phoenix23

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phoenix23 #Aran Talk

General Aran

Tempest Sp build Gms v 1.23 This is a work in progress. I'm still trying to find out a bit more information regarding job advancement SP. Notable changes in this patch: -[b]3rd Job advancement will be reduced from Lv. 70 to Lv. 60.[/b] -[b]4th Job advancement will be reduced from Lv. 120 to Lv. 100.[/b] -[b]Aran will receive 4 additional SP at job advancement.[/b] * We receive 4 SP at 1st job level 10, 4 SP at 2nd job level 30, 4 SP at 3rd job level 60, I think. At 100, I suppose we receive 4 SP as well? This is to be confirmed. -[b]Polearm Mastery (2nd job): Master Level adjusted from 20 to 10.[/b] -[b]Body Pressure (2nd job): Master Level adjusted from 10 to 5.[/b] -[b]Combo Fenrir (2nd job): Master Level adjusted from 20 to 10.[/b] -[b]P

General Aran

Final Toss speed cap is 3, not 2 [b]ATTENTION: This was very helpfully disproven by SilentXynh and Mancartia <3[/b] However, it seems that now we better understand the way attack speeds are rounded by the Maplestory game code. This may have some far-reaching implications on how other skill speeds are calculated -- we're working on that now! Feel free to continue discussion here. Original post: Note that everything here is preliminary, and I hope to soon confirm it with in-game tests. [b]Idea:[/b] Faster2 and faster3 both attack at the same rate with Final Toss. With the attack speed rounding to the nearest 30, note the speed for faster2 and faster3. FT skill delay: 330ms = faster2 330ms = faster3 360ms = fast4 390ms = fast5 420ms = norma

General Aran

Post-Legend skill build guide. Here are the assumptions I am making: 1. You want to optimize your exp yield. 2. Training areas involve high-spawn, high-HP mobs (Glitch LHC, MPark style maps), and that bossing is only secondary until 150. 3. Might stacks with all attack buffs. 4. Regained Memory is a beginner skill and does not require SP. 5. You are willing to practice skilled keystrokes execution or you're resourceful enough to find a workaround (you're playing an Aran what did you expect?) -=-=-=-=-=-=-=- [b]1st job: (61SP)[/b] 5/5 Combat Step 20/20 Double Swing 10/10 Combo Attack 10/10 Combo Smash 16/20 Booster Notes: 1st job should not take more than a few hours. Skill in whatever order works to get you through the quests. -=-=-=-=-=-=-

General Aran

Post-Legend skill build guide. Here are the assumptions I am making: 1. You want to optimize your exp yield. 2. Training areas involve high-spawn, high-HP mobs (Glitch LHC, MPark style maps), and that bossing is only secondary until 150. 3. Might stacks with all attack buffs. 4. Regained Memory is a beginner skill and does not require SP. 5. You are willing to practice skilled keystrokes execution or you're resourceful enough to find a workaround (you're playing an Aran what did you expect?) -=-=-=-=-=-=-=- [b]1st job: (61SP)[/b] 5/5 Combat Step 20/20 Double Swing 10/10 Combo Attack 10/10 Combo Smash 16/20 Booster Notes: 1st job should not take more than a few hours. Skill in whatever order works to get you through the quests. -=-=-=-=-=-=-

General Aran

Mathematical comparison graph for hyper skills Dps Hello again. I've finally bitten the bullet and included hyper skills in the skill damage comparison graphs. Here is the result: (Hyper skills data source:;title=GMS%20v123%20-%20Tempest ) As always, there are some assumptions made here. -Crit rate of 90%. I think this is very reasonable for the average aran, and even easier to obtain after hyper skills. -Neutral mobs, Attack speed of Faster(2), 1v1 damage, as usual -Non-bouncing mobs (as in, bosses or minibosses) -Combo Unlimited is active -Judgment damage multiplier from Tempest is multiplicative (1.4*, buffed with hypers to 1.7*) and not additive. -All skills maxed, all relevant hyper skills unlocked If you want the calculations for any

General Aran

Ft vs. Osfb vs. Rs -- updated chart With a Tempest in the forecast, I decided to update my chart one last time New to this version is a corrected attack speed for RS, a 90% crit rate instead of 100%, a cleaner interface, PDR taken into account, and better identified key points. I have also revamped my spreadsheet, so I can make custom charts for anyone with a different critical rate. It will be easier for me to change the number of hits and damage for OSFB, should these changes be required in the near future with hyper skills. Here it is: Hopefully this will be the final pre-tempest version. If anyone would like a custom chart with their own parameters, PM me. Example of custom chart:

