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Angelicbuster

Angelic Buster Damage Calculator

Yeah, there's like a million different calculators around, but I didn't see one that actually calculated %stat correctly without asking you to input your stats from the stat window.
I won't make any guarantees, but I think mine should be accurate to the nearest stat if you fill out your gear properly (it worked exactly for me).

Also, this one is catered toward high min crit/high max crit classes like AB, as it includes "ranges" that factor in min and max crit.
Naturally, even with AB's 95% mastery, the gap between min crit% and max crit% creates quite a gap in damage output.

At the bottom is a calculation for Trinity and Soul Seeker lines, with my own attempt at trying to figure out what Trinity's damage/PDR stacking buff does.
I found that Trinity stacks are not %total, but true multipliers to Trinity damage, and used Maple Archive to decide how to calculate it.
5% damage and 5% PDR on the first hit, 10% damage and 10% PDR on the 2nd, and 10% damage and 10% PDR on the 3rd.
http://maplearchive.com/skill-wp.php?q=Skill&book=6512&page=2

https://docs.google.com/spreadsheets/d/1O4eOnBtiosqLLZHPlfMNbrmp7y53CJN1NeklI6egBKY/edit?usp=sharing
Log into Google -> File -> Make a copy, and fill it out yourself. There are notes on certain cells to clarify certain ambiguous calculations.
There is also a How to Use with the following:

1. Fill in the sheet for all your gear (some is already filled out for your convenience).
2. It should spit out a calculated DEX and STR total pre-potential. Input what actually shows up in your stat window into Current and MW, though these numbers should be very close.
3. The bonus potential of +X stat per 10 character levels works like this: Take your current level, divide it by 10 (include decimals). Multiply this by 1 or 2, depending on what the bonus potential says, and round down. Add it to however much stat you already have on that item and fill it in.
4. Swap gears is used for comparing two items. By default, it compares top 50 gloves with a fully scrolled, 7 star Tyrant glove. The stats entered into the Original side must match an item that's already included in the sheet.
5. There's probably some error in the ranges, because I don't want to bother figuring out how to floor (ATK%*ATK) and other parts of the formula properly.

July 1, 2015

15 Comments • Newest first

RisingRain

Considering the last sheet was a huge eyesore, I moved much of the original messy sheet into different sheets.
And I made a slight update for the latest Firepower patch.
https://docs.google.com/spreadsheets/d/1zujgKjBD3QfPIgIURG6LjRfyI_G_SDBiorUAe8GJCAI/edit?usp=sharing

Reply July 23, 2015
Kuze

Is there one like this, but for mechs?

Reply July 3, 2015
RisingRain

[quote=cheesemochi]You get x1.2 if you are 5 levels above the mob. This is in KMS but I heard it's not implemented in GMS. But maybe they did, I don't know.
I know it won't matter a lot but 117% seems too high for me. Affinity is 30%, Trinity passive is 15% and that's all TD I know...

Maybe there is just a typo or something? Something like missing brackets. Or it's really level difference bonus.[/quote]

117% is from:
12% Dojo gloves
20% Link (DA + Kanna)
20% Affinity Heart III
15% Trinity Passive
20% Reinforce (not part of range, but %Total)
30% Affinity IV

Edit: Anyway, I fiddled with some numbers, and the damage calculated is reasonable now.
Edit 2: Spreadsheet updated (only cells touched are the Trinity + Soul Seeker calculation rows and J56 for the Physical Multiplier).

Reply July 2, 2015 - edited
iEvanMaster

@cheesemochi:

A 1.2x multiplier would make sense, though for some reason, I thought the multiplier kept increasing the higher leveled you are instead of just being a static 20% boost once you reached 5 levels higher than the defending enemy. Don't know why.

I'm positive it was implemented in the Rising Heroes (one patch before Shade), since I remember it as being the same patch Xenon's Snipe got buffed to 450% from 432%, and I was quite perplexed at why my damage seemed to have jumped a large amount from such a small buff.

Reply July 2, 2015 - edited
cheesemochi

[quote=iEvanMaster]Hi, I'm not an AB main, but I do know that ever since the Rising Heroes patch, Nexon implemented another damage multiplier that everyone has:[i]You deal more damage to mobs that are a lower level than you, and less damage to mobs which are a higher level than you.[/i][/quote]

You get x1.2 if you are 5 levels above the mob. This is in KMS but I heard it's not implemented in GMS. But maybe they did, I don't know.

[quote=RisingRain]117% Total (not including Trinity buff, but including Affinity IV's)[/quote]

I know it won't matter a lot but 117% seems too high for me. Affinity is 30%, Trinity passive is 15% and that's all TD I know...

Maybe there is just a typo or something? Something like missing brackets. Or it's really level difference bonus.

Reply July 2, 2015 - edited
RisingRain

[quote=iEvanMaster]Hi, I'm not an AB main, but I do know that ever since the Rising Heroes patch, Nexon implemented another damage multiplier that everyone has:[i]You deal more damage to mobs that are a lower level than you, and less damage to mobs which are a higher level than you.[/i]

What are the numbers to this exact multiplier, you may ask?

