V.177, Infinity and Ice Lightning
Heya fellow I/L's (if you guys are still alive ._.)
Quite happy with the patch so far, bossing became so much faster so I may record and upload some bosses later. For now, I'll just edit this post as I go~ 1m25sec( https://www.youtube.com/watch?v=tGlQ2LsAE90 )
(Hell Gollux)1m38sec -> 49sec( https://www.youtube.com/watch?v=u9KkUbkTE5c )
(Chaos Pierre)3m24sec -> 1m15sec(no split Red Pierre!, https://www.youtube.com/watch?v=vaUkI7HC31g)
(Chaos Von Bon)2m57sec -> 1m20sec( https://www.youtube.com/watch?v=8ix5oSFXYYQ )
(Chaos Vellum)6m25sec -> 4m04sec( https://www.youtube.com/watch?v=c6a6IJNfk8c -gonna try for under 4min-)
So, thoughts of the patch so far?
October 21, 2016
22 Comments • Newest first
Attempted to Lotus by myself, so far got it down to 14% HP left on 3rd phase. Idk if I'll make it?
@wall: I/Ls love buff duration...
@baconmmm: Very surprised, I/L mage is not a very common class in the server I'm in so I guess it could be a different story in other servers ._.
Anyone else surprised to see how high I/L is in the Nexon poll?
Didn't realize so many people main an I/L.
http://forums.maplestory.nexon.net/discussion/3709/survey-what-s-your-favorite-job#latest
@baconmmm: You can use my infinity chart to check if you want. Just enter in your info or info of a video. The # of Ticks part that shows with the buff duration isn't completely accurate, but it's very close. I used it with various youtube videos that the poster gave their buff duration, and it works pretty good. For ice mage you can set base to 55m or 50m and add 5m to the bonus cap, doesn't matter.
http://tinyurl.com/Infinity-Caps-Calculator
@xxjarakudaxx: I saw 135M per CL line on a Commerci PQ recently. Base is 50M, figure the Aura and Epic Adventure gave +10M, so that leaves 75M or 18 ticks from Infinity. Seems to be somewhat random, sometimes I just see the standard 10 ticks or 101M per line.
@saru79: That's actually not true. It's more like 5.4 seconds(don't know exactly). My bishop friend has 88% buff duration and he can get 14 ticks with infinity.
@baconmmm: Mercedes character card does affect Infinity(I actually have a lvl 200 Mercedes a while ago by coincidence), and it is 171 seconds
@oriontempest: Well, it looks like the Infinity cooldown time is 173 seconds for me. So I'll assume getting a Merc to 200 and attaining the SS character card will drop that to 171 seconds. I'll know for sure soon, the Merc is presently level 184.
@renexz: Sure, just need a reply from him
And I broke the 50 second barrier on Hell Gollux
Edit: Posted video as reference
@sweetbanana man, send your actual bossing videos to @smartbored, so he can make one more video of his "vs" series.
But yeah, with 125% Buff Duration and no cooldown reduction, you've got exactly 50% uptime (90s duration, 180s cd) on Infinity, which is really nice.
Yeah the change is amazing, love doing cra/hellux etc within infinity
@Baconmmm Infinity only increases your damage in 4 second intervals when the total duration is 40 seconds. When that increases, so do the intervals for damage increase. Ex. 100sec infinity = +damage every 10 seconds.
*jelly* I only have 48% buff duration on IA... D:
I have seen one instance of getting ~130mil during my Chaos Queen run with 113% buff duration
I'm going to assume that it means that no matter how much cooldown reduction you have, the cooldown can't be lower than 1 second.
And I ended up with 50% buff, 9% cooldown ignore, 3% drop on mine.
I remember seeing that 5 second maximum reduction in the past. But if you look at the Merc card today, it says, "Cannot be less than 1 second". So I'm not sure. I like that no cool down inner, had 20% back in day the when Hilla Temple was popular, but rolled over it. Stopped at 50% buff, 19% critical, 6 M Att.
I actually forgot about dCO, lol.
And I never actually gave any thought to cooldown reduction from Merc card and I think hats can get it as a Legendary line? And doesn't that cap at a 5 second reduction?
I ended up getting 9% chance for skills to not go on cooldown for my second inner line, and it seems to go off somewhat often for me.
@oriontempest: Just noticed, if you have dCO on the boots, that will bring you to level 11 Buff Mastery, which has a 55% buff duration.
What about on the cooldown side? I'm thinking the S Merc character card gives a 4% cooldown bonus, while the SS gives 5%. Since Infinity has a 180 second cooldown, it's the difference between 7 seconds and 9 seconds.
50% Natural
50% Inner
10% Empathy
15% Lv100-199 Mech card
Is what I have right now for a total of 125%. Leveling my Mech to 200 and getting Pipsqueak Arkarium and Von Bon on my farm will add 5% each, bringing that up to a maximum of 140%.
And I remember reading in several threads that Infinity actually increases every tenth of the duration, not every 4 seconds. Never really bothered looking into it myself, though.
Liking it as well. Saw a 62M CL line in Dojo today while Infinity was maxing out.
My thinking is buff duration is way to go. We get a natural 50% buff, I have a 50% inner ability buff, and currently get +15% from the mechanic card, so in total it's 40 + 20 + 20 + 6 = 86 seconds of Infinity. Since Infinity ticks up in strength and damage cap every 4 seconds, We should be able to see 134M+ CL in the non-Dojo world, the best I've seen so far is 131.3M.
Oh right, I forgot about that change. Might be able to consistently clear Hellux now.