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Aran

Aran endgame Dps chart -- Ft vs. OsFb vs. Rs

Here is the latest version of the Aran end-game DPS chart:

http://i.imgur.com/DGXVi.png

Note that a large majority of Arans situate in the left side of the chart at ranges below 100k, which in the chart I have named "low range" (relatively speaking).

The excel sheet is available for anyone who would like it, just fire me a PM. (While I tried to be as clear as possible, be warned: it's a big spreadsheet.)

As @Fathered was very keen to show me, many high-level Arans are complete noobs who don't understand how to optimize their damage. Many of these Arans tragically can't read; (don't worry, if you're actually reading this, that's not you). Every Aran has a different crit rate, %pdr, boss %, and/or other factors. It's impossible to assign a single damage range to correspond to the key points in the chart, which is why I'm placing the emphasis on the -shape- and -key points- in the chart rather than on specific range.

If you want to know "what range do I need to hit max damage with ___ skill?", this will not tell you the answer.

I'd like to highlight the importance of RS as a DPS skill for 1v1 and for hitting mobs when they're placed on either side of you.

I created the chart for high level Arans to get a better understanding of how to better optimize DPS. I hope the aran veterans in the Basilmarket community will help share the knowledge and key facts I'm trying to shed light on with this illustration.

(I am tagging @Mancartia and @hyperfire7 and @victorqa because they took a vested interest in my previous charts.)

As always, I am open to any questions, comments or suggestions.

April 24, 2012

6 Comments • Newest first

Jaulian

Wow. Thanks for this. It looks very nice and helpful XD.

Reply April 27, 2012
Fathered

@phoenix23 : I was looking at an older skill table, my mistake. I also over complicated my argument. The only real problem I had with your chart was that the approximate ranges at the bottom were off what they should have been to match where you had your moves hitting cap. You had Final Toss hitting the damage cap at 85k range. 85kx6.4=544k Calculating in critical damage it would be 734k at the minimum and 924k max. I do feel that if you made an approximate range scale that matched the lines it would enhance the overall effect as it gives people a number to work towards when upgrading. Also I apologize for any sarcastic or insulting remarks I made as they aren't really conducive to working out a point. I'm going to sleep now so have a nice night.

Reply April 24, 2012
phoenix23

[quote=Fathered]Clearly your observational skills need work. Did you miss the part where I said I had 25% boss damage? Do you know Final Toss only gets boosted to 640% by SS when you have decent combat orders on? Do you know what the critical multipliers for an aran are? Do you think arans have 100% mastery? Do you think I looked for the highest crit to take an ss of when proving you wrong requires me to hit less than the damage cap? Let's do some simple math 6x125k=750 750x1.35(the low crit damage on arans)=1033, oh wow I'm hitting cap without ice charge or boss damage!111!1!11 [/quote]

Are you looking at an outdated skill chart? Maybe you need a refresh. Sudden Strike is now 60% bonus damage to FT's 400. It used to be lower. Max SS and FT is 640% now.

When Phantoms come out, I will have 100% critical damage (thanks to my trusty ring and dSE).
Other than OSFB, Criticals affect all skills equally. Without any external critical chance source, Arans crit rate is 60%. The highest possible crit chance is 100%, thanks to the upcoming Phantom link skill buff. Currently, the highest possible is 90% with a critical ring (10%), and Sharp Eyes (20%).
Let's pick a midpoint, say 75%, and use that to generalize the effect of FB's 100% crit rate. Bear with me through some numbers here.

Suppose you issue 3 regular attacks. With our midpoint crit rate of 75%, here are the odds of hitting criticals:
3 crits: 42%
2 crits: 42%
1 crit: 14%
0 crits: 2%

Let's compare those numbers to the advantage conferred by FB's 100% critical rate:
42% of the time, FB's 100% critical rate has no bearing.
42% of the time, FB's 100% critical rate gains you 1 crit
14% of the time, FB's 100% critical rate gains you 2 crits
2% of the time, FB's 100% critical rate gains you 3 crits.

On average, FB's 100% critical rate gains you 0.76 extra crits. This theoretical value is a -tiny- fraction of the overall OSFB DPS, less than 1%. I have therefore dismissed FB's 100% critical rate as negligible in the approximations of my chart.

Furthermore, the information I present in my chart is to be extrapolated to all situations. In nearly all training situations, and in most bossing situations, a party is there with you. I cannot possibly hope to account for all the variables of every party skill.

I'm not really sure how I can make a chart to suit your very picky needs, short of creating a browser application where the user inputs their stats (Crit rate, Boss %, PDR, target enemy, etc. etc.)
If anyone would be interested in helping making that a reality, let me know.

