The secret lucky dice technique
So i don't know if this was already known or not since i've never ever seen anyone talk about it, but i'm at LHC right now and i might have found a way to make any number you want never disappear.
How it happened to me:
1) Roll a number except 1
2) Time leap the roll.
3) Roll a 1.
4) The first number never goes away, like echo.
My dice 3 has been on for the past 10 minutes blinking but never going away.
Has anyone noticed this before? Because we can potentially lock ourselves into a favorable dice roll (5 or 6) permanently.
December 5, 2011
33 Comments • Newest first
[quote=gaboom]@Takeback3r if I am not wrong timeleap from one bucc can take the cooldown on another buccs timeleap?[/quote]
No...It specifically says you can't do that.
just rolled a 3 used TL and got 1 now lets see this theory of urs xD
[quote=akafaze]Echo isn't server sided. When echo was blinking my attack range was buffed by echo still. Same with my friends too, echo still buffs even if its blinking.[/quote]
That means it's server sided you moron.
your dmg range + dmg is as if it was echo'd on YOUR SCREEN
run a 2nd maple and look at your dmg, you'll notice that its the dmg w/o echo
=client sided
Echo isn't server sided. When echo was blinking my attack range was buffed by echo still. Same with my friends too, echo still buffs even if its blinking.
is it possible that the HP you saw when you rolled the "permanent 3" was client sided? =p
[quote=qcardes]He could have Bucc friends / could have a 2nd account + a 2nd computer in which he has a bucc.
I plan on doing that too. Does TL get removed with the revamp?[/quote]
no it doesn't.
[quote=qcardes]He could have Bucc friends / could have a 2nd account + a 2nd computer in which he has a bucc.
I plan on doing that too. Does TL get removed with the revamp?[/quote]
It's seriously way too much trouble just to get a buff that lasts until you log off/Disconnect. If you don't have time leap this just plain is not worth doing.
No. With CO it becomes 15 min cooldown. With useful CO it becomes the current cooldown.
[quote=Takeback3r]>Outlaw
I don't think you understand...[/quote]
He could have Bucc friends / could have a 2nd account + a 2nd computer in which he has a bucc.
I plan on doing that too. Does TL get removed with the revamp?
[quote=FightFightFight]Sweet, I roll 1s all the time, shouldn't be a problem to get it to work on the 2nd time.[/quote]
you don't have time leap :c
[quote=FightFightFight]Sweet, I roll 1s all the time, shouldn't be a problem to get it to work on the 2nd time.[/quote]
>Outlaw
I don't think you understand...
Sweet, I roll 1s all the time, shouldn't be a problem to get it to work on the 2nd time.
[quote=shivam101]@Takeback3r: Oh, are there any that increase damage? o:[/quote]
I haven't done it with a 4 or 5. That's the entire point of this thread.
I'd try this but I have no points in TL. :o
@Takeback3r: Oh, are there any that increase damage? o:
[quote=shivam101]I thought blinking buffs are just client sided. o-o
From what I've heard, the damage with the buff appears on your screen, but doesn't actually register with the server buffed, but registers normally.[/quote]
3 is the HP buff. My HP never went down while it was blinking.
I thought blinking buffs are just client sided. o-o
From what I've heard, the damage with the buff appears on your screen, but doesn't actually register with the server buffed, but registers normally.
Uh-oh the secret's out!
I accidentally stumbled upon this in Escape. I TL'd for a res and my 3 wouldn't go away haha.
[quote=Jacky5]Question. So u need to roll a 1 after time leap or it won't work?[/quote]
That is what the steps state, yes.
[quote=Asiaox123]Just because you can see the buff doesn't mean the damage boost is there. It can very well be client-sided. The Echo buff, when it is blinking (but it still stays in the buff section) doesn't give any bonuses. It's just there because of client-sided lag I assume.[/quote]
The 3's buff was still applied. Echo has been confirmed server sided many times.
[quote=Asiaox123]Just because you can see the buff doesn't mean the damage boost is there. It can very well be client-sided. The Echo buff, when it is blinking (but it still stays in the buff section) doesn't give any bonuses. It's just there because of client-sided lag I assume.[/quote]
Tested on 2nd comp, echo is server sided as the damage from comp 1 and 2 is the same, client sided lag only delays buffs from expiring by a bit they don't let it run on forever.
Oh alright thanks
[quote=iLickWalls]What does time leap do for you?[/quote]
It lets you roll a second time. Numbered rolls are coded to replace any current dice buff that is active, while the 1 doesn't. Apparently this causes a never expire effect when a 1 is casted on top of another number.
What does time leap do for you?
[quote=PlayThatMelody]5 for life <3
...Til I log off[/quote]
Or die. ;-;
5 for life <3
...Til I log off
haha, the only time i use time leap is when i accident-ly press normal transform right after i use super transform. I'll give it a shot, i usually roll number 2 or 3 in a row(by in a row, i mean 5 or 6 times in a row)
i have 0 in time leap
[quote=Genetics]how am i going to try it if dont have tl[/quote]
Other characters have time leap. It's a party skill.
[quote=zht1997]you can try it yourself if you want to know if its only for buccs or not[/quote]
how am i going to try it if dont have tl
LF>rolling 6 and Then a 1
[quote=BBD]I can no longer test this but
"3) Roll a 1."
What if we don't roll a 1 on the 2nd roll do we have to wait 50 mins (or enter PvP or use another Bucc) just so we can roll a 1?[/quote]
Maxed TL is 20 minutes. : 3
But yes. You need to get the roll you want again.
am guessing its only for buccs?
I can no longer test this but
"3) Roll a 1."
What if we don't roll a 1 on the 2nd roll do we have to wait 50 mins (or enter PvP or use another Bucc) just so we can roll a 1?