Cannoneers were buffed
http://www.southperry.net/showthread.php?t=55555&p=953687#post953687
Scatter Shot:
Changed - damage (180 --> 220) (120+3*level --> 160+3*level)
Barrel Bomb:
Changed - damage (40 --> 50) (20+level --> 30+level)
Changed - w (250 --> 300) (190+3*level --> 240+3*level)
Cannon Spike:
Changed - damage (170 --> 240) (130+2*level --> 200+2*level)
Monkey Wave:
Changed - damage (760 --> 860) (360+20*level --> 460+20*level)
Cannon Barrage:
Changed - Delay (immolation - 990 ms --> immolation - [b]810 ms[/b])
Changed - damage (285 --> 320) (195+3*level --> 230+3*level)
Changed - ballDelay (90 --> 60) (90 --> 60)
Changed - ballDelay1 (90 --> 60) (90 --> 60)
Changed - ballDelay2 (90 --> 60) (90 --> 60)
Changed - ballDelay3 (90 --> 60) (90 --> 60)
Changed - ballDelay4 (90 --> 60) (90 --> 60)
Anchors Away:
Changed - damage (300 --> 400) (150+10*level --> 250+10*level)
Changed - selfDestruction (420 --> 520) (300+8*level --> 400+8*level)
New - hcCooltime (5) (5)
Cannon Bazooka:
Changed - Delay (superCannon - 1440 ms --> superCannon - [b]1110 ms[/b])
Changed - damage (600 --> 500) (480+4*level --> 320+6*level)
[b]Changed - attackCount (2 --> 4) (2 --> 4)[/b]
New - hcCooltime (5) (5)
Hooray.
12 Comments • Newest first
Yay, I'm glad because we had an unfair nerf. I am also glad too since I got to 200. But, now I feel like making another cannoneer for the revamp <3
Well deserved in my opinion. Their nerf in kms really discouraged me from playing mine since they fell behind by quite a bit (especially for being an already balanced class). This is very good news.
When is this going to take effect? During the pirate revamp?
[quote=whitefire1]Ik a along awaited buff to use cannon masters[/quote]
They were only nerfed for like 4-6 months and it wasn't even as bad as the Demon Slayers. I wouldn't exactly call it "long awaited". I mean, we're one patch close to getting those nerfs in GMS.
yesss.
Holy Crap Amazing! Bazooka should be so much fun now. It's gonna be like a permanent Speed Infusion on us, if not even better. And 4 whole hits! Im stunned...
[quote=whitefire1]But does that mean bazooka has cool down?[/quote]
It said "hccooltime". If the skill had a general cooldown, it'd just say "cooltime". That tag may mean something else, like PvP's replacement.
cheers for Cannoneers!
Damn this is awesome it gives me all the motivation I need to get my Cannoneer (currently 97) to 120 etc.
[quote=cadillac]Isn't most of these changes just reverts of the nerfs cannoneers are supposed to be getting?[/quote]
Not really. Wave doesn't go back to it's 1000% per hit status, and monkey madness doesn't get rebuffed either. Bazooka and barrage get buffed far beyond what they ever were. See bolded bits.
Isn't most of these changes just reverts of the nerfs cannoneers are supposed to be getting?
Edit: Is that 4 hit Bazooka! 0.o
We still have mobility in all forms and the potential to drastically improve mob DPS with no cooldown monkey madness. With 4 hit laser @ less than 1000 ms when boostered our 6 mob DPS among the laser skills is top tier.