[quote=Fathered]Far from making my tests moot it actually proves my point even farther. Because I had boss damage in the ss it changes my range to the point where it's actually 25% higher and I'm still able to hit less than the cap, making an even larger margin of error in your chart. How can you show a table where you say you hit cap with final toss at least 15k range before 100k range, and my bottom range is above 100k, I have 25% boss damage and I'm still able to hit below the cap on my lowest hits. What is the point of your chart at all? Without numbers that correlate to the lines in a way that shows an accurate increase in damage dealt out as your range rises there is no point in even having a chart. I can easily communicate the same information as your entire chart in one sentence, "Use FT until OS+FB hits cap 100% of the time and then switch to RS when AFA hits cap 100% of the time." I'm not sure why you brought up PDR and Final Blow, when it's been proven on SP that PDR stacks, and I didn't even use Final Blow in that ss.[/quote]

Maybe you've heard the saying "Show, don't tell". Maybe you've heard "A picture is worth a thousand words". I think the chart helps visualize what you choose to put into words. In a month, long after you've forgotten the numbers and the wording, try as you might, the image of the shape sends a much more piercing message, I think.
The point of my chart is to illustrate that there are three phases to optimal Aran DPS. The first is where FT reigns. Then, as range increases, OSFB becomes the best 1v1 DPS. Finally, after a certain point (where RS hits an average of 528k, to be precise) where maxed RS surpasses OSFB for 1v1 damage.

From what I've seen on SP, PDR is still inconsistent in many ways. I recall seeing a new topic on SP about a month ago where everyone was baffled at how or why nebulite (or was it potential) PDR was simply not working after a few people did some independent tests.
Basically, I don't understand PDR, and whenever I research it, I get mixed results. My own Aran has PDR from nebulite, from skills, from Leafre set, and from potential. I'm pretty sure that if PDR is working as you say it works, the easy access to high %PDR stats makes it much less of a factor. I decide to discount it.

[quote=Iamboobear]Even though this proves a point, I don't see how it helps because it is unclear if FT hitting max is with critical or not. If you can clear all of this up, this chart would be awesome <3[/quote]

Sure, I'll clarify that.

[@mestalkyoufool: incidentally, above I explained how little FB's special critical rate affects DPS. Have a look.]

Thanks for the feedback, I really do want to create a tool that Arans can refer to and modify in order to apply to their own situation.

Reply April 24, 2012 - edited
Iamboobear

Even though this proves a point, I don't see how it helps because it is unclear if FT hitting max is with critical or not. If you can clear all of this up, this chart would be awesome <3

Reply April 24, 2012 - edited
Fathered

[quote=phoenix23]@Fathered: Try harder. Kacchu Musha is ice-weak.

(Do you not have maxed SS or something?)
With your range of 125k, and with final toss is 640%. Let's do some very basic math. 6.4 x 125k is 800k. When a regular non-crit FT should be netting you theoretical 800k's, how come you're hitting a 900k CRIT on an ICE-WEAK monster?
Clearly, something very fishy with your experiment.[/quote]

Clearly your observational skills need work. Did you miss the part where I said I had 25% boss damage? Do you know Final Toss only gets boosted to 640% by SS when you have decent combat orders on? Do you know what the critical multipliers for an aran are? Do you think arans have 100% mastery? Do you think I looked for the highest crit to take an ss of when proving you wrong requires me to hit less than the damage cap? Let's do some simple math 6x125k=750 750x1.35(the low crit damage on arans)=1033, oh wow I'm hitting cap without ice charge or boss damage!111!1!11

[quote=phoenix23]Doesn't matter, really, since your tests are completely moot. Boss damage and ignore PDR affect all skills equally. Ignore PDR does not stack properly, and thus the extra ignore PDR from FB is LESS useful with added PDR.
Maybe if you could read, you'd have a look at the topic I linked you to. You'd see that the range below my chart cannot possibly be accurate for every aran, which is why I stress that you should use the numbers you hit instead of your range.[/quote]

Far from making my tests moot it actually proves my point even farther. Because I had boss damage in the ss it changes my range to the point where it's actually 25% higher and I'm still able to hit less than the cap, making an even larger margin of error in your chart. How can you show a table where you say you hit cap with final toss at least 15k range before 100k range, and my bottom range is above 100k, I have 25% boss damage and I'm still able to hit below the cap on my lowest hits. What is the point of your chart at all? Without numbers that correlate to the lines in a way that shows an accurate increase in damage dealt out as your range rises there is no point in even having a chart. I can easily communicate the same information as your entire chart in one sentence, "Use FT until OS+FB hits cap 100% of the time and then switch to RS when AFA hits cap 100% of the time." I'm not sure why you brought up PDR and Final Blow, when it's been proven on SP that PDR stacks, and I didn't even use Final Blow in that ss.

Reply April 24, 2012 - edited