Demon Avenger Damage Formula After REBOOT
So I recently came back to maple and now the damage formula has changed since the reboot patch. Its been a few months since it was out so can anyone save me a headache and tell me what the current damage formula for Demon Avenger is? My guesses from when it was fresh on the KMST server turned out to be a bit off, close but not exact.
April 9, 2016
8 Comments • Newest first
thats wayy better!
@athrunlelouch: The current formula works off max hp and not current, alteast I think it does
Off topic
is 70-100% better or 80-85% consistently
@randomcity2:
Okay, I've looked literally everywhere and I can't find the exact formula; but what I do have is apparently they changed it so that your range no longer has variation depending on 70-100% of your hp, it's fixed at somewhere around 80-85% now.
If that still doesn't work, then I'm sorry.
-_- ... Yet again, (if memory serves me right)I was the first one to post up the change from HP / 9 >>> HP / 7 when we got the first change in damage formula somewhere around black heaven (at least in English forums for GMS). And its what we WERE on until this second change in formula in the REBOOT patch. Still playing around in my spread sheet atm, trying to figure out what nexon did. I know they're lazy to make any changes like using any decimals longer than 2 digits if they do use one, and fractions should be simple ones, but I haven't yet gotten the ranges to match after changing stuff like buffs. Though ... it did take me a couple hours to realize they only did a simple change instead of something like changing the weapon multiplier or using a decimal to make the hp stat match with what the spell trace system would have one believe in comparison to normal stats when the formula changed in black heaven.
@randomcity2: How much lower was the theoretical range compared to the ingame stat window range? And the original DA formula was something like HP/13, if I'm remembering correctly.
EDIT: Actually, try HP/7, for some reason that number sticks out. It appears HP/9 was the original.
Often times it's a result of things being incorrectly accounted for or omitted, one such example being character cards.
Again, I'm not a DA expert so this is the extent of what I can do, I apologize. There aren't many people maining DAs and as a result, I haven't picked up the range formula.
And that would be wrong, its essentially going back to THE ORIGINAL Demon Avenger Damage formula, just with a soft cap letting hp past 500k reflect on your damage, though not on your hp bar. It ended up being a bit lower than what the stats window is showing. Plus the skill description of Blood Pact makes me think pure hp and hp added through %hp potential / skills are treated differently.
@randomcity2
According to strategywiki, assuming you mean the range formula, apparently it's something like: 1.3*((TheoryHP/9)+(STR))*(Atk/100)*(1+%Total Damage).
TheoryHP is the actual HP you have if it exceeds 500k.
I can't confirm whether or not it's accurate, most of the stuff on there is spot on but there's a few things that aren't correct.