General

Top 10 Dojo Damage Has Increased 30 Fold Since November 2012. Back then, one could easily land top 10 with 13m dps. Now, to be in top 10, one must do at least 400m dps. This means the top 10 dojo'er is hitting 30 times more per line than a year and a quarter ago, or about 25m damage per line these days, so in about a year or so, Nexon needs to raise the damage cap higher, otherwise the average top 10 will be just hitting max damage per hit again just like last year. EDIT: At the end of the day.

General

Cube Crafting During Red, we'll be able to craft our own cubes, so the cost of cubing will have to drop, so the CS cubes stay competitive with the price of crafted cubes. If cubes aren't too hard to make like in KMS, then the cost of getting a good potential on equips will significantly drop, so any 'good pot' now will be more common in the coming months. This means there will be massive deflation in coming months, and the gap between rich and poor will shrink. What do you guys think about this?

General

Hunger System Your Max HP is now determined by your natural (current) max HP - hp as a fraction from hunger. Range is too, And if let's say, your hunger bar drops below about maybe 3/4, then your Max HP and Range decreases until it reaches 0 when your hunger bar is empty. Hunger above 90% however, gives you a 1.1x max HP and range boost, and above 110% decreases your max available speed and jump due to getting fat. Hunger drops slowly, like a normal person, and 1 day reduces your hunger by only 1/10 if you just sit around. If you craft and get 'tired' or train and use pots, there will be additional hunger points lost. To recover hunger, you must eat, not food items currently, but a new 'food' system, with cuisines crafted out of recipes lik