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Icelightningarchmage

I/Ls still need a fix even after Red

There's atleast 3 skills that i can point out that are pretty much useless. I/Ls really need to be fixed again. I like the new skills and stuff, but still, alot of the skills are messed up.
1. Lightning Orb.
This does 700% per hit, lasts 8 seconds, and has a 90 second cooldown. This may hit a couple more enemies, but CL spam is atleast 3 times as much damage.
I would be happy with making it 850% per hit and making it ALOT faster at attacking. Also cut the cooldown to 60 seconds.

2. Blizzard.
The regular skill works fine but the passive... no. It never procs from chain lightning, but even if you use another skill like Glacier Chain, it still doesn't feel like 60%. F/P's final attack with meteor seems to work fine but I/Ls is not.

3. Freezing Breath.
This skill makes no sense at all to me. I like the bind and stuff, and the defense decrease, but the cooldown INCREASES every level. And you are completely useless while
using it. So it's only good in party play. And it doesn't work on RA bosses.(doesnt bind) The cooldown is all the way at 120 seconds at the max level and the duration only goes up by a little bit, up to 25 seconds. If the cooldown didn't increase, it might be a really useful skill. It already is, sort of, but needs a revamp.

And that's about it. I don't know what you think, but they need a few more fixes.

March 10, 2014

12 Comments • Newest first

OrionTempest

I agree with both summons and Hyper needing to be improved and CL needing to hit 6 again, at least.

I'm personally fine with the bind, as it does what it's supposed to. The cooldown is supposed to prevent people from permalocking bosses with it, and the only other actual complaints I see about it are that it doesn't work at CRA, and "QQ i cant use it to solo stuff QQ".

Also, Blizzard seemingly not working properly.

Reply March 16, 2014 - edited
dewgong

As an I/L doing dimension PQ, I can't help but wonder, why is it that every other class that I've played do better than my "mobbing" class I/L? Chain Lightning hitting 5 does not cut it anymore and waiting until 189 until +2 mob count is ridiculous. Did I mention that Thunderstorm, 170 Hyper, Bind, and all that jazz is useless? I/L used to be a simple class, but they messed with it and now it's not even fun anymore.

I am not going back to my I/L until there's another giant patch.

Reply March 11, 2014 - edited
LulzMudkipzz

What I want for I/Ls:
1) Make Elquines good. You can make him punch with one arm, then the second, and then do a sort of smash with both arms to make it hit 4 times. Make it hit more, or make it do more damage. Also add 30m att and 15% min crit or something along those lines to his passive buff.

2) Put Thunderstorm to how KMS(T?) had it at one time. For some time, it was hitting REALLY fast on monsters with no delay, revert Thunderstorm to that again.

3) Make Chainlightning hit more then 5 monsters. For an "amazing" mobbing class, it's underwhelming our main skill doesn't hit a lot of monsters.

4) Make our Hyper a skill that you can put down like Cannoneers. Increase it's duration to 10 seconds and give it an increase to it's damage.

5) Maybe let Frozen Orb last longer and do more damage, and also remove the cooldown. Make the cast time quicker, too.

6) Buff our Ice Aura to 30% Status Resist, 50% stance (to stack up with Infinity), and make the damage absorb 30%.

7) Give Blizzard a 90% AFA, or if it's glitched, then please fix it already.

These are just some ideas I would really love to see. We're good all around, but we could still use some major changes.

Reply March 11, 2014 - edited
FunkyFlame

[quote=Proxyied]i ageree.. i stuck with i.l. but only got is to 700k range. it only does like 9m lol. so i switched to fp mage and i almost hit cap GG. im waiting for nexon to make icelightnings better post you and i update or when 5th job comes[/quote]

700k range and 9m damage? How do you mean? seems either to low or too high. I hit about 12,5m-16,5m total and i'm at 42x k range. If you mean per line it seems op o_o Unless it's a boss monsters and conditions perfect (end of infinity etc)

Fixes I'd like:

1. A better hyper skill, it's not good for a lot honestly.
2. Elquines damage, it's stupid! one line of CL does more than one hit from him. 5x Damage and i'll considering bother using it.
3. Thunderstorm is pointless, either buff it A LOT or replace it (It would be cool if it was like "above" the map and just hit something randomly in a map like a real thunderstorm <3 )
4. Frozen Orb, more damage and no cooldown.
5. Make the aura hyper skill 100% stance, come on we deserve it

Other then this I love the class <3

Reply March 11, 2014 - edited
Mesmus

Some of the explorers still need to be looked too at even after their revamp. Hero and corsair are overall weak compared to the rest. MM have some useless abilities too.

Though my time with i/l was brief with changing my f/p to and back, I didn't really like anything about the class.

Frozen orb without chain lightning to back it up was terrible damage. Cl needing the hyper to hit extra mobs was a bit stupid to be honest. For a class that supposedly excels at mobbing it's pretty bad. The thunderstorm cloud thing that follows is probably the most useless thing I have seen in a ability.

