General

Aran

Post-Legend skill build guide.

Here are the assumptions I am making:
1. You want to optimize your exp yield.
2. Training areas involve high-spawn, high-HP mobs (Glitch LHC, MPark style maps), and that bossing is only secondary until 150.
3. Might stacks with all attack buffs.
4. Regained Memory is a beginner skill and does not require SP.
5. You are willing to practice skilled keystrokes execution or you're resourceful enough to find a workaround (you're playing an Aran what did you expect?)

-=-=-=-=-=-=-=-

[b]1st job: (61SP)[/b]
5/5 Combat Step
20/20 Double Swing
10/10 Combo Attack
10/10 Combo Smash
16/20 Booster

Notes: 1st job should not take more than a few hours. Skill in whatever order works to get you through the quests.

-=-=-=-=-=-=-=-

[b]2nd job: (121SP)[/b]
20/20 Mastery
20/20 Triple Swing
20/20 Combo Drain
10/10 Final Charge
20/20 Snow Charge
10/10 Body Pressure
10/10 Physical Training
10/20 Fenrir
17/20 Booster (1st job)

Notes: Every skill is important in 2nd job and has some bearing all the way up to 200, except Fenrir. After you get better combo-activated skills in 3rd job, Fenrir is usually a waste of combo count. The only practical use of Fenrir while high-level training is when your combo is about to expire and you wish to lure some mobs toward you. Even in this extremely rare case, Fenrir's damage is immaterial. As far as I know, level 10 Fenrir will still be required for Judgment.

-=-=-=-=-=-=-=-

[b]3rd job: (151SP)[/b]
20/20 Full Swing
12/20 Rolling Spin
20/20 Combo Judgment
20/20 Combo Critical
20/20 Might
19/20 Combo Recharge
20/20 Cleaving Blows
20/20 Final Toss

Notes:
At level 70, you should put your first SP in Full Swing. At 71, I recommend one early point in Rolling Spin and one early point in Judgment, then continue maxing Full Swing.
We could really use some extra SP in 3rd job, as all of the 3rd job skills are fairly useful. However we are 9 SP short of maxing everything.
-Max Full swing is a must. Max Crit is a must. Max Might is a must. Max Cleaving Blows is a must.
-Combo Judgment and Combo Recharge are very good tools to have, even in 4th job. However, many high-level Arans recommend leaving Combo Recharge at 19/20, so that we can more easily use Combo Drain after a single Recharge, instead of having to use Combo Barrier. It's a matter of preference.
-Rolling Spin is a very good tool for building combos, even in 4th job.
-Final Toss sucks in 3rd job. In 4th job, with 10SP in a passive skill, Toss becomes the best DPS skill for any type of warrior and among the best mobbing DPS in the game.

So where do we leave out SP? To give up FT would be a serious mistake in my opinion and I strongly recommend leaving Rolling Spin at 12/20, where it will hit 5 mobs instead of 6. You could even go as far as leaving Spin at 10/20 and putting two extra SP into Booster, and Spin would still hit 5 mobs.

-=-=-=-=-=-=-=-

[b]4th job:[/b]
There are two main builds for 4th job. According to three independent analyses, spamming Final Toss at maximum speed is (still) significantly better damage output than Attack+Double+Triple+Final.

At 120 you should get:
1 Sudden Strike (makes FT and FC spammable)
1 Overswing (new animation, increased hit count, increased damage, increased range).
1 Final Blow (Nice range, great finisher)

After your own experiments, you should decide which attack style you like better (ADSTSFB or FT).

Pure FT build:
(Skill acquisition order depends largely on Mastery books, but should follow the suggested build below.)
Skills in order of priority, at 121+:
Max Sudden Strike
Max High Mastery
Max Freeze Standing
Work on mid-priority skills (Barrier, Defense, Maple Warrior, Hero's Will)
Work on Overswing and Final Blow and Tempest.

Pure ADSTSFB build:
(Skill acquisition order depends largely on Mastery books, but should follow the suggested build below.)
Skills in order of priority, at 121+:
Max Overswing
Max High Mastery
Max Final Blow
Max Freeze Standing
Work on mid-priority skills (Barrier, Defense, Maple Warrior, Hero's Will)
Work on Sudden Strike and Tempest.

