General

Firepoisonarchmage

F/P Arch Mage SP

Rewrote the guide to help f/p mages of all levels Enjoy and feel free to discuss.

[header][b]1st job[/b][/header]
[b]Build[/b]
+1 Energy Bolt(1)
+20 Magic Claw(max)
+15 Magic Armor(max)
+10 MP Boost(max)
+15 Magic Guard(max)
+6 Energy Bolt(7)

[b]Result[/b]
[b]Magic Claw:[/b] lvl 20 (max)
[b]Magic Armor:[/b] lvl 15 (max)
[b]MP Increase:[/b] lvl 10 (max)
[b]Magic Guard:[/b] lvl 15 (max)
[b]Energy Bolt:[/b] lvl 7

[b]Discussion[/b]
1st job we got 67 sp available. This is pretty straightforward: max everything except energy bolt. Magic claw is better even though it does less dmg cuz it can hit 2 mobs at once. But if you really want energy bolt pwnage, then you can drop Magic Armor instead (not recommend for low levels though).

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[header][b]2nd job[/b][/header]
[b]Build[/b]
+1 Teleport(1)
+1 Spell Mastery(1)
+20 Fire Arrow(max)
+19 Spell Mastery(max)
+3 MP eater(3)
+20 Meditation(max)
+19 Teleport(max)
+17 MP Eater(max)
+20 Slow(max)
+1 Poison Breath

[b]Result[/b]
[b]Fire Arrow:[/b] lvl 20 (max)
[b]Spell Mastery:[/b] lvl 20 (max)
[b]Meditation:[/b] lvl 20 (max)
[b]Teleport:[/b] lvl 20 (max)
[b]MP Eater:[/b] lvl 20 (max)
[b]Slow:[/b] lvl 20 (max)
[b]Poison Breath:[/b] lvl 1

[b]Discussion[/b]
At the 2nd job we have 121 skillpoints to use. The first point goes into teleport for faster traveling. Then 1 point into Spell Mastery since it's a very good passive buff, even at level 1. Followed by Fire arrow, which will become our main attack in the 2nd job.

[b]Note:[/b] Pre-BB, the hybrid (FA+PB build) was very popular due to extremely fast leveling with poison. After BB however, poison training isn't the same as it used to be. Poison dmg is now based on your attack range, not the monsters HP and the changed accuracy formula won't let you hit monsters which are many levels above you. But if you really want to use PB, then you're in a tough spot. All other skills are extremely useful, even for end game players. MP eater post-bb feels like godmode. Even into late 4th job, training with MP eater cost barely any mp pots at all. Slow isn't useful for training, but very convenient for bossing later on. The only skill that is obsolete later on is fire arrow. So, maxing PB means you have to endure 2nd job without fire arrow or you'll miss out on great things later on.

[b]Note2:[/b] Arch mages who received SP resets could consider dropping FA for PB instead. Calculations shows that PB adds to our DPM(damage per minute) on bosses with high MDR(magic defense rate), since the DoT effects takes your max attack range and ignores all MDR. However, the difference in most cases isn't significant at all. PB vs FA for 4th job mages is like choosing a barely useful skill against an obsolete skill.

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[header][b]3rd job[/b][/header]
[b]Explosion Build[/b]
+1 Teleport Mastery(1)
+1 Explosion(1)
+3 Elemental Amplification(3)
+11 Spell Booster(11)
+19 Explosion(max)
+9 Teleport Mastery(max)
+17 Elemental Amplification(max)
+10 Elemental Decrease(max)
+20 Poison Mist(max)
+9 Spell Booster(max)
+11 Seal(11)
+20 Partial Resistance(max)
+20 Element Composition(max)

[b]Mist + teleport Build[/b]
+1 Teleport Mastery(1)
+1 Elemental Amplification(1)
+1 Explosion(1)
+9 Teleport Mastery(max)
+20 Poison Mist(max)
+2 Elemental Amplification(3)
+11 Spell Booster(11)
+17 Elemental Amplification(max)
+10 Elemental Decrease(max)
+19 Explosion(max)
+9 Spell Booster(max)
+11 Seal(11)
+20 Partial Resistance(max)
+20 Element Composition(max)

