Paladins Satisfaction
With the patch over and done with, I hope its not too soon to ask; are you satisfied with whats been given?
Most [b]notable[/b] changes:
Advanced Charged Blow increased to 700%
Blast increased to 290%
Divine Shield blocks magic
If not, state why below
EDIT: Aw, the title looks funky without ! and ? at the ends respectively
September 29, 2011
21 Comments • Newest first
@shairn: Ohh, I see. Didn't think the glitch had a name already, haha.
@smeat: That's terrible I haven't noticed anything with the KB of monsters and ACB, wish I knew what it was about.
The boomerang effect is a glitch. I'd assume nothing else would be causing it.
ACB got a massive range boost, and it's really noticeable. Love it.
DS is probably a must have Paladin skill now due the invincibility frames and magic block.
HH animation is a bit over the top IMO.
@smeat You aren't the only one. KB issues at LHC are a bit of an annoyance. I have to constantly run back and forth to rush monsters that boomeranged back to its original position. Let's hope they fix it as soon as possible.
Overall, a good update, and gave me a lot of motivation.
@WolfPak: Basically half the time I use rush, and other alliance members have confirmed this, the enemies will spring back to their original position or not far from it, hence the boomerang effect.
@smeat: Why doesn't ACB keep back monsters for you anymore? I don't quite understand; my gameplay is almost the same, with more breathe-room, actually. I may have missed something, so I hope you explain
@shairn: I don't quite understand what you mean by boomerang effect How has this affected things for you?
@phoenix23: Haha, I guess that's a drawback. I kind of like the new animation though; it represents something more grand and magnificent. Before, it was minuscule and not noticed, get what I mean?
[quote=phoenix23]I'm disappointed with Hammer animation. I much preferred the old sneaky HH that I could spam even when I was "AFK leeching" at LHC for super EXP, with no one noticing.[/quote]
I spam it anyway, I find no one really minds. Besides, huge hammer or not, I'm pretty sure they still see the HP bar emptying animation.
I'm disappointed with Hammer animation. I much preferred the old sneaky HH that I could spam even when I was "AFK leeching" at LHC for super EXP, with no one noticing.
In retrospect, I'm disappointed by rush.
The boomerang effect it does right now is very annoying.
@rangedanger9: Heaven's Hammer actually got a speed boost.
@Razzi: I completely agree with you. Its a nice mob move, I'm not disappointed with it, but I'm finding the one-hit quite limiting. As for the defense, that doesn't mean much; Achilles is much more effective and Power Guard absorbs not only physical damage, but magic as well now. Both skills are basically unique to us now.
I would have liked to see 300% per blast.
What's irking me is still the limitations. Everybody and their mother got a multi-hit move now. Dark Impale his 5, IS hits 3, even all of the Bishop's moves have multi hit. And yet ACB remains a single hit. I'm nowhere near godly and yet I'm already approaching the damage cap on crits with some buffs. It would be nice if ACB did 2 hits of 350% vs the 1 hit of 700%
And again, limitations, whyyyy is there a cap of 9999 defense. My warrior buddies all have 5000 defense, yes 9999 is nice but why would you give me the ability and yet cap it so low
I liked the 5.5% level 1 Achilles, I reset one of my points into that
ACB is strong as all hell now and the range feels massive but I thought they changed the Blast animation to the same thing (I was looking forward to it..)
HH feels like it got a lot slower (Or maybe it's just the massive hammer)
The range increase for Rush was nice
Spam-able HP Rec is nice (even if it was half of what it used to heal)
New charge animations is a nice bonus as well
[quote=Mancartia]I'm pretty disappointed that the old charge animations are completely gone, and charged attacks use the regular attack animations (PS, SB, ACB).
Also, my Paladin lost its ability to ride things... so my Silver Mane's currently useless.
And they modified ACB so it looks terrible with 2h BWs, just like Blast does.
So on the whole, not exactly something I'm going to return to my Paladin for.[/quote]
That's not true, you've probably figured out by now, but the ride skill still works you just have to hotlink it from the mount skill (you have to click on your character then on the mount link that shows up on your character's id window, you'll find it).
[quote=Mancartia]
Also, my Paladin lost its ability to ride things... so my Silver Mane's currently useless.
[/quote]
Did you check the mount tab under your skill window?
Also, yeah, ACB and Blast need the IS treatment Axes received.
[quote=Paloldon]agreed to everything previously mentioned
especially the new HH skill animation as well as the new skill animations for blast -- now i'll actually use blast when training haha![/quote]
Wha... Blast got a new skill animation? o_o.
Am I blind, or are you talking about ACB?
OT: Blast disappoints me.
Only thing that I really cared about was the new animation for Heaven's Hammer... That was cool.
blast needs a bigger boost imo
rush if good
achilies is good!
i love acb now <3 and the animation is ... WOW
i don't like hammers new animation
i <3 that ds guards all attacks now
I guess not all of us can be happy.
I wish blast had been buffed a little more...instead nexon gives the heroes the super boost >.<
Not trying to hate though
Best update: DS fixes. 1.5s cooldown should be incredible. Is LHC still available-if so, how does DS match up there?
I enjoy having 8k hp after 1/1 more than the damage boost.
Jeebus, this might actually be enough to make me come out of my 3 month long hiatus from maple
Yeah, I'm really glad. Now I just need to get ACB.