Are you happy with your classs Hyper Skill?
I also included pictures of all present hyper skills.
Aran gets an OP 3-attack skill, but using that skill sacrifices the the whole Overswing [url=http://orangemushroom.files.wordpress.com/2012/07/overwhelming-strength.gif]Link[/url]
Evan gets a summon, so the hyper skill will continue to do damage and Evan can still attack during. [url=http://orangemushroom.files.wordpress.com/2012/08/summon-onyx-dragon-effect.gif]Link[/url]
Mercedes gets a quick 8 second cooldown attack that's fairly powerful [url=http://orangemushroom.files.wordpress.com/2012/08/wrath-of-enlil-effect.gif]Link[/url]
Phantom gets a huge two-part ultimate [url=http://orangemushroom.files.wordpress.com/2012/08/rose-carte-finale-effect.gif]Link[/url]
Luminous gets an ultimate [url=http://orangemushroom.files.wordpress.com/2012/08/armageddon-effect.gif]Link[/url]
Kaiser gets an ultimate [url=http://orangemushroom.files.wordpress.com/2012/08/prominence-effect.gif]Link[/url]
Angelic Burster gets an ultimate that's more like a stationary summon [url=http://orangemushroom.files.wordpress.com/2012/08/super-nova-effect.gif]Link[/url]
Heroes get a fairly small range attack that does high damage [url=http://i.imgur.com/EPxn0.gif]Link[/url]
Paladins get some kind of ultimate [url=http://i.imgur.com/GYR39.gif]Link[/url]
Dark Knight gets the same thing as Mercedes [url=http://i.imgur.com/KssNi.gif]Link[/url]
Mikhail gets something similar to Demon Slayer's attack [url=http://i.imgur.com/B550o.gif]Link[/url]
Fire/Poison Mages get a small range attack with high damage, and I heard it hits [i]through damage reflect?[/i] [url=http://i.imgur.com/QZuTy.gif]Link[/url]
Ice/Lightning Mages get a hold-down 8 second attack, probably similar to Phantom's Card Tempest [url=http://i.imgur.com/eh2CY.gif]Link[/url]
Bishops.. I don't know what that does but I think it's an ultimate + buff. [url=http://i45.tinypic.com/xojmmv.gif]Link[/url]
EDIT:
I like the Hypers for my classes. Evan, F/P, and Mercedes.
The reason being: F/P and Evan only need to use their skill [b]once[/b] every 90 seconds. After that, our entire attacking sequence will not be affected anymore, so it will not change the nature of our DPS too much, only add to it, and a lot more % over a 90 second period than most of the ultimate attacks.
57 Comments • Newest first
Heaven's Door: The door to Heaven is opened, giving the blessing of life to allies allowing them to revive if they hit 0 HP while punishing up to 15 enemies dealing 1200% damage 8 times. There is a cooldown of 180 seconds. The maximum damage for this skill is 9,999,999. [required level: 170]
@IImaplers: COOOOKIEEEEEEEEE
[quote=lordpentt]no.
Mypostistooshortsoimaddingthiseventhoughitsagainstthetoscauseimtryingtolookcoolwithaonewordanswerifyouactuallyreadallofthisquotemeandsayeggplantcausethatwouldmakeyouextremelysexy.[/quote]
eggplant o_O?
no.
Mypostistooshortsoimaddingthiseventhoughitsagainstthetoscauseimtryingtolookcoolwithaonewordanswerifyouactuallyreadallofthisquotemeandsayeggplantcausethatwouldmakeyouextremelysexy.
[quote=DColdhearts]Do KoC even get a Hyper Skill?[/quote]
Nope you start gaining hyper skill points (s,p,a) at 140
Do KoC even get a Hyper Skill?
bishop's hyper skill is so beautiful omg
Phantom: Meh, not the best. Their ultimate looks slow, but Final Judgement looks pretty awesome to me.
Mercedes: That 100% stance will come in handy, and the ultimate has a pretty short cooldown.
Bishop: Resurrection + massive damage every 3 minutes? An enormous buff to Angel Ray? Sign me up <3
Well, for shads there aren't any hyper skills yet but I didn't like the pally skills :O
I get a giant freaken dragon to summon. Hell ya i'm happy
@sparkshooter: ...Now I feel like watching the avatar lol
100% Crt rate on Drk, I thing Yes, perhaps it could be fantastic if our Hyper attack skill'd had some Dragon animation.