[b]FA + teleport Build[/b]
+1 Teleport Mastery(1)
+1 Explosion(1)
+3 Elemental Amplification(3)
+6 Spell Booster(6)
+17 Elemental Amplification(max)
+9 Teleport Mastery(max)
+19 Explosion(max)
+20 Poison Mist(max)
+10 Elemental Decrease(max)
+14 Spell Booster(max)
+20 Partial Resistance(max)
+20 Element Composition(max)
+11 Seal(11)

[b]Result[/b]
[b]Explosion:[/b] lvl 20 (max)
[b]Poison Mist:[/b] lvl 20 (max)
[b]Element Amplification:[/b] lvl 20 (max)
[b]Teleport Mastery:[/b] lvl 10 (max)
[b]Element Composition:[/b] lvl 20 (max)
[b]Magic Booster:[/b] lvl 20 (max)
[b]Elemental Reset:[/b] lvl 10 (max)
[b]Partial Resistance:[/b] lvl 20 (max)
[b]Seal:[/b] lvl 11

[b]Discussion[/b]
At the third job, there are basically two different builds with very different play style. But the end result is the same. The first one is the explosion build: Explosion is a very strong, very nice looking skill. At level 1, it already outdamages fire arrow. Put the first point into teleport mastery. Because doing damage with teleport is just too awesome Also, it is a skill that you can turn on/off. So no recasting involved. Explosion is a bit slow at first, so that's why we put a few points into booster before we max explosion. Best used in small and mobby maps for fast experience.

Though the way poison works after BB is different than before, this doesn't mean that mist is useless. Mist still deals a fair amount of damage. It only takes some time. Use mist with teleport mastery and you got yourself a killer combo. Best used at bigger maps where it isn't mobby enough for explosion to own. This is a very unique and fun way to train and very suited for the weak and non funded mages. Usually used at the somewhat bigger maps.

Then there is the teleport build where we still utilize our 2nd job skill fire arrow. Maxed teleport mastery adds a fair amount of damage and can be used simultaneously with FA. This build is focused on fast damage and the trainingstyle is similar as the 2nd and 4th job. All three builds have their own uniqueness and all builds will be similar around level 100, which gives you more options on how to train.

I maxed all skills except for seal. This is done because I think the ultimate goal of this game, next to having fun, is to boss (which is also fun). All skills are useful later on, whether it is for training or bossing, except for seal. This skill doesn't work at bosses and isn't used much after you get paralyze(4th job). Leaving it at level 11 still gets the job done and you won't lose anything. If you really insist on getting seal, then leave booster at 11 instead.

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[header][b]4th job[/b][/header]
[b]Build[/b]
+1 Big Bang(1)
+1 Paralyze(1)
+1 Meteor(1)
+10 Buff Mastery(max)
+29 Paralyze (max)
+8 Fire Demon(8)
+30 Ifrit(max)
+29 Maple Warrior(29)
+19 Meteor(20)
+22 Fire Demon(max)
+30 Infinity(max)
+10 Meteor(max)
+29 Big Bang(max)
+21 Mana Reflect(21)
+3 Hero's will(3)

[b]Result[/b]
[b]Paralyze:[/b] lvl 30 (max)
[b]Ifrit:[/b] lvl 30 (max)
[b]Buff Mastery:[/b] lvl 10 (max)
[b]Big Bang:[/b] lvl 30 (max)
[b]Fire Demon:[/b] lvl 30 (max)
[b]Infinity:[/b] lvl 30 (max)
[b]Meteor:[/b] lvl 30 (max)
[b]Maple Warrior:[/b] lvl 29
[b]Mana Reflection:[/b] lvl 21
[b]Hero's Will:[/b] lvl 3

[b]Discussion[/b]
It's nearly impossible to follow a 4th job build because it''s not only based on the available skillpoints, but also on your ability to find the skillbooks. That's why you should only use this build as a reference. By the time you get to 4th job, you should have a rough idea on what build is most suitable for you.

Anywayz, we start off 4th job with a Big Bang. BB is a very strong skill at level 1. However, it isn't very grindfriendly because this skill requires to charge. That's why we max paralyze next and it will become our main attack. Buff mastery is a very nice passive skill that increases our attacks and gives us longer buff durations. Next up is ifrit, but before that we need at least 5 points into fire demon to unlock it. Ifrit is nice because it's a source of independent damage. Whether it's for bossing or training, it adds to our DPM. After that, most builds will vary due to the availability of skillbooks.

