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Wildhunter

What do you think about the Kms update?

http://orangemushroom.wordpress.com/2013/05/22/kms-ver-1-2-194-wild-hunter-reorganization-job-balancing-fairy-academy-and-crimsonwood-pq/

There is an update in KMS with a bunch of skill changes for wild hunter. I was wondering how the wild hunter community feels about the update. I personally don't like that Wild Trap is gone, i love that skill. Also, Exploding Arrows is replaced with a wierd, small version. I like both, but EA is so much more fun and allows me to hit flying enemies easily. I do like the extended mag and auto shooting device buffs though, they seem really nice.

Swipe and sonic roar get a lot faster and sonic roar gets buffed which is great. Lastly, the entire class gets more jaguar focused (which it should be, it's a WILD HUNTER).

So what are your thoughts on the update?
PS. Sorry if this has been posted already, but meh.

July 24, 2013

7 Comments • Newest first

TheBigPotato

Aside from Assistant Hunting Unit activating DR, and 60 second cd on hyper, I actually really like the update. I originally was going to miss EA because it had its uses, but then I realized AHU will have its uses as well. Still hope they fix the DR snafu though.

Never really used wild trap, so I won't miss that, the damage boost is awesome, and I love the delay decrease and attack speed in SR and swipe, not to mention they will no longer knock back enemies, which always annoyed me.

Reply July 25, 2013 - edited
Teryu

The thing is, you get killed by DR when Assistant Hunting Unit is active.
This is a big problem among KMS Wild Hunters right now.

Reply July 25, 2013 - edited
yukinariyuki

meh. i really didnt miss much of the old skills. i think the update made us a whole lot better.

Reply July 25, 2013 - edited
MuffinsINC

This is really old news, and it's an overall huge boon.
It removed a bunch of useless filler skills
made our mobbing less weird and faster
made our 150 hyper have no cd (the 10% damage loss is offset by another skill)
I don't think I'll miss anything, not even drill salvo or exploding arrows. EA didnt really fit our playstyle, and quite frankly it sucked.
Drill salvo never gave me the umph I was looking for in a 170 hyper. Sure, it's pretty powerful with a very large hitbox... but I much prefer how the new hyper looks.

Reply July 25, 2013 - edited
bubblecup118

[quote=sacklaca123]I prefer the old 15s cd hyper skil and the full-map attack, the new ones seem suck (60s cd on hyper wth?)[/quote]

I guess 15 secs CD was too OP for it

Reply July 24, 2013 - edited
KieranGoRawr

I'm happy that we finally got an update, but there are several things that I don't like.
For one we lose both Wild Trap and Hawk. Wild Trap is actually very useful, and I end up using it whenever I'm grinding or even bossing. Hawk isn't as useful, and lately it's been a pain for me to use, since there's usually a chance that I'll d/c. However, it seems to fit the Wild Hunter.

While the Assistant Hunting Unit adds more to the Resistance-feel, I much prefer Exploding Arrows. At first I absolutely hated the skill, but it ended up growing on me. It really does help when it comes flying mobs, and it's just fun to use.

As for the new hyper skill, I personally think the animation is what it should have been in the first place. When hyper skills first came out I was expecting something jaguar-related, but instead we were given the Drill Container. I'm still disappointed with the new hyper skill, though - other than the animation, drill container seems so much better. </3

Reply July 24, 2013 - edited
sacklaca123

I prefer the old 15s cd hyper skil and the full-map attack, the new ones seem suck (60s cd on hyper wth?)

Reply July 24, 2013 - edited