The explorers need a re visit but I doubt it will be any time soon. There are 30+ classes out there that all need to be looked after.

Reply March 11, 2014 - edited
redherring

@AznFlip: Got it about the mastery skill, totally forgot about other stats. I haven't played a Kanna/Lumi in a long time, but from what I remember, the start-up times were really slow, leaving you open to attacks. It *probably* lowers your dpm, since you have to continually start and stop to avoid dying. I don't really know if it's completely necessary, but I'm constantly re-positioning myself at Magnus, Gollux, and CRA - I can't imagine Vanquisher's Charm doing very well with them.

Reply March 11, 2014 - edited
AznFlip

@redherring:

2) No. Most high mastery skills come in the form of +70% mastery, +30 matk/atk, +15% minimum crit damage. The 30 matk is a good damage increase and the 15% minimum crit damage would put I/L's crit damage at 1.65-1.75. Even if that's too OP, Nexon could go the DB way and increase some other stat instead of minimum critical damage.

5) I don't see how Vanquisher's Charm is a liability. It attacks much faster than CL does and if we had a working Blizzard, that would proc FA much more often than CL. I've also found telecasting to be detrimental to my dps (that's for I/Ls only).

Reply March 11, 2014 - edited
redherring

[quote=AznFlip]2) Move Elquines down to third job and give us our own Mastery skill. Get rid of Thunderstorm as a replacement
5) It would be cool if we had a keydown Ice Bossing Move. CL is cool in all but strong 1v1 skill would be nice. What I was thinking was something in the way like Kanna's Vanquisher's Charm. We could also ditch those lamo Frozen Orb hypers for this one.[/quote]

2) I realize that Thunderstorm kinda sucks, but I'm not really seeing how getting a separate Mastery skill helps at all - were you thinking of a better summon or something?

5) Having a mobbing skill as your main is pretty useful, and the ability to telecast is invaluable. I find skills like Spectral Light and Vanquisher's Charm to be a liability more than anything else....

Other than that, I pretty much agree with you.

Reply March 11, 2014 - edited
AznFlip

I agree that I/Ls still need a bit of fixing.

My wishlist:
1) Increase CL to 6 monsters (8 with hyper). It was originally 6 monsters, c'mon.
2) Move Elquines down to third job and give us our own Mastery skill. Get rid of Thunderstorm as a replacement
3) Speed up casting of Frozen Orb. Even though they sped it up from KMST to KMS, I still feel like it's really slow.
4) At least make Lightning Orb as strong as Supreme Supernova (they're like the same skill and I can't believe Pink > Mage) or replace completely.
5) It would be cool if we had a keydown Ice Bossing Move. CL is cool in all but strong 1v1 skill would be nice. What I was thinking was something in the way like Kanna's Vanquisher's Charm. We could also ditch those lamo Frozen Orb hypers for this one.

Reply March 11, 2014 - edited
jlt2624

I feel the same as everyone else. Lightning orb is just so.... underwhelming. </3
.__.

Reply March 11, 2014 - edited
mrAmazingPro

[quote=JVIaplevoyager]Well yea, even though I don't play this game anymore, I agree I/L's pale in comparison to other mage classes like F/P.

Our hyper is only useful in a few situations and even then, by not a great margin compared to other skills. Basically, the skill sucks in general and is only good for looking pretty. They should make it hit faster AND make it a set-up instead of a hold-down skill.

Another skill i'd like to point out is frozen orb, although useful for bringing up freeze counters feels extremely underwhelming. I can't believe it has a 5 second cooldown when it's not even op, it's actually kinda weak. The cooldown is really annoying since you have to constantly watch the skill icon to know when to cast it..One improvement they should do is make it hit faster and remove the cooldown. Let's face it, the skill sucks considering it's one of our two main skills in 4th job.[/quote]

I completely agree with you. Playing as a I/L, I like the fast pace of the skills when killing mobs. Due to the hyper being a hold-down skill, it really screws with the flow of the combos; making it a set-up skill is the best idea. The same can be said with frozen orb, the cast time is annoying for an attack that remains there for so little time. The cooldown also seems to vary as I watch the icon on the keyboard light up.

Reply March 11, 2014 - edited
JVIaplevoyager

Well yea, even though I don't play this game anymore, I agree I/L's pale in comparison to other mage classes like F/P.

Our hyper is only useful in a few situations and even then, by not a great margin compared to other skills. Basically, the skill sucks in general and is only good for looking pretty. They should make it hit faster AND make it a set-up instead of a hold-down skill.

Another skill i'd like to point out is frozen orb, although useful for bringing up freeze counters feels extremely underwhelming. I can't believe it has a 5 second cooldown when it's not even op, it's actually kinda weak. The cooldown is really annoying since you have to constantly watch the skill icon to know when to cast it..One improvement they should do is make it hit faster and remove the cooldown. Let's face it, the skill sucks considering it's one of our two main skills in 4th job.

Reply March 11, 2014 - edited