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[header][b]Skillbook Drop[/b][/header]
[b]Maple Warrior 20:[/b] Horntail, Red Dragon Turtle, Aufheben
[b]Maple Warrior 30:[/b] Horntail, Pink Bean
[b]Big Bang 20:[/b] Nibelung, Maverick Type S, Blue Kentaurus, Master Soul Teddy
[b]Big Bang 30:[/b] Leviathan, Phantom Watch, Captain, Homunscullo
[b]Mana Reflection 20:[/b] Leviathan, Riche, Blue Dragon Turtle, Dual Ghost Pirate
[b]Mana Reflection 30:[/b] Pianus, Gold Slime
[b]Infinity 20:[/b] Qualm Monk Trainee, Red Dragon Turtle, Beetle
[b]Infinity 30:[/b] Lilynouch, Fly Eye, Dragon Rider, Dunas
[b]Paralyze 20:[/b] Red Kentaurus, Bone Fish
[b]Paralyze 30:[/b] Werewolf
[b]Ifrit 20:[/b] Leviathan, Fly Eye, Birk, Homun
[b]Ifrit 30:[/b] Chief Memory Guardian, Oberon, Kru, Hobi
[b]Fire Demon 20:[/b] Werewolf, Black Kentaurus, Bellflower Root, Crimson Balrog
[b]Fire Demon 30:[/b] Oblivion Monk, Green Cornian, Griffey, Overlord A
[b]Meteor Shower 20:[/b] Qualm Monk, Jr. Newtie, Afterlord, Soul Teddy
[b]Meteor Shower 30:[/b] Horntail, Lilynouch, Maverick Type D

The monster drop data is based on the drops in KMS. GMS might have different drops, but the drops I found so far is accurate with the data they provide.

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[header][b]Q&A[/b][/header]
[b]Q:[/b] What is DoT?
[b]A:[/b] It is damage over time. Damage that will be inflicted during a set period of time. Like how poison used to work, but now it's based on your max attack range instead of the monster's HP.

[b]Q:[/b] DoT doesn't work! I don't see any damage.
[b]A:[/b] There is a bug in this version that doesn't show DoT damage when a skill is spammed. But the damage does add, you just can't see it.

[b]Q:[/b] Does DoT skill stack?
[b]A:[/b] Yes they do. Also, fire and poison DoT stacks too.

[b]Q:[/b] Why is it so important to get DoT skills? I don't use skills like comp at all.
[b]A:[/b] F/P mages are an unique DoT class. It is the way we boss. If we would solely use paralyze to attack bosses, we would lose out to I/L mages in terms of DPM. If we add in DoT skills however, we could outdamage I/L mages at certain bosses. The main reason for this is that DoT attacks completely ignores MDR(magic defense rate). Monsters like Pink Bean has 70% MDR. This means that all attack damage will be reduced by 70%, but DoT isn't affected by this. Spamming paralyze and use DoT like mist+FD+comp would get you 15% more damage than solely spamming Paralyze in most cases. At stronger bosses, this number increases by alot, so it's definitely worth it.

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[header][b]Credits:[/b][/header]
Thanks [url=http://maple.inven.co.kr/]maple.inven.co.kr[/url] for drops and skilldata
Thanks [url=http://global.hidden-street.net/]HS.net[/url] for the correct names and skilldata
Thanks [b]efemera[/b] for suggesting a FA+teleport build
Thanks everyone who contributed idea's and comments so I could improve this guide

That's all folks. Thanks for reading. If you have any questions or comments, feel free to discuss here or send me a PM.

November 11, 2010

72 Comments • Newest first

IImaplers

[quote=Silversmart]ummm

as a f/p i'm getting curious

what's a DoT? how do i use it?
is it just misting?[/quote]

DoT is Damage over Time. For FPs it can be poison mist's per second damage on a poisoned monster. Poison Breath, Comp, Fire Demon, Paralyze, and Meteor also have DoT and work in similar ways. When you cast a skill on a monster, you can "poison" it or "burn" it with DoT. And the best thing about DoT is that it stacks . The bad thing is that some of the skills' DoT durations are glitched being shorter than their skill description states. Nexon needs to fix that.