General Aran

Aran endgame Dps chart -- Ft vs. OsFb vs. Rs Here is the latest version of the Aran end-game DPS chart: Note that a large majority of Arans situate in the left side of the chart at ranges below 100k, which in the chart I have named "low range" (relatively speaking). The excel sheet is available for anyone who would like it, just fire me a PM. (While I tried to be as clear as possible, be warned: it's a big spreadsheet.) As was very keen to show me, many high-level Arans are complete noobs who don't understand how to optimize their damage. Many of these Arans tragically can't read; (don't worry, if you're actually reading this, that's not you). Every Aran has a different crit rate, %pdr, boss %, and/or other factors. It's impossibl

General Aran

Aran endgame Dps chart -- Ft vs. OsFb vs. Rs Here is the latest version of the Aran end-game DPS chart: Note that a large majority of Arans situate in the left side of the chart at ranges below 100k, which in the chart I have named "low range" (relatively speaking). The excel sheet is available for anyone who would like it, just fire me a PM. (While I tried to be as clear as possible, be warned: it's a big spreadsheet.) As was very keen to show me, many high-level Arans are complete noobs who don't understand how to optimize their damage. Many of these Arans tragically can't read; (don't worry, if you're actually reading this, that's not you). Every Aran has a different crit rate, %pdr, boss %, and/or other factors. It's impossibl

General Aran

revised Aran endgame Dps chart -- Ft vs. OsFb vs. Rs Because I have no life, I have revised, corrected, and upgraded my lategame DPS Aran skill chart. Here it is: Please note that the damage ranges in the chart are -approximations-, and that you should base your own position on the chart based on the kind of numbers you hit with each skill (i.e. which of your skills hit max). Note also that a large majority of Arans situate in the left side of the chart at ranges below 100k. The excel sheet is available for anyone who would like it, just fire me a PM. (While I tried to be as clear as possible, be warned: it's a big spreadsheet.) I have corrected the (previously erroneous) DPS for Rolling Spin. I have clarified what makes the damage range ap

General Aran

revised Aran endgame Dps chart -- Ft vs. OsFb vs. Rs Because I have no life, I have revised, corrected, and upgraded my lategame DPS Aran skill chart. Here it is: Please note that the damage ranges in the chart are -approximations-, and that you should base your own position on the chart based on the kind of numbers you hit with each skill (i.e. which of your skills hit max). Note also that a large majority of Arans situate in the left side of the chart at ranges below 100k. The excel sheet is available for anyone who would like it, just fire me a PM. (While I tried to be as clear as possible, be warned: it's a big spreadsheet.) I have corrected the (previously erroneous) DPS for Rolling Spin. I have clarified what makes the damage range ap

General Aran

Aran endgame Dps chart -- Ft vs. Osfb vs. Rs I have produced a graph in excel that highlights the limitations of each Aran skill in the endgame, with exceedingly high range. The damage ranges in this graph are approximations, and some basic assumptions were made (like no extra % boss from weapons, etc). To find out where you are in this chart, don't use the Range values. Instead, look at the critical points (the arrows at the top of the chart) and see where you fall. I learned a lot, and I hope you will too. Enjoy! Feel free to ask about anything you don't understand. << I plan to update, Rolling Spin was miscalculated. Please do not consider this pic for rolling spin.

General Aran

Aran endgame Dps chart -- Ft vs. Osfb vs. Rs I have produced a graph in excel that highlights the limitations of each Aran skill in the endgame, with exceedingly high range. The damage ranges in this graph are approximations, and some basic assumptions were made (like no extra % boss from weapons, etc). To find out where you are in this chart, don't use the Range values. Instead, look at the critical points (the arrows at the top of the chart) and see where you fall. I learned a lot, and I hope you will too. Enjoy! Feel free to ask about anything you don't understand. << I plan to update, Rolling Spin was miscalculated. Please do not consider this pic for rolling spin.

General Aran

Upcoming patches What must be addressed [b]Upcoming patches (Legend, then Union): What must be addressed[/b] These are the burning questions that must be addressed to save a number of people from erring in their post-Legend builds. 1. Does Regained Memory take SP to max? Or is it a passive beginner skill like Blessing of the Empress? 2. Does level 1 Final Charge hit 10 mobs or does it need to be maxed (10)? ------a. If so, what 9 second job SP must we sacrifice to max Final Charge? 3. Does Might stack with all other attack buffs? ------a. If no, is Might still skippable like SKB? ------------i. Would it be practical to put 3rd job remaining SP into whatever's not maxed in 2nd job? ------b. If yes, where must we sacrifice points to max it?

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