[b]Recommended hybrid build:[/b]
(Skill acquisition order depends largely on Mastery books, but should follow the suggested build below.)
Skills in order of priority, at 121+:
Max Sudden Strike
Max High Mastery
Work on Freeze Standing (get it to a level you're comfortable with)
Max Overswing and Final Blow
Max Freeze Standing
Work on mid-priority skills (Barrier, Defense, Maple Warrior, Hero's Will)
Work on Tempest.

-=-=-=-=-=-=-=-

This is a work in progress. Please provide feedback.

November 18, 2011

43 Comments • Newest first

angeluris

@phoenix i'm going well was 106 3 days ago, now im 142

Reply November 25, 2011
killerboi723

[quote=Iamboobear]Because damage > defense

It's all about personal opinion, honestly. I still havent maxed MW yet and I'm 188. But traditionaly, MW should be maxed before defensive skills.

@ALL above, keybinding was patched just recently. No need to worry about them anymore ^_^[/quote]

rly sam? cause i saw a aran spamming final bl0w yesterday O_o

Reply November 25, 2011
Awsomegamer99

-3- in deme the Aran books are hella high. like 200millish

Reply November 24, 2011
phoenix23

I'm glad both worked!

I wish I could sell my HM30 for 20m T_T I've had it up in my shop a few times, no dice.
I also have FB10 if you want to Karma it.

I hope you're enjoying 4th job aran. Just remember, the best way to increase your damage right now is to level up, add Str, and add SP to the skills you use.
Don't worry about items, you can always improve them later. Keep up the training!

Reply November 24, 2011
angeluris

Yeah awesome Well I bought HM 30 yesterday for 40m (found it for 20 2 mins later -_-) and OS 20 for 35m, both worked So now i'm just focusing on leveling up, I think OS /HM 30 aren't too much, and saving up some SP until I can zak and get final blow

thought I have to put 5 sp into SS, I'm just getting the hang of FT spam

Reply November 24, 2011
phoenix23

@Maninae: Thank you, I'm glad you think so
It's still a work in progress. I plan to add a lot more information to help people decide on their build order. I'm also waiting for Legend to actually come out, as most of the information I present right now is conjecture -- for one I don't have any actual Legend experience, and for two I don't know if the skill changes may differ in GMS from KMS.

@FressX2: Yes I too believe that Might will stack fully with other attack buffs. I sure hope so! Especially because I've also heard that it's actually a passive skill. This would be cool.

That's not quite correct, @angeluris.

High Mastery max level is still 30 after Legend.

It's a crucial skill in that it increases your FT damage as well as your overswing damage.

Even with FT-less 4th job build, in some rare cases of very poor damage ranges, 30HM+1OS is better than 1HM30OS. But if you have normal or high range, you should max SS or OS (depending on how you want to train) before working on HM.

Yes, in several months HM's mastery level will probably decrease to 20. HM30 is still crucial, for now.

Don't pay too much for HM30 books. They're not worth as much (because they're essentially time-limited, now -- they'll be useless in a few months).
If you see someone selling HM30, let them know that in a month or so HM30 won't exist. This may encourage them to lower their price.

I paid too much for my HM30 books. I had to get 3 of them. Even though I know it's important that I maxed HM at this point, I still feel a little bit dumb for not being more patient and getting cheaper prices.

Hope that helps

Reply November 24, 2011 - edited
angeluris

so since HM max level is 20, does that mean you shouldn't bother buying HM 30?

Reply November 24, 2011 - edited
FressX2

Also i believe might can stack seeing that is not a "rage" skill, it adds the SK effect too and now in union it recieves maha which adds watk too, so might can be stacked.

Reply November 23, 2011 - edited
phoenix23

@Awsomegamer99:

What about it?
Also, what about FA and AFA?

This guide is for post-Legend. Maha and FA and AFA come many months later.

Reply November 22, 2011 - edited
Awsomegamer99

? what about Maha's Blessing?

Reply November 22, 2011 - edited
Iamboobear

[quote=phoenix23]Yes I know. In Union we could put more preference toward HD because of the HP%. But for Legend, as I said, the best build is still 1 HD, max CB, then max HD.
As discussed earlier in the topic [/quote]

Maxes sense, go for it ^_^
At this point in an Arans career, Id hope that they can make decisions for themselves lol
Anyways, nice guide. Love it when people help the Aran community.