Reply March 25, 2011
nijit15

Question. With the Chaos update comes will MP eater still be needed to max? Because it sounds like it sucks in the description:
"- The success rate of [b]MP Eater[/b] has decreased from 30% to 20% and the MP absorption has been decreased from 40% to 10%"
Edit: And Poison Breath at max doesn't sound that bad. 280% damage with 60% damage a second for 10 seconds, that 880% damage right their.

Reply March 1, 2011 - edited
SunsetChaos

I'm planning on making a f/p mage UA and i have a couple questions:
1. does Flame Gear stack with Mist and PB? I want to use all 3 against bosses like Zakum.
2. does PB stack with Mist?
3. will FA be used 70+? If not, shouldn't i get PB instead?
4. can/should i go hybrid? I plan on getting to at least 100+

Reply February 2, 2011 - edited
Emenia

@Bruno8080: bearing in mind I posted that comment like the day after bb came out OTL Didn't know how useful mp eater was then, herp derp.

Reply January 26, 2011 - edited
Green4EVER

[quote=Bruno8080]
All AoE skills in 4th job have a 10 sec cooldown?[/quote]

it's 30 seconds when maxed

Reply January 26, 2011 - edited
buckylastard

@Green4EVER esteban I think ifrit is a personal choice. Some people hate it, some people love it. I happen to find ifrit very useful. During bossing, it adds extra damage and keeps going even when you're sealed or stunned. The use there is obvious. However, during training it agro's mobs which can be annoying. But when I'm training at oblivion, I can't always 1hit+tele kill the monsters. That is when ifrit comes into play, it finishes off all the left-overs for me so I can cut through the mobs like butter.

@aethynyc By the looks of it, KMS and GMS skillbook drops are the same.

@Silversmart The advantage that PB adds is so minuscule that it's not worth to max if there is still some need for fire arrow. PB is more for the perfectionists so to say. As for the different builds, I may not be the one to give the best answer as I have not played 3rd job after the patch. But I think it would be better to go explosion since it has become a very strong and fast mobbing attack.

Reply January 24, 2011 - edited
aethynyc

Is your list of skill book drop from GMS or KMS?
I'm planning on training at red kents, hoping to find para20...

Reply January 23, 2011 - edited
esteban

I agree Ifrit is useless. I once thought it would at least create a fire based DoT as an additional stacker, but I was wrong its just a fire based move thats slow, clunky, and not worth it at all at least until you get your main moves out of the way. Also mana reflection seems useless to me too.

Also Id like to say that we shouldnt overlook meteor just because of the 30 second cool-down. It actually speeds up training overtime this is more practical for the unfunded who sometimes are not able to 2-3KO a trainable monster. Or be evil and use it on bosses lagging everyone else and pushing yourself farther into the DPM getting more exp. Along with Meteors stackable DoT.

But meteor should only come after the main moves are done Meteor went from attacker to now as support.

Reply January 22, 2011 - edited
Green4EVER

I strongly suggest not putting any points in Ifrit until late 17x [b]at the earliest[/b].
Ifrit is completely useless. All it ends up doing is pissing off mobs, causing you to take unnecessary damage from the mob. It attacks [i]extremely slow[/i] and [b]is not[/b] worth the SP points. They could be used much more usefully in Infinity, Fire Demon, Big Bang, or even Meteor.
I have 0 Ifrit currently and I love it that way.

Reply January 20, 2011 - edited
dinosaaur

[quote=Meisner]Why not leave Seal with 0 and Booster with 12 to max PB? I mean Seal is almost useless and lvl 12 Booster provides 120 secs buff (180 secs with Buff Mastery).[/quote]
With 151 you have enough SP to max all but one skill. You could max booster and PB, and still have 11 left over SP for seal.

Reply January 10, 2011 - edited
esteban

Sometimes or rather most of the time nexon forgets to edit / spell check their descriptions.

http://global.hidden-street.net/character/class/mage-firepoison

Reply January 2, 2011 - edited
dinosaaur

[quote=hottip98]according to basil theres a spell booster is that a mistake because my f.p doesnt have it 0.o[/quote]
That's probably a mistake. Its description seems an awful lot like magic booster.

