resting, your particles will regather faster. Passive.
Level 1: Recover 20 HP and 10 MP every 3 seconds.
Level 20: Recover 100 HP and 50 MP every 3 seconds.

[b]Second Job: Kosmo II (Level 30-60)[/b]
Receives 5 SP on Advancement.

Cosmic Mastery: Increase your mastery of the Cosmic and Atomic Weapons. Passive.
Level 1: +12% to Cosmic/Atomic Mastery, +6 Accuracy
Level 20: +50% to Cosmic/Atomic Mastery, +120 Accuracy

Weapon Booster: Increase attack speed of Cosmic/Atomic Weapons. Active.
Level 1: -30 MP, 10 seconds duration. When Atomic Power is 30/50, active power to increase duration to 30 seconds for a single boost.
Level 20: -12 MP, 200 seconds duration. When Atomic Power is 30/50, active power to increase duration to 250 seconds for a single boost.

Wisdom: Permanently increase Intelligence. Passive.
Level 1: +2 INT
Level 5: +20 INT

Critical Reaction: Permanently increase critical hit rate. Passive.
Level 1: +5% Critical Hit Rate
Level 5: +20% Critical Hit Rate

Particle Splitter: Split the particles of your enemies. Active.
Level 1: -22 MP, 245% Damage on 5 enemies. When Atomic Power is 30/50, activate power to increase damage to 260% for 60 seconds.
Level 20: -30 MP, 350% Damage on 6 enemies. When Atomic Power is 30/50, active power to increase damage to 380% for 60 seconds.

Elevation: Lift yourself to fly around for a short amount of time. Active.
Level 1: -15 MP every second, fly for 2 seconds. 30 seconds cooldown.
Level 10: -18 MP every second, fly for 4 seconds. 15 seconds cooldown.

Empowerment: Use MP to increase attack power. Active.
Level 1: -20 MP, +10 Magic Attack for 60 seconds. When Atomic Power is 30/50, active power to increase damage to +15 Magic Attack for 90 seconds.
Level 15: -30 MP, +25 Magic Attack for 120 seconds. When Atomic Power is 30/50, activate power to increase damage to +30 Magic Attack for 150 seconds.

[b]Third Job: Kosmo (Level 60-100)[/b]
Receives 5 SP on Advancement.

Improved Collection: Improved version of Slow Collection. Passive.
Level 1: Recover 120 HP and 70 MP every 3 seconds.
Level 20: Recover 220 HP and 170 MP every 3 seconds.

[b]Everything Else Under Construction lololol[/b]

Well?

December 10, 2012

5 Comments • Newest first

OutOfLaw

[quote=0DeathTheKid]TOO MANY MAGE CLASSES
asifot3y79r2gdufew y[/quote]

I was trying to make it seem unique. lol

Reply December 10, 2012
WolfPotato

This is pretty cool. 10/10

Reply December 10, 2012
OutOfLaw

[quote=SinsFTW]I actually like this idea. But with training with the Shamans, maybe they should be a support? Not like Bishops who support with buffs revolving around "Holy" and "Life", but maybe some HP, MP, DEF, and Invincibility buffs. Stuff to help keep you alive. Maybe some Crit and Damage buffs as well, but I'd like to see some more support play.[/quote]

You mean like in skills?

Reply December 10, 2012
ProBlades

You forgot to mention the events and changes that manipulate players to spend more nx that come with this class.

Reply December 10, 2012
OutOfLaw

[quote=Coolninja111]We got enough classes to worry about already. Nice idea though.[/quote]

Yup, I know. This is all for fun.

Reply December 10, 2012