[quote=EighthTaco]wtf is up with that door? is that a bishops hyperskill? <3 wats it do? or no info on that yet?[/quote]
Its a rush/ res/ ultimate with a cap of 9,999,999.... and it heals.... that skill is literally god coming through those doors
[quote=Kuroda]LF> pirate and thief =([/quote]
L> Demonslayers!
Mir turns into Glaedr?
[quote=ox0Shad0w0xo]@Ecyz Blue flames have more heat/energy so an "ultimate" fire skill would make more sense to be blue than red. Even though red is the most common color of fire, it's also a cooler temperature than other fire. Like if you've ever seen a blowtorch, that fire is blue, instead of red.[/quote]
AZULA'S FIRE
/AvatarReferences
[quote=trooper980]how do i get hyper skills and what are they![/quote]
Send 500 dollars to my house and I'll show you.
The F/P skill looks so unspecial compared to the others. o-o
O no its fine, every other class gets a hyper skill minus Pirates and Thiefs, Really its fine, did i mention we were also the last ones to get revamps? Yea totally cool.
[quote=xDigiwave]f/p and i/ls hyper skills look outa place for that class
I/l's look like something that would be for NlS if they changed it a bit
and F/p's....why is it blue..? Wouldn't it better to be red or green or pueple [/quote]
Makes sense, white and blue flames are the hottest type
YES BISHOPS <3 <3 <3 <3 Finally we get a lil close to OP! When does this come to GMS again?
[quote=ox0Shad0w0xo]@Ecyz Blue flames have more heat/energy so an "ultimate" fire skill would make more sense to be blue than red. Even though red is the most common color of fire, it's also a cooler temperature than other fire. Like if you've ever seen a blowtorch, that fire is blue, instead of red.[/quote]
Totally forgot about blue flames being hotter then red
Didn't think of it that way, but yeah actually does make more sense for it to be blue now that I read that lol
Can someone link me to the southperry thread? <3 <3 <3
[quote=xDigiwave]f/p and i/ls hyper skills look outa place for that class
I/l's look like something that would be for NlS if they changed it a bit
and F/p's....why is it blue..? Wouldn't it better to be red or green or pueple [/quote]
What? Never dude...! Us NL's are always looked down at by nexon. (when adventurers were getting revamps during JUMP (ASSCENSION for GMS) patch they skipped us and added DS, Merc, and cannoner. When we get another revamp the adventurers that already got their revamps gets another one.... and when it was finally our turn they add in Phantom making pretty everyone to NOT make a thief(or pirate) They have already given us 2 useless skills that no one uses (Taunt and Curse)
IF u want to add that then make Nexon change it to affect all monsters INCLUDING bosses....
FYI: Sudden Raid sucks for NL because the stars extra attack boost doesnt apply to Sudden Raid. If u still think we are OP and think we deserve that crappy skill then please give every NL u see ,that does low damage, a good % equip.....
IMO: Us NLs need more mobbing skills. We can never hit the top ,even with the best equips, if we don't get Mobbing skills. Bishops which most people look down on are so much stronger than a NL when it comes to mobbing.
LF> Resistance. I'm really happy with the I/L though. It honestly looks like the best out of them all in my opinion. The F/P one just confuses me. I think it's weird because lot of these skills have a similar art style to those of Kaiser and AB, but it's on adventurers who have had the same animations for 2+ years.
[quote=ox0Shad0w0xo]@Ecyz Blue flames have more heat/energy so an "ultimate" fire skill would make more sense to be blue than red. Even though red is the most common color of fire, it's also a cooler temperature than other fire. Like if you've ever seen a blowtorch, that fire is blue, instead of red.[/quote]
I like that logic. It does deviate from the animations we're used to. But I guess when I think of it the way you explained it can work.
@Ecyz Blue flames have more heat/energy so an "ultimate" fire skill would make more sense to be blue than red. Even though red is the most common color of fire, it's also a cooler temperature than other fire. Like if you've ever seen a blowtorch, that fire is blue, instead of red.
[quote=darkwizard27]The paladin skill looks like it will give you god mode for 30 seconds[/quote]
Probably the worst hyper skill. It has a cooldown of 600sec, and paladins don't even need this... Kms paladins already have 42-44%? guardian, 10% guard from shield mastery, 10 guards from divine shield with 60% proc.
Why do they need more god mode with a long cooldown? It better have other features because the animation looks like you are surrounded by the knight's armor.