Reply January 2, 2011 - edited
esteban

@Hottip98,
Third job is level 70 to 120, thats 50 levels, for each level you get 3 skill points.
120 - 70 = 50 x 3 = 150
Now when you get your third job your awarded one free skill point, so the total points you get are 151 for third job.

Ideally we max out every skill except one. and usually it is recommended that we leave Seal at level 11. Because seal is pretty much useless due to paralyze, and it slows down training. Either way monsters dont hit as hard as they used to.

But if you really want seal you can leave booster at 11, I think.

Reply January 2, 2011 - edited
buckylastard

@zel infinity and meteor won't help you train much faster than ifrit does. The summon is also useful at bosses.

@hottip98 120 - 70 = 50

Reply January 2, 2011 - edited
zel

Well. Currently I have 20 Para (saving 10 SPs to max it whenever i'll find a book), 10 Mastery, 1 BB, 9 MW and 13 unused SP. Should I max Infinity next? My opinion is that summons are not THAT good to be maxed early on. Fire Demon is kinda meh, but I already have a good attacking skill (paralyze) and Meteor with it;s cooldown? x_x

Reply December 31, 2010 - edited
buckylastard

[quote=1597534862]I just got an skill reset from event and wanted to know.....
If PB helps ALOT fighting boss, cause I'm 11x and since FA is going to be completed useless at 4th job.[/quote]

Higher level bosses tend to use magic defense alot, which makes regular attacks useless. Best thing you can do then is DoT stacking. Having one more DoT skill is always better than having one less.

Reply December 28, 2010 - edited
TwinStarX

[quote=IImaplers]Nexon AM is totally mishandling FP mages to the point of laughter. They STILL haven't fixed our skills' DOT issues.[/quote]

What DoT issues have you been having im not to high lvl yet so i haven't had any really. Only thing thats happened to me is i don't see any animation for activating teleport mastery or when it hits monsters, But when i see my friend on her priest i can see all the effects.

Reply December 23, 2010 - edited
IImaplers

Nexon AM is totally mishandling FP mages to the point of laughter. They STILL haven't fixed our skills' DOT issues.

Reply December 22, 2010 - edited
buckylastard

[quote=Drakuaza]Composition sucks, theres no reason to max it, even as useless as seal can be, the sp feels better spent at seal, than a skill that you wont even use right after you get paralyze.[/quote]

Say that again after you solo'd zakum. When the arms are down, half of the time zakum is in magic defense mode. Which means that you won't be doing damage half of the time. But during its magic defense mode, you're still able to stack DoT attacks. Having comp is better than doing no damage at all (or 1 dmg if u will...). Heck, even poison brace is better than nothing at all.

Reply December 19, 2010 - edited
wastedmytime

all DoT skills stack. just test it and youll notice.

Reply December 17, 2010 - edited
esteban

Who knows how long that will be "early next year" to humans that feb. or march, to Nexon its late June rofl.

Reply December 15, 2010 - edited
Drakuaza

[quote=Efemera]Composition is your best 1v1 attack in 3rd job and it boosts your DPS even in 4th job.[/quote]

Composition, Mist and Paralyze wont stack.

Reply December 15, 2010 - edited
Drakuaza

Composition sucks, theres no reason to max it, even as useless as seal can be, the sp feels better spent at seal, than a skill that you wont even use right after you get paralyze.

Reply December 14, 2010 - edited
esteban

Thats kinda.. crappy I mean with paralyze and teleport stun we barely get hit magically am I right? Seems to me I'll max it later for bossing

Reply December 14, 2010 - edited
esteban

Has anyone bothered getting max mana reflection? It seems useless to me because well what I do is cast it then I ram monsters to see if anything happens and nothing seems to happen no damage difference, no MP recovery or anything. I MUST be using it wrong.

Can anyone explain this freakin skill? I have one more full SP reset scroll that expires on the 18th , so I decided to max skills I normally would not get for testing purposes. At the moment I have infinity level 20, and so far it doesn't seem worthwhile to me.

