Hyper Skill Build
What is the preferred hyper skill build?
Mine so far looks likes this, and my interest is in bossing:
Active Skills:
Unity of Power (max)
Epic Adventurer (max)
Stimulate (max)
Passive Skills:
50+ Strength (max)
50+ Dex (max)
10% HP (max)
10% Magic Defense (max)
10% Critical (max)
Advance Skills:
Double Down (increases the chances of dice rolls 4,5, and 6) (max)
Octopunch Damage 10% (max)
Octopunch Boss Rush 10% (max)
Octopunch +1 more hit (max)
Buccaneer Blast +1 more hit (max)
Do you think I need to change anything around?
Your opinions on this build?
December 9, 2013
4 Comments • Newest first
Here is my build:
Active Skills :
Unity of Power (max)
Epic Adventurer (max)
Stimulate (max)
Passive Skills :
50+ Strength (max)
50+ Dex (max)
10% HP (max)
10% Critical (max)
10% Speed (max)
10% Jump (max)
Advance Skills :
One More Chance (max)
Octopunch Boss Rush 20% (max)
Octopunch +1 more hit (max)
Buccaneer Blast +1 more hit (max)
Buccaneer Blast +2 Extra Targets (max)
This is how I did it, but I'm sure there are many different ways that will work well. All depends on what you want and how you play. I went with the bossing for Fist since its a bossing skill and +1 hit for the extra damage from that. With buccaneer blast I wanted +1 hit for more damage and +2 targets for more exp for the same work for training. The Speed and Jump was used to help with the new Octopush (FJ) skill we got, but go with what makes you feel most comfortable. Cheers!
I prefer Buccaneer Blast +1 mob. It would replace Octopunch Damage 10%.
Buccaneer Blast is normally used for mobs, thus I personally think it'd be more effective with +1 mob.
I also chose the One More Chance!
What PhaseOfFact said. Change your Double Down hyper to One More Chance. That hyper is unbelievably helpful.
Pretty much what I did, but instead of Double Down, I have One More Chance. The 5% (I think?) increase in 4, 5, and 6 isn't as good as One More Chance in my opinion.