What raises combo count faster?
Say you have a mob of 4 in front of you.
Which raises combo count faster, OSFB or RS?
February 7, 2012
What raises combo count faster?
Say you have a mob of 4 in front of you.
Which raises combo count faster, OSFB or RS?
10 Comments • Newest first
[quote=hyperwing]RS, OS +FB will kill it too fast to build anything[/quote]
I should have specified: high HP mobs.
[quote=NinjaCars]Yes indeed. The party doesn't mind an ultimate being used if the animation isn't that distracting. Like Heavens Hammer or Combo Tempest or Demon Cry.
Genesis and such kind where always anoying and lagged everyone with a crappy pc.[/quote]
i like my Dark Genesis, but I think Dark Fog (Evan) is most distracting and lags -.-'
@NinjaCars: And Nautilus. So much lag. I used Nautilus to DC people on my Cannoneer, then ask for their spots in the party.
It was effective.
I think they improved it though, since then.
[quote=phoenix23]That's exactly how I trained my Paladin from 125-15X. Couldn't afford Blast mastery book, so I just got into Leech parties and ninja'd a Hammer in every 20 seconds. Helps that Hammer had a more subtle animation back then.[/quote]
Yes indeed. The party doesn't mind an ultimate being used if the animation isn't that distracting. Like Heavens Hammer or Combo Tempest or Demon Cry.
Genesis and such kind where always anoying and lagged everyone with a crappy pc.
[quote=NinjaCars]This is similiar to the Demon Slayer's way --> Gain enough DP to use Demon Cry and when you run out repeat. (They also have a skill which give them unlimited DP).
When you have a nice decent level (let's say level 15), I see the potential of this and could really be usefull. Even if you're just standing at the bottom killing.
You have the chance to sneak a couple of extra exp from the mobs above you which others kill.
I'm currently searching for an Combo Tempest 20 book in the FM and then I'll be glad to test it during training.[/quote]
That's exactly how I trained my Paladin from 125-15X. Couldn't afford Blast mastery book, so I just got into Leech parties and ninja'd a Hammer in every 20 seconds. Helps that Hammer had a more subtle animation back then.
[quote=phoenix23]You have +20 attack when you're at 100+ combos. You also get movespeed, but TBH your movespeed should be close to max (160%) anyway with or without combos.
It's also nice when you use Tempest while training.
Remember Tempest hits 4 times on up to 15 monsters, so if you're at a really fat glitched LHC map and you hit 15 with tempest, your combo count will already be at 60. One Recharge and you can cast tempest again. Then do Rolling Spin 4 or 5 times on a full mob and you're all ready to cast Tempest again.
I'm basically trying to come up with a Tempest-centered training regime.[/quote]
This is similiar to the Demon Slayer's way --> Gain enough DP to use Demon Cry and when you run out repeat. (They also have a skill which give them unlimited DP).
When you have a nice decent level (let's say level 15), I see the potential of this and could really be usefull. Even if you're just standing at the bottom killing.
You have the chance to sneak a couple of extra exp from the mobs above you which others kill.
I'm currently searching for an Combo Tempest 20 book in the FM and then I'll be glad to test it during training.
You have +20 attack when you're at 100+ combos. You also get movespeed, but TBH your movespeed should be close to max (160%) anyway with or without combos.
It's also nice when you use Tempest while training.
Remember Tempest hits 4 times on up to 15 monsters, so if you're at a really fat glitched LHC map and you hit 15 with tempest, your combo count will already be at 60. One Recharge and you can cast tempest again. Then do Rolling Spin 4 or 5 times on a full mob and you're all ready to cast Tempest again.
I'm basically trying to come up with a Tempest-centered training regime.
Rolling Spin might be faster, but I feel like it's less .. efficient? Like, the monsters are constantly pushed away from you (unless if you're already at a wall), and you have to constantly move forward. And if you're at a mob that attacks back (LHC), then you get knocked back, and usually I spam it so much, that my character will continue to do at least another 2-3 RS before I can begin to move again, which really irks me.
*Why is raising combo count important again? Besides for skills/whatnot. Or does that "Damage increases every 10 combo" work continuously?
OSFB raises count by 8.
And yes I know the mob count doesn't matter (: As long as it's up to 5, the most level 10 RS can hit.
Rolling spin or recharge