General

Mechanic

Why max Atomic Hammer?

So... I've reached the point where I have to decide what skill to leave un-maxed in 2nd job, and I'm getting some conflicting opinions. The stickied mech guide doesn't really make logical sense to me.

Max Atomic Hammer: Some say that the %DEF ignored for this skill is a permanent increase in %DEF for all skills, although it doesn't really indicate that at all in the description of the skill. What holds true?
Max Rocket Booster: Atomic Hammer is a very slow skill with limited range that is completely out-classed, imo, by punch launcher. Booster is used constantly in training and is very useful and convenient in general.

So unless I'm missing something important, I think it would be the wiser decision to max Rocket Booster in second job.

I also think that since Metal Fist Mastery in 3rd job only adds damage to hammer and drillhands â€" which is just a rushing skill â€" it should not be maxed, in favor of the accelerator bot. What are your builds regarding these skills? What have you maxed, left at 3, etc.?

P.S. I realize that I could have maxed everything second job if I made my mech during the events... and all that jazz.

April 25, 2012

2 Comments • Newest first

LightCuber

I do like to use 2nd and 3rd job skills (for most characters), but I think that since I do like to have a streamlined set of abilities that I'll go with Rocket Booster. Thanks again!

Reply