Reply November 22, 2011 - edited
phoenix23

Yes I know. In Union we could put more preference toward HD because of the HP%. But for Legend, as I said, the best build is still 1 HD, max CB, then max HD.
As discussed earlier in the topic

Reply November 22, 2011 - edited
Iamboobear

[quote=phoenix23]In that case, FressX2, I believe for Legend, the best build is 1 HD, max CB, then max HD.[/quote]

That's for Union, not Legend.

Reply November 22, 2011 - edited
phoenix23

In that case, FressX2, I believe for Legend, the best build is 1 HD, max CB, then max HD.

Reply November 22, 2011 - edited
FressX2

well i wil hold back HD for now seeing that it gets to lvl 20 in union for now get that barrier up to help your buddies.
In union HD at lvl 1 cuts 6.5% dmg and raises 1%hp

Reply November 22, 2011 - edited
phoenix23

@OnyxApple:
I hope you include the stuff I PM'd you about! As well as other info from this topic, naturally!

Reply November 22, 2011 - edited
phoenix23

[quote=OnyxApple]Now I must update my guide...it's getting rusty.[/quote]

I kept telling you and reminding you by PM! Get off yer lazy bum!

Reply November 22, 2011 - edited
Awsomegamer99

@CamperDan: you will get better at it in time,but for now,WHERES MY SAMMICH? XD

Reply November 22, 2011 - edited
Iamboobear

@phoenix23: It's not about getting into parties, its knowing that you help people survive, lol. Arans are sort of back ups to a bishop if it dies in czak or something. I've had my team survive czak thanks to me when a bishop died. CB > HD

Reply November 22, 2011 - edited
phoenix23

I use the num pad to move (numlock off). Maybe that's what's making the difference.

FT spam is pretty impossible using a controller, and I can help anyone make a macro for it (hold a button, FT is spammed).

Reply November 21, 2011 - edited
BassChan

[quote=phoenix23]You're doing it wrong, then. I never EVER accidentally use judgment. Use distinct keystrokes, not the flawed finger-roll method.[/quote]

My keyboard is set up so that the Down key is slightly lower set than the Up key, so pressing them almost simultaneously always results in the input of "Down Up." Never once have I accidentally used Judgment either.

Reply November 21, 2011 - edited
thunderbro

@phoenix23: Guess I'll just have to practice that then, I usually tend to use os + fb (because I just prefer them).

Reply November 21, 2011 - edited
phoenix23

[quote=thunderbro]I can spam it without binding, but it's very difficult to not use Judgement after getting 100 combos.[/quote]

You're doing it wrong, then. I never EVER accidentally use judgment. Use distinct keystrokes, not the flawed finger-roll method.

Reply November 21, 2011 - edited
thunderbro

[quote=CamperDan]is it even possible to spam FT without key binding?[/quote]

I can spam it without binding, but it's very difficult to not use Judgement after getting 100 combos.

Reply November 21, 2011 - edited
phoenix23

@Iamboobear I get the philosophy of Damage > Defense. Fair point.

I still don't get how to distinguish HD and CB after Legend.
Both prevent 20% damage at max level 30.
My assumptions:
Both prevent 5.5% damage at level 1
Since max level duration was doubled for Barrier, I assume Barrier level 1 duration is also doubled to 132s.

So we have two options for optimizing.
A) 1 CB, max HD, max CB.
B) 1 HD, max CB, max HD.

I'm not high enough level to have experienced either. How well is CB appreciated? Is 5.5% damage reduction on CB for >2min good enough to get you into parties? Is the cast time and combo cost annoying enough to warrant increasing it for higher duration?

I'm leaning toward option B).

Reply November 21, 2011 - edited
Iamboobear

[quote=phoenix23]@Iamboobear Can you elaborate why, post-legend, in your opinion MW>CB>HD?[/quote]

Because damage > defense

It's all about personal opinion, honestly. I still havent maxed MW yet and I'm 188. But traditionaly, MW should be maxed before defensive skills.

@ALL above, keybinding was patched just recently. No need to worry about them anymore ^_^

Reply November 21, 2011 - edited
Awsomegamer99

@CamperDan Final Toss is spammable when you get Sudden Strike on the 4th job. thats not keybinding unless your super lazy and just do it with FB then if you keybind,thats no point playing as an aran,that sucks the fun out of it.