Edit: Also wth is "Proc" ? I though it was probability? Lol

Reply December 13, 2010 - edited
buckylastard

@Efemera Ok, you convinced me. Changed

@skyler14 PB isn't very useful. If it wasn't in my macro, I wouldn't use it at all. Range is horrible, damage is even worse. The only time where it might be useful is when you're fighting Pink Bean. Which is like.... Never! for most people.

@destroyer416 Still doesn't work. Not sure whether it's a glitch or it's intended.

Reply December 13, 2010 - edited
buckylastard

@Efemera Maxing telemastery before amp is actually more beneficial as will it yield a higher DPM. Max telemastery only requires 10 sp.

@FrenchFries Lay down a mist, summon boss, para, fd, (meteo), comp, para, para, para, para.... fd, comp, para, para, para, para some more.... fd, comp, para para, para, para... mist, fd, comp. Something like that. Takes time to get used to and is not the easiest thing to do.

Btw, I went to Pink Bean today to test DoT skills (Not recommened, kinda suicidal). Anywayz, I noticed that stacking DoT damage did twice as much damage as my paralyze did. And I noticed something else too. Our summon doesn't seem to be affected by MDR. Not totally sure bout this. More testing needed.

Reply December 12, 2010 - edited
buckylastard

FD isn't very useful at training, but for bossing it's good enough. You could get infinity if you like high numbers. But I personally don't like the CD on it and buff mastery doesn't seem to work. Havent really tested though.

Btw, I have confirmed a few skillbook drops (with help of friends). Infinity20 dropped from RDT. Blue Kents dropped BB20. And para20 dropped from bone fish. The list seems legit so far.

Reply December 12, 2010 - edited
esteban

Infinity has a 3 minute cool down and only 1 minute use, well unless you have Buff mastery I think Infinity works for 1 minute and like 30 seconds. But thats at max level of 30, In my eyes I really don't see that skill as priority because of that 3 minute cool-down in exchange of 30 skill points that can be better used somewhere else. I don't see how Fire Demon would be useless, at level 15 it hits 4 enemies, at 22 five enemies and at 28 six enemies. Adding a burning sensation to monsters - DoT.

Quoted from hidden-street.net "Fire demon - Damage: 290%, Max Monsters Hit: 6. Damage Over Time Duration: 15 sec. Deals 110% damage every 1 sec and deals extra Fire damage for 15 sec"

So you can combo FD and paralyze in that order F2. Since fire and poison DoTs stack, paralyze is the poison version of FD but being stronger and the ability to "freeze" monsters which is why if you did that combo, you would do FD to strike the monster then Paralyze it so your not attacked.

Thats just one little example of a FD use I'm not sure if thats so practical in training because if you can 2-4KO a monster with paralyze then that combo would probably slow you down over time but if this was bossing then thats another story. Well I mean be a little more specific how would you see it being completely useless?

Also I want to confirm is Fire Demon20 really dropped from the Lycanthrope-like (brown) walking wolves? I heard rumors of Paralyze 30 dropping from there too. I hope so, I'm level 150 using Fire Arrow instead of Fire Demon U_U.

Reply December 12, 2010 - edited
buckylastard

@IamKhanh
[i]Explosion[/i] has become a very strong skill with decent speed. What sets this skill apart from other skills is that explosion has a vertical range, so you can hit multiple platforms.
[i]Elemental Decrease:[/i] Try killing monsters/boss which are strong against poison or fire without this skill...
[i]Seal:[/i] Some say it's useful, but I say you'll be killing fast enough that casting seal will only slow you down. Telemastery stuns and paralyze does even more. You'll be perfectly fine without seal.
[i]Element Composition:[/i] Answered in Q&A
[i]Partial Resistance:[/i] Receive 60% less damage while fighting certain bosses. Sweet.

@FrenchFries I have confirmed a few drops. Sadly no para30 yet. But the list seems accurate so far.

@Efemera Thanks fot the suggestion. Added FA+teleport build.

Reply December 11, 2010 - edited
buckylastard

[quote=Efemera]Why wouldn't you max Amp first o_o

In fact I'd max Teleport Mastery before getting Explosion (more than level 1) or Poison Mist. Fire Arrow and Teleport are that good.[/quote]

I noticed tele mastery is a very useful skill. I can see how it can work with FA. But how does it relate to a 7x F/P? Will they be able to kill fast enough? And where should they train? (real question, cuz I havent played 3rd job fp after BB.)

