General

Hayato

Hayato revamp question

I can't seem to find a link to the skill changes that occurred in jms, does anyone happen to have a link to the skill changes?

October 3, 2015

2 Comments • Newest first

DemoDango

http://www.basilmarket.com/forum/2881777

Note that the actual damage % values are different than the JMST values in that thread. I've posted updated numbers in response to others' threads, such as here:
http://www.basilmarket.com/forum/2893663

EDIT: Here's an abbreviated version with the main points:

-Mastery up to 95%, VERY early
-Attacking/killing mobs gives "sword energy" which is consumed when using Summer Rain/its Battoujutsu counterpart.
-Battoujutsu is now a toggled beginner skill, changes the way your main attack skills behave. GMS calls this "quick-draw" stance. Boasts higher crit rate, higher attack speed, and increased boss damage. Not having this active also disables forward crawling with attacks.
-Shinsoku is now a keydown skill. It hits twice instead of 10 times, but attacks ~5 times per second (much faster healing). Its +1 hit hyper now is monstrously powerful since it's a 50% overall DPS increase at all levels of funding.
-1v1 version of Sanrenzan is available, providing the ability to jumpcast single-target damage reliably
-Hitokiri is entirely unchanged.
-New 4th job skill causes all targets hit to take 20% more damage (multiplicative with all other effects).

Reply October 3, 2015 - edited
Fighterdoken

the hayato forums here have it, scroll down and look for it, but theres no actual videos that hold importance because no jms hayato lv 200+ bothered making a video

Reply October 3, 2015 - edited