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Icelightningarchmage

V.177, Infinity and Ice Lightning

Heya fellow I/L's (if you guys are still alive ._.)

Quite happy with the patch so far, bossing became so much faster so I may record and upload some bosses later. For now, I'll just edit this post as I go~ 1m25sec( https://www.youtube.com/watch?v=tGlQ2LsAE90 )
(Hell Gollux)1m38sec -> 49sec( https://www.youtube.com/watch?v=u9KkUbkTE5c )
(Chaos Pierre)3m24sec -> 1m15sec(no split Red Pierre!, https://www.youtube.com/watch?v=vaUkI7HC31g)
(Chaos Von Bon)2m57sec -> 1m20sec( https://www.youtube.com/watch?v=8ix5oSFXYYQ )
(Chaos Vellum)6m25sec -> 4m04sec( https://www.youtube.com/watch?v=c6a6IJNfk8c -gonna try for under 4min-)

So, thoughts of the patch so far?

October 21, 2016

22 Comments • Newest first

SweetBanana

Attempted to Lotus by myself, so far got it down to 14% HP left on 3rd phase. Idk if I'll make it?

Reply November 23, 2016 - edited
BaconMmm

@wall: I/Ls love buff duration...

Reply November 22, 2016 - edited
SweetBanana

@baconmmm: Very surprised, I/L mage is not a very common class in the server I'm in so I guess it could be a different story in other servers ._.

Reply November 20, 2016 - edited
BaconMmm

Anyone else surprised to see how high I/L is in the Nexon poll?
Didn't realize so many people main an I/L.
http://forums.maplestory.nexon.net/discussion/3709/survey-what-s-your-favorite-job#latest

Reply November 20, 2016 - edited
xXjarakudaXx

@baconmmm: You can use my infinity chart to check if you want. Just enter in your info or info of a video. The # of Ticks part that shows with the buff duration isn't completely accurate, but it's very close. I used it with various youtube videos that the poster gave their buff duration, and it works pretty good. For ice mage you can set base to 55m or 50m and add 5m to the bonus cap, doesn't matter.

http://tinyurl.com/Infinity-Caps-Calculator

Reply November 6, 2016 - edited
BaconMmm

@xxjarakudaxx: I saw 135M per CL line on a Commerci PQ recently. Base is 50M, figure the Aura and Epic Adventure gave +10M, so that leaves 75M or 18 ticks from Infinity. Seems to be somewhat random, sometimes I just see the standard 10 ticks or 101M per line.

Reply November 6, 2016 - edited
xXjarakudaXx

@saru79: That's actually not true. It's more like 5.4 seconds(don't know exactly). My bishop friend has 88% buff duration and he can get 14 ticks with infinity.

Reply November 2, 2016 - edited
SweetBanana

@baconmmm: Mercedes character card does affect Infinity(I actually have a lvl 200 Mercedes a while ago by coincidence), and it is 171 seconds

Reply November 2, 2016 - edited
BaconMmm

@oriontempest: Well, it looks like the Infinity cooldown time is 173 seconds for me. So I'll assume getting a Merc to 200 and attaining the SS character card will drop that to 171 seconds. I'll know for sure soon, the Merc is presently level 184.

Reply October 28, 2016 - edited
SweetBanana

@renexz: Sure, just need a reply from him

And I broke the 50 second barrier on Hell Gollux
Edit: Posted video as reference

Reply October 26, 2016 - edited
renexz

@sweetbanana man, send your actual bossing videos to @smartbored, so he can make one more video of his "vs" series.

Reply October 25, 2016 - edited
OrionTempest

But yeah, with 125% Buff Duration and no cooldown reduction, you've got exactly 50% uptime (90s duration, 180s cd) on Infinity, which is really nice.

Reply October 24, 2016 - edited
FunkyFlame

Yeah the change is amazing, love doing cra/hellux etc within infinity

Reply October 24, 2016 - edited
Saru79

@Baconmmm Infinity only increases your damage in 4 second intervals when the total duration is 40 seconds. When that increases, so do the intervals for damage increase. Ex. 100sec infinity = +damage every 10 seconds.

Reply October 24, 2016 - edited
SweetBanana

*jelly* I only have 48% buff duration on IA... D:

I have seen one instance of getting ~130mil during my Chaos Queen run with 113% buff duration

Reply October 23, 2016 - edited
OrionTempest

I'm going to assume that it means that no matter how much cooldown reduction you have, the cooldown can't be lower than 1 second.

And I ended up with 50% buff, 9% cooldown ignore, 3% drop on mine.

Reply October 23, 2016 - edited
BaconMmm

I remember seeing that 5 second maximum reduction in the past. But if you look at the Merc card today, it says, "Cannot be less than 1 second". So I'm not sure. I like that no cool down inner, had 20% back in day the when Hilla Temple was popular, but rolled over it. Stopped at 50% buff, 19% critical, 6 M Att.

Reply October 23, 2016 - edited
OrionTempest

I actually forgot about dCO, lol.

And I never actually gave any thought to cooldown reduction from Merc card and I think hats can get it as a Legendary line? And doesn't that cap at a 5 second reduction?

I ended up getting 9% chance for skills to not go on cooldown for my second inner line, and it seems to go off somewhat often for me.

Reply October 23, 2016 - edited
BaconMmm

@oriontempest: Just noticed, if you have dCO on the boots, that will bring you to level 11 Buff Mastery, which has a 55% buff duration.

What about on the cooldown side? I'm thinking the S Merc character card gives a 4% cooldown bonus, while the SS gives 5%. Since Infinity has a 180 second cooldown, it's the difference between 7 seconds and 9 seconds.

Reply October 23, 2016 - edited
OrionTempest

50% Natural
50% Inner
10% Empathy
15% Lv100-199 Mech card

Is what I have right now for a total of 125%. Leveling my Mech to 200 and getting Pipsqueak Arkarium and Von Bon on my farm will add 5% each, bringing that up to a maximum of 140%.

And I remember reading in several threads that Infinity actually increases every tenth of the duration, not every 4 seconds. Never really bothered looking into it myself, though.

Reply October 22, 2016 - edited
BaconMmm

Liking it as well. Saw a 62M CL line in Dojo today while Infinity was maxing out.

My thinking is buff duration is way to go. We get a natural 50% buff, I have a 50% inner ability buff, and currently get +15% from the mechanic card, so in total it's 40 + 20 + 20 + 6 = 86 seconds of Infinity. Since Infinity ticks up in strength and damage cap every 4 seconds, We should be able to see 134M+ CL in the non-Dojo world, the best I've seen so far is 131.3M.

Reply October 22, 2016 - edited
OrionTempest

Oh right, I forgot about that change. Might be able to consistently clear Hellux now.

Reply October 21, 2016 - edited