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Nightlord

Hermit skills guide

I'm new on the path of the Night Lord, I have a Lv.64 Assassin right now. What I wanted to know is what skills should I rise when I become a Hermit?
I was told that the very first thing I must rise is [b]Avenger[/b] (the SP I'm given from the job advancement). What next? Do I keep training it or should I go for other skills like [b]Flash Jump[/b] (I need [b]Avenger[/b] Lv.5 for this though) or [b]Shadow Partner[/b]?

And as another question, what should be my complete build at Lv.120? Because, as you know, from Lv.70 to Lv.120 you get 151 SP's and you actually need 160 to max all of the skills; this means one or two skills won't be maxed. What's the goal build?

Thanks in advance

July 9, 2011

6 Comments • Newest first

iLike80sRock

I did 1 SP > 5 Avenger > Max FJ (moar mobility FTW) > Max Avenger > Max SP

My reasoning is that I was using Avenger and it was efficient enough at level 5 to get more mobility. After maxing FJ I maxed avenger for mob kill speed, then started to up SP when there was a legitimate PQ boss to fight (Rex) and therefore would need it. Getting 1 SP was silly, but it was the way we did it back when my hermit was made, and I did it without knowing better after I reset.

Reply July 14, 2011 - edited
qwan456

[quote=ninjadixie]a separate damage formula (correct me if i'm wrong)[/quote]

Yep, unless my information is dated and BB changed it, SM uses some of your mesos to deal damage up to 12000 with critical (again, if BB change the damage % for crits, sorry), and it ignore W.DEF. This skill was really meant for kickback purposes but most hermits (especially, nowadays) should be able to kickback just about any monster we are fighting again anyways, so the skill is worthless other than that one point to throw a beggars.

Reply July 14, 2011 - edited
ninjadixie

Not maxing shadow meso? It's because it's basically a worthless skill hahaha. It consumes mesos to turn into stars with a separate damage formula (correct me if i'm wrong) and shadow claw becomes your star producer (infinite stars for limited time). But what i did was put 1 in sp, then avenger to 5, then 1 fj, then maxed sp/fj/avenger in that order, though avenger is really good now.... so it's up to you to manipulate.

Reply July 14, 2011 - edited
ReldWolf

[quote=Nightfirecat]Honestly don't know why people don't see much in avenger - I definitely maxed it first, and have no regrets about it. Either way, SP and Avenger come first (with a point in there for FJ), then go alchemist, and continue from there. Don't put points in shadow meso. Don't do it.[/quote] ok i'll listen to you, i'd just like to know why? i don't really understand the skill...

Reply July 13, 2011 - edited
th3str3tch0

I just went 1 avenger, max SP, then get avenger to 5 and put one on FJ then maxed FJ then avenger, and Shadow meso dont use and guys for hermits we leave like shadow web at level 11 and max drain or booster from 2nd job?

Reply July 12, 2011 - edited
NinjaClns

they is a guide that im following, under the guide section, there are 3 guides but i would reccomend the first guide, unless you want to get alchemest faster then go with the 2nd guide
http://www.basilmarket.com/MapleStory-Guide-Assassin-Hermit-and-Night-Lord-Skill-Builds-359.html

Reply July 9, 2011 - edited