[quote=TheLoyalPlum]From what I saw... Dark Knights still don't have 1/1 resist or much of a status resist either. I'm sad. If I'm wrong, please do correct me.[/quone of the bishop hyper skills buffs allies, so maybe nexon is hoping adventurers stick together
From what I saw... Dark Knights still don't have 1/1 resist or much of a status resist either. I'm sad. If I'm wrong, please do correct me.
[quote=Happy2Days]gosh OP bishops...[/quote]
well we've been trashy dps since bb so.. about time
gosh OP bishops...
The paladin skill looks like it will give you god mode for 30 seconds
So basically the power levels of all classes have way exceeded 9000.
f/p and i/ls hyper skills look outa place for that class
I/l's look like something that would be for NlS if they changed it a bit
and F/p's....why is it blue..? Wouldn't it better to be red or green or pueple
bishops w/ the angel ray hyper skill become INSANE
it'l hit 5 times 395% damage each =1975% damage possibly the strongest out of any mage skill + our actual hyper skill ultimate attack:
Heaven's Door: 500 MP, 1200% damage to 15 targets, 8 hit, 180 sec cooldown, damage cap 9,999,999. At the same time buffing your allies INSANELY OP just how I want my bishop.
Vengeance of Angel: Toggle skill. Magic Attack +50, defense ignore 20%, attack speed increased by 1 stage, Angel Ray damage +20%, Angel Ray attack count +1, Restricted to Angel Ray and Teleport skills, max damage cap increased by 100,000.
[quote=KilIerCombo]Most have cooldowns though... making them rather small improvements. I'm more concerned with the passive hyper skills.[/quote]
I do believe that Aran's hyper skill does not have a cooldown.
i must say the bishop hyper skill[s] are insane
a majority of them are increased hp/mp[passive]
passive increases to advanced blessing
passive increase
[didnt see them all, but hopefully we get a second bahamut/dragon similar to evans, we could use the extra bit of damage]
WOWWWW potentialable 140 shoulders w/ 11 all stats 7watk/matk
edit: someone did a rough translation and this is what they came up with
Bishop
holy shell - guard amount inc <- YES
holy shell - duration inc <- YESSSSSSSSS
holy shell - cooldown redux <- YESSSS WE'RE UNHITTABLE NOW
hs - exp boost inc <- YESSSSSSSSSSSS
hs - status & elemental resis inc <- YESSSSSSSSSSSSSSSSSS
hs - drop rate inc <- meh.
adv bless - wa/ma inc
adv bless - wd/md inc
adv bless - hp/mp inc
heaven's door - something about hurting enemies and buffing allies
epic adventurer - looks like explorer's version of Hero's Oath
vengeance of angel - increases ma, def ignore, atk speed, angel ray damage. however restricted to AR and Teleport. Toggle skill <- YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
@DannySaeWhat
DK and Mercedes have the same skill, same range, same damage, same cooldown. But the bad thing is that while you use your hyper skill, you CANNOT use your other skills, because the hyper skill is a physically attacking skill, meaning it will not add too much to DPS. DoT damage skills are the best because you only have to use it once.
@PallyCookie
Looks so lame
@grawp77
You hold it down, you stay in place, it attacks. You release, it stops.
@IImaplers
I sure hope so. We'd be kings of high level boss DPS since we can deal DoT damage AND heavy damage when DR is active!
@wiill
I made them /endsarcasm
Southperry.
So far looks very promising. It would make my day if I can hit through DR!
OMG I WANT TO SEE BaM's HYPER SKILLS ALREADY o.o
im kinda confused with i/L Hyper Skill
Merc's don't get a full out map skill, but has the shortest cool down, so i'm fine with that
I don't know how I feel about the I/L one.
Not sure how to feel...why is it blue o_O Not to mention it looks more like a slash attack than a magic attack.
Is it me or does paladin's hyper seems pretty weak compared to others? 500%x3 and monster gets cast with something for 20sec with 120sec cooldown. Most hypers are 3000%+.
Anyway that knight armor skill that stays on your char brings up paladin's flashiness, but too bad with that awful 600sec cooldown. It must be very good to have that long of a cooldown.
[quote=Chema]That bishop skill better be a buff/supportive spell
or else...[/quote]No, the door is an attack.
Bishops gets a buff that looks like this, tho
http://i.imgur.com/ZxgWQ.gif
Evan summoning an even bigger dragon doesn't look that great imo. It would be cool to just merge with your dragon and get a new set of skills for like a couple minutes.
That bishop skill better be a buff/supportive spell
or else...
[quote=lycanthropod]As usual, thiefs and pirates are the last to get updates.[/quote]
There was nothing on Archers as well.