General

Hayato

Would It Be Wise to Switch?

So I currently main a DB, but I get frustrated every time I have to get bandwagoned to do anything on Maple, so I was considering Hayato since they are less likely to die all the time in Battle.

I hear they're even weaker than an unfunded DB, but I think that their defenses would make up for the loss of damage.

So I was wondering would it be better if I switched?
BTW, how popular is the Hayato class?

March 19, 2014

3 Comments • Newest first

asindit

adderall had me like^

Reply March 19, 2014
DemoDango

Hayatos are incredibly unpopular since they're weak. Works for me, I guess. /hipster

Most of Hayato's damage problems have been fixed (with respect to the buffs not correctly activating when dodging via Willow Dodge/Jinsoku), but the damage percentages are still rather low. The weapon multiplier is similarly unnaturally low for what is unmistakably a 2h weapon, so funding a Hayato is much harder than it should be. On the plus side, you don't have to waste link skill slots and/or pay for SE on a glove (though the latter is recommended) because Hayato gets a minimum of 90% crit once they hit 177 in addition to 50% minimum crit/75% max crit in 2nd job (or 3rd. Can't remember). Yaaaaay no cooldown on Hitokiri Strike. Additionally, that same skill can permanently bind most bosses at the cost of DPM.

That said, the class is so damn cool. I'd play mine more often if it did more damage and wasn't so much freaking harder to fund than, say, my Aran (which I also still love). I'd been waiting for a true samurai character in Maplestory for a while now, and I was even more delighted to see that it came with an onmyouji character to boot. Too bad that class suffers considerable design flaws as well.

Currently, the issue of Counterattack and Battoujutsu Stance activating Damage Reflect remains, and both make DR bossing nigh impossible (PB, Hilla, Blackheart, Arkarium, etc). Hayatos of any level will also consume massive amounts of MP without the assistance of a Mr. Alli, blue ToT guardian, or Jr. Boogie familiar. I should note that both Hayato and Kanna have hyper skills that are unoriginal, reskinned versions of other classes' hypers. In Hayato's case, they are heroes' Valhalla and DAs' Thousand Sword.

As for defense, Hayatos get 25 + 40% flat dodge rate once Jinsoku is maxed in 4th job. This dodge rate takes priority over all other forms of damage negation except for Bishops' Holy Shell. The beginner-level Master of Blades increases your evasion rate (as calculated by Avoid versus monster Accuracy) by 20%, which isn't much because Hayatos are warriors but whatever. Counterattack grants a 20% chance to negate damage with the same delay interval as a GUARD evasion while also dealing a small amount of damage. Each attack with a critical hit (not each actual critical line) will restore 3% HP, making training relatively easy. Iron Skin (4th job) grants 50% elemental resistance (thus overwriting the lv 150 hyper buff and vice versa) and 50% resistance to all statuses, which is nice.

Sorry for all the parentheticals.

Reply March 19, 2014
pokeystick1

It's certainly different. Hayatos have a move that heals when you get a crit so it's easier to survive. The moves are weaker but there is a bigger variety. Hayatos are not that popular, especially 200+. It took quite a bit of funding for me past 180 though. I would suggest trying them out because they're pretty dang fun.

Reply March 19, 2014