Reply November 21, 2011 - edited
Fusion09

i thought physical training was scraped for arans, its coming back?

also, when the patch hits, will all skill points be reset? how does it work

Reply November 21, 2011 - edited
phoenix23

@Iamboobear Can you elaborate why, post-legend, in your opinion MW>CB>HD?

Reply November 21, 2011 - edited
Iamboobear

combo recharge one under max is a personal preference. Having CB projected is a must for high level bosses and for the survivability of your team. For your hybrid build, I'd recommend:
1 SS
1 FB
1 OS
1 CT (For fun)
Max OS/SS (max both of them together)
Max HM
Max FS
Max FB (for zak and bossing, better dpm than FT + KBs)
Max MW
Max CB
Max HD
Rest in Tempest

Reply November 21, 2011 - edited
phoenix23

I've updated it with the Combo Recharge variation.

Are there any other changes I should consider?

Reply November 21, 2011 - edited
FressX2

Well i only said that no everyone love the FT spam, i forgot that your guide was to optimize, but yeah a deviaton for those who don't like FT or all recharge will be nice altough is going to be contradictory of what you really wanted.
At least put something on the comments before passing on the next job would be fine for me.

Reply November 20, 2011 - edited
phoenix23

@toasterpastries, @Shiroken, @FressX2,

Perhaps yes, after Legend, OSFB will outdamage FT in several cases (like in low mob counts).

However, as I say in my assumptions, this guide is for people who want A) to train at high spawn locations and B) to optimize their exp yield.
You can have Sudden Strike maxed by level 123, and you can easily use this as your main attacking skill while you work on the 60 SP (20 levels) required for OSFB.

So your options are: Get an incredible attacking skill (FT) maxed by 123, or get an incredible attacking combo (OSFB) maxed by 140. The first option should be much more attractive.

@bumblexxxbee I believe that currently, most Arans choose not to max Tempest by the time they are 200. Like with most 4th job builds, however, what you max is really up to you. If you only [i]ever[/i] train with, say, a Paladin who has MW32, you could consider not maxing MW. It depends largely on your situation. But I believe that the generic unmaxed Tempest will remain the most popular choice after Legend. The main difference Tempest gets at Legend is that it passively boosts Judgment. This is kind of a flawed skill, as leveling Tempest only increases the attractiveness of the alternative, Judgment.

Reply November 20, 2011 - edited
Shiroken

I thought OS+FB would be better after legend because cleaving blows is buffed along with final blow. Wouldn't this mitigate the 20% buff to sudden strike?

Reply November 20, 2011 - edited
phoenix23

Interesting. I will edit for Combo Recharge.

To those who don't think FT is any good, you're really missing out. As I said, it is (and will remain) one of the strongest mobbing moves in the game.

Reply November 19, 2011 - edited
bumblexxxbee

ok so like i know this is a noob question but like when your level 200 will every skill be maxed? i was wondering thanks!

Reply November 19, 2011 - edited
hyperfire7

I would leave Combo Recharge at 19/20, because maxing Recharge gives you 150 combos, which makes the "Down, Down" key cast Barrier, not Drain.
Ever since Jump, the monsters in Stronghold Ereve got turned into regular monsters (and had their ATT/M.ATT significantly nerfed). With that, no one trains there anymore, so the only time you should be using Barrier is in large scale expeditions (like CHT, PB etc), whereas Drain is neccessary in all combat situations.
Everything else is spot on imo, good job!

Reply November 19, 2011 - edited
FressX2

Well as i said there will people that will discard FT because they don't simply want to FT spam, and therefore will max rolling spin, besides that yeah, this is the way to go in legend update imo.

Reply November 19, 2011 - edited
phoenix23

So are we all in agreement that this should be the standard Aran build after Legend? I know it'll change a little after Union.

Reply November 19, 2011 - edited
FressX2

i like it so far i love rolling spin but it's sacrifice for one mob has to be done i mean, there's the alternative of ditching FT if you are not into FT spam.

Reply November 19, 2011 - edited
phoenix23

So it's flawless?

Reply November 19, 2011 - edited
etchihitori

Like. Good job

Reply November 18, 2011 - edited