Maybe I should add a teleport build. But I'm not too sure if it will work.

Reply December 11, 2010 - edited
aethynyc

Thanks for answering my question, it was very helpful.
Now I can't wait to get to 4th job!

This should be stickied *nods*

Reply December 10, 2010 - edited
buckylastard

[quote=XDcchrisXD]would you recommend the mist build or the explosion build for 3rd job training? Cause I really don't know which one to choose[/quote]

It is hard to tell because BB has just arrived and people are still looking for the best trainingspots. Anyway, here are some vids that shows both trainingmethods.

[url=http://www.youtube.com/watch?v=En5oPagqeE0&feature=related]Explosion[/url]
[url=http://www.youtube.com/watch?v=k12uiT1Cvlo&feature=related]Mist[/url]

I haven't experienced 3rd job training post big bang, but it seems that explosion might be faster in small mobby maps. And that mist is more suited for non-funded players in big maps.

Reply December 10, 2010 - edited
buckylastard

@archopath PB it's not more popular than mist and both skills don't compete against each other. It's perfectly fine to get both. The reason why PB was so popular is because it made 2nd job lvling (pre-bb) incredibly fast. But now, it doesn't do much. There's absolutely no reason for a low lvl f/p to choose PB now. But higher lvls who got sp reset can choose it instead on FA. It's basically getting a skill with barely any uses instead of an obsolete skill.

@peanutfishy For me, ifrit is helping me alot while training. It does quite a lot damage and help me finish mobs that I can't 1-2 hit. I basically chose the skill that benefits me most at both training and bossing, and that's ifrit.

@ashje my bad. Thanks for pointing that out.

@r4ve It's perfectly fine to get seal at the cost of booster if you think that'll help you more. It's just that I'm kinda lazy and hate recasting spells Lvl 11 booster is basically the same as maxed. Like Kirbyhyper said, it's just the time difference.

@Efemera I agree. I trained for a bit and I find meteor to be quite helpful to clear the screen in 1 go. But only if you can 1hko with it.

[b]Edit:[/b] Added skillbook droplist and Q&A section!

Reply December 10, 2010 - edited
kirbyhyper

[quote=r4ve]Thanks so much for this thread and keeping it updated with new stuff too!

I'm curious for anyone who wants to answer. What's the difference between lvl 11 & max booster? I remember years ago when I was lvl 80-ish and only just then adding booster that lvl 11 was all that was needed. I also remember it seeming to take forever to get monsters to seal until that was maxed. What's the change now? I think that's the only part I'm just iffy about because I feel clueless. I'm 12x though so I'll have paralyze to use usually instead of seal, I just.. still am curious![/quote]Just the time difference.

Recall that before Big Bang, it wasn't until level 11 that Spell Booster gave the +2 to one's casting speed. Now, it will give the +2 from the get-go (so from level 1). Therefore, you really only need it to last a minute (level 6) for it to work well but the rest of the SP is for the sake of giving you less grief.

Reply December 10, 2010 - edited
r4ve

Thanks so much for this thread and keeping it updated with new stuff too!

I'm curious for anyone who wants to answer. What's the difference between lvl 11 & max booster? I remember years ago when I was lvl 80-ish and only just then adding booster that lvl 11 was all that was needed. I also remember it seeming to take forever to get monsters to seal until that was maxed. What's the change now? I think that's the only part I'm just iffy about because I feel clueless. I'm 12x though so I'll have paralyze to use usually instead of seal, I just.. still am curious!

Reply December 10, 2010 - edited
ashje

@buckylastard: To start maxing Meditation, you need at least 3 points in MP Eater. You might want to add that to your build Otherwise, it was very helpful. Thank you!

Reply December 10, 2010 - edited
archopath

Question:
I havn't played my f/p for a while now,
Just wondering,
so why is PB more popular than mist?
Sure it casts slow but what are the strengths to PB that makes it
more popular than mist(in this forum).