I don't think anybody that doesn't work for Nexon knows, sadly--though from my experience, though right after the patch my damage went from around 40m on C Vellum to about capping (if memory serves correctly), if that's of any help--with a level of 210.

For this reason, it's difficult to calculate exact damage with a spreadsheet--though they're still useful for determining whether or not a certain upgrade is more efficient than another one, which is more than enough reason to keep using them, I suppose.[/quote]
Hmm, interesting. Thanks for the post! Guess this means it will be almost impossible to actually plot out how much damage you do now...
Yeah, calculating damage was more of an afterthought for the spreadsheet. I made it to get stat% calculated correctly, and get a close estimate of range.

Reply July 2, 2015 - edited
iEvanMaster

[quote=RisingRain]That does get me some impossible numbers though, because according to what I have, I shouldn't be capping ever on Hmag (120% PDR) without Finale Ribbon or Pretty Exaltation, but it happens.[/quote]

Hi, I'm not an AB main, but I do know that ever since the Rising Heroes patch, Nexon implemented another damage multiplier that everyone has:[i]You deal more damage to mobs that are a lower level than you, and less damage to mobs which are a higher level than you.[/i]

What are the numbers to this exact multiplier, you may ask?

I don't think anybody that doesn't work for Nexon knows, sadly--though from my experience, though right after the patch my damage went from around 40m on C Vellum to about capping (if memory serves correctly), if that's of any help--with a level of 210.

For this reason, it's difficult to calculate exact damage with a spreadsheet--though they're still useful for determining whether or not a certain upgrade is more efficient than another one, which is more than enough reason to keep using them, I suppose.

Reply July 2, 2015 - edited
RisingRain

[quote=cheesemochi]@RisingRain:

Can you tell me more on how you calculate the damage in words or more pseudo language. It's almost impossible to figure out how you are calculating them from that Excel Sheet when things are all over the place, and some things are abbreviated that I don't understand (i.e. MW?).[/quote]

MW = Maple Warrior (or Nova Warrior, same thing).
Max Trinity (950%) Damage was calculated as follows: ((4*Primary Stat)+(Secondary Stat))*(Attack/100)*(1+%ATK/100)*(1+(%TD+%Boss)/100)*9.5*Elemental Multiplier*1.7
(This is maximum range, as AB mastery is 95%).
Then I multiplied this by (1+Max Crit)/100.
Then to factor in PDR, I multiplied this whole thing by the PDR factor: *(1-(PDR*Ignore%)/100).

You can try out these numbers:
12350 DEX
3131 STR
1135 ATT before %ATT
60% ATT
220% Boss
117% Total (not including Trinity buff, but including Affinity IV's)
0.5125 Elemental Multiplier
89% Min Crit
113% Max Crit
85% Ignore
120% PDR (Hmag)

If you assume Trinity buff is 25% Total damage and a 5% ignore, 10% ignore, and 10% ignore, the max possible damage on 120% PDR is < 70m.

Reply July 2, 2015 - edited
cheesemochi

@RisingRain:

Can you tell me more on how you calculate the damage in words or more pseudo language. It's almost impossible to figure out how you are calculating them from that Excel Sheet when things are all over the place, and some things are abbreviated that I don't understand (i.e. MW?).

Reply July 2, 2015 - edited
RisingRain

[quote=cheesemochi]@RisingRain:

Did you control Affinity buff.[/quote]

I tried to. I'll try testing on Hmag this time (stack up Affinity with Soul Seeker, and hit once and walk away) to get a solid damage average.
Edit: Alright, damage really didn't increase by as much as I thought it would, so it may just be %total damage.
That does get me some impossible numbers though, because according to what I have, I shouldn't be capping ever on Hmag (120% PDR) without Finale Ribbon or Pretty Exaltation, but it happens.

Reply July 2, 2015 - edited
RisingRain

[quote=cheesemochi]@RisingRain:

Recent KMS patch clarified all ambiguity, and it was total damage.

+

I hit 15m without Trinity buff, then 16m with Trinity buff on Hilla.
I would like to know how exactly you tested.[/quote]
I went to Magnus, stripped down to around 400k range buffed. Trinity without any stacks was doing around 7m, and with stacks I was hitting close to 9m.
The only %total damage that I lost that AB's don't have innately was 12% from top 50 gloves.

Reply July 2, 2015 - edited
cheesemochi

@RisingRain:

Recent KMS patch clarified all ambiguity, and it was total damage.

+

I hit 15m without Trinity buff, then 16m with Trinity buff on Hilla.
I would like to know how exactly you tested.

Reply July 2, 2015 - edited
RisingRain

[quote=cheesemochi]Trinity buff IS total damage not multiplier.[/quote]
Nope, if it was total the damage increase would be fairly negligible, but I notice it spikes quite significantly.
Edit: I tested changing it to 25% total, and it would mean I wouldn't cap on Trinity on physical resistant w/ 0% PDR with my stats, which is ridiculous because I can touch cap on 120% PDR.

Reply July 1, 2015 - edited
cheesemochi

Trinity buff IS total damage not multiplier.

Reply July 1, 2015 - edited