I dunno, the drain is still pretty powerful - of course it's a nerf, but if you take the time to dodge things it doesn't feel very different. This is how I feel about Final Pact as well.
The 10% Boss loss is not a huge huge amount, though still a decent bit. Dark Thirst never really defined us. I really don't think the nerfs are a big deal.
We got nerfed, but... Nothing really feels different.
@eternalmemory: Would you like a tutorial on doing Hard Gollux? I promise you he's not that hard once you get used to it.
the massive nerf came with the drain change, this just removes ohko, which nobody really used anyways.
although i liked being able to die constantly and do see that as a nerf.along with the loss of the attack bonus from the other hyper, since now you can't use it as much
@eternalmemory: Actually, it's the opposite of your constant rants on the job. You regularly complain DrKs are an underpowered job that is too weak to deal any DPS and blame it for your inability to complete bosses like Hardlux. Apparently Nexon thinks that is comepletely wrong, hence the nerfs. GG bro.
Pretty sure this was a common error in KMS as well and was fixed way later in a future update because it doesn't impact gameplay at all. I guess we copy and paste KMS errors too.
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My stat window looks the same!
@glyph: You're gonna have to jam the spoon down her throat in order to help her.
I dunno, the drain is still pretty powerful - of course it's a nerf, but if you take the time to dodge things it doesn't feel very different. This is how I feel about Final Pact as well.
The 10% Boss loss is not a huge huge amount, though still a decent bit. Dark Thirst never really defined us. I really don't think the nerfs are a big deal.
We got nerfed, but... Nothing really feels different.
@eternalmemory: Would you like a tutorial on doing Hard Gollux? I promise you he's not that hard once you get used to it.
the massive nerf came with the drain change, this just removes ohko, which nobody really used anyways.
although i liked being able to die constantly and do see that as a nerf.along with the loss of the attack bonus from the other hyper, since now you can't use it as much
I like this change. Now I can say that I can do the bosses that I do with an even lower range : >
@darkspawn980: Not a nerf big enough to really cause issues though.
it never should've displayed in range in the first place.
@bradbgone: unless you're capping, it was straight up nerfs.
@eternalmemory: Actually, it's the opposite of your constant rants on the job. You regularly complain DrKs are an underpowered job that is too weak to deal any DPS and blame it for your inability to complete bosses like Hardlux. Apparently Nexon thinks that is comepletely wrong, hence the nerfs. GG bro.
I believe the nerfs were necessary because we DO get yet another 2 lines of dmg on gungnir as well. for a total of 12,,
@someyounguy: its % final damage, its not supposed to show up in range.
Pretty sure this was a common error in KMS as well and was fixed way later in a future update because it doesn't impact gameplay at all. I guess we copy and paste KMS errors too.
@ziub: yup
The nerf was not needed, but the Cross surge thing is fine. The damage is still there right? Just not visual display in range.
yea, it doesnt show it visually but the damage is there
So thats why my range is halved after the patch? My range is totally just halved after the patch..