LightCuber

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General Battlemage

How are Dark Aura, Ada, and Bb supposed to stack? I've been trying to calculate what kind of damage body boost is [i]actually[/i] doing, and nothing really is matching up. But not I also have more questions about how, in fact, it's [i]supposed[/i] to stack in the first place. Dark Aura (DA) says +10% damage, and ADA says +20% with DA. My DA adds 20% damage ([range X 0.2]+range). So the DA +10% and the ADA +20% don't stack, and the end result is 20% range increase with ADA. With body boost, I seem to have 50% added on to my [i]clean[/i] range, total. It works out almost exactly. (clean range X 0.5)+ clean range= body boost range almost exactly This is all current as of Christmas Eve. So it seems like body boost is adding 40% to the original

General

Anybody use circulators yet? I used two rank-7 circulators and these were the results: First circulator: one rank A and one rank C Second circulator: one rank B (converts 20% avoidability into HP) and one rank C (9% buff duration) I've used SO many circulators before this patch and never ever got any rank A's or anything good for that matter, and I use TWO after the patch and I already have the effect that I wanted. Insane. What have you gotten from Inner Ability after the patch?

General Battlemage

Here they are Active attack : [url=http://i.imgur.com/C3t79.gif][/url]->[url=http://i.imgur.com/FH7tp.gif][/url] (these are both part of the same attack I think) Aura thingy: [url=http://i.imgur.com/9JH4M.gif][/url]->[url=http://i.imgur.com/qJrI3.gif][/url] Taken from southperry.net. And yeah, I have no idea about the stats n stuff yet because I can't read Korean, but I don't care about those anyways. :p Cool, yes? Personally I think they did a good job with them, unlike WH and Mech.

General

P/c Grand Pauldrons in gazed Recently (if you didn't already know :p), I've been crafting and selling Grand Pauldrons. So far I've made STR and DEX. People have been giving me wildly differing opinions on what they're worth. Both of the ones I've made so far have came out with 2 above average in the stats and at least 1 extra attack or magic attack. I am of the opinion that these are among the absolute best shoulders in the game, next to the upcoming empress shoulder, the old silent crusade shoulder, and the new silent crusade shoulder with hammers applied. I know these are not very popular items, too. So far I've had absolutely no luck selling the STR one for 300m, or even 200m. What are they worth, given that I've had two that are above a

General Battlemage

What to upgrade without any Nx I've thought about doing this for a while, and I finally decided to. Greetings, strangers. I have a dilema for you to ponder. Over the past 4 or so months, I've been slowly upgrading my equips with slightly better %int and such, which means I was constantly throwing out older equips. Lately, I've been trying to abstain from constantly buying things and do more saving for a more substantial purchase. I'm realizing how difficult it is to actually find mage equips that are reasonably priced. Right now, it seems like anything I could buy would be only a small boost in damage, while costing a few hundred mils. (which takes weeks to obtain) Here's what I have, only stating INT: 2% +10 helm. 5 matt face. 1% +6 eyes.

General Mechanic

Why max Atomic Hammer? So... I've reached the point where I have to decide what skill to leave un-maxed in 2nd job, and I'm getting some conflicting opinions. The stickied mech guide doesn't really make logical sense to me. Max Atomic Hammer: Some say that the %DEF ignored for this skill is a permanent increase in %DEF for all skills, although it doesn't really indicate that at all in the description of the skill. What holds true? Max Rocket Booster: Atomic Hammer is a very slow skill with limited range that is completely out-classed, imo, by punch launcher. Booster is used constantly in training and is very useful and convenient in general. So unless I'm missing something important, I think it would be the wiser decision to max Rocket Boos

General Mechanic

Why max Atomic Hammer? So... I've reached the point where I have to decide what skill to leave un-maxed in 2nd job, and I'm getting some conflicting opinions. The stickied mech guide doesn't really make logical sense to me. Max Atomic Hammer: Some say that the %DEF ignored for this skill is a permanent increase in %DEF for all skills, although it doesn't really indicate that at all in the description of the skill. What holds true? Max Rocket Booster: Atomic Hammer is a very slow skill with limited range that is completely out-classed, imo, by punch launcher. Booster is used constantly in training and is very useful and convenient in general. So unless I'm missing something important, I think it would be the wiser decision to max Rocket Boos

General Nightlord

Should I sell this claw? So during the Legendary events and whatnot I got a Legendary Dragon Sleeve for my Sin (made it for fun since you got free equips to lv 70) and it revealed 6% luk. I haven't put it on yet because I thought I might be able to sell it. I've enjoyed the class thus far, and I really think I could put some time into improving him, but without that claw I'd pretty much have nothing at all decent on him and probably wouldn't get very far. My BaM has some good equips, but nothing that noteworthy. I could use the money to upgrade some of the things that are lacking (shield, cape, helm for int 60%... etc). So here's what it comes down to: 1) How much could I sell that claw for? (would it go up in value in the future?) It's cle