Reply December 9, 2010 - edited
buckylastard

@IImaplers Thanks =D

[quote=aethynyc]*raises hand*

I'm still not sure which skill I should add.
PB vs MP eater

So now PB depends on your current dmg range? I'm low leveled so it's kinda weak and it's at level 1, BUT in the future isn't PB good for bossing?
Then, I hear good and bad things about MP eater. Some say it's useless since you need to re-pot anyways and the mp cost exceed the amount of mp drained.

Also, I'm confused what Paralzyes does now. Only attacks 1 with no DOT? (taken from the post BB guide)
I thought it does DOT...[/quote]

If you still rely on fire arrow to train, then don't max PB. MP eater is a good skill and even better than PB. PB isn't very useful until very late in game and is only used for bossing. But even then, the damage increase isn't that significant and that's why most people don't even bother to max it. I myself, used it on a macro with comp so it's less of a hassle.

And paralyze, along with teleport mastery, is what I really love about this patch. Paralyze hits up to 6 and deals a fair amount of DoT damage. However, there's a bug in our current version, where the DoT damage doesn't show when you're spamming paralyze. But don't fret, you're still doing lotsof hidden damage

Reply December 9, 2010 - edited
aethynyc

[quote=buckylastard]Hey guys, I rewrote this guide to make it more useful for all f/p mages. I think it answers many questions. If there's anything unclear, feel free to ask.[/quote]

*raises hand*

I'm still not sure which skill I should add.
PB vs MP eater

So now PB depends on your current dmg range? I'm low leveled so it's kinda weak and it's at level 1, BUT in the future isn't PB good for bossing?
Then, I hear good and bad things about MP eater. Some say it's useless since you need to re-pot anyways and the mp cost exceed the amount of mp drained.

Also, I'm confused what Paralzyes does now. Only attacks 1 enemy with no DoT? (taken from the post BB guide)
I thought it does DoT...

Reply December 9, 2010 - edited
IImaplers

[quote=buckylastard]Hey guys, I rewrote this guide to make it more useful for all f/p mages. I think it answers many questions. If there's anything unclear, feel free to ask.[/quote]

Nice changes. This might just get stickied

Reply December 9, 2010 - edited
buckylastard

Hey guys, I rewrote this guide to make it more useful for all f/p mages. I think it answers many questions. If there's anything unclear, feel free to ask.

Reply December 9, 2010 - edited
IImaplers

[quote=Efemera]I've been doing some training and I still find Meteor very useful. When it's maxed, you can use it about once every time you cycle a map. Find the best spot on the map to use it and you can save yourself a few seconds. Fire Demon is pretty useless right now because they made it weaker than Paralyze on a mob of 6, which is pathetic. It'll get buffed back to a reasonable strength in MapleStory Chaos.[/quote]

Lol I'm thinking too far ahead. You're still right about meteor > FD for 15x-16x F/P mages.

Reply December 9, 2010 - edited
KaiAvalon

So would it be a good idea for me to us the SP resets we got today and mas Poison Breath instead of FA? As of now, I have max Mist, level 1 Explosion (which is waaay better then FA), 3 Amp, 1 Teleport Mastery, and 3 Booster. When I use the Reset, what should I do?

Reply December 9, 2010 - edited
IImaplers

[quote=Efemera]After playing around with my skills, I don't see any point in adding more than 1 point in BB until 16x+. Its damage barely goes up with level and a fully charged BB is pretty much guaranteed to 1hko whatever you're training on at level 1. I'm leaving it 1 until I max Meteor, Ifrit, Paralyze, Buff Mastery, Infinity, and MW (19).[/quote]

Same exact thing that I'll do except that I'll maybe max FD instead Meteor... depending on which is more useful for DoT.

Edit: After looking at the skil tables and comparing FD vs. Meteor DoT, maxed Meteor DoT is twice as much as maxed FD DoT, but I find FD more useful because it has no cooldown , so I'll max it first and leave meteor at lvl 1 for a while.

Reply December 9, 2010 - edited
AcidOxide

Alright thank you, is it because of the time it takes to charge BB?

Reply December 9, 2010 - edited
buckylastard

@AcidOxide Paralyze is better for training and bossing. Though BB deals more damage.

Reply December 9, 2010 - edited
AcidOxide

What is a better training power at first? Big Bang or Paralyze?

Reply December 9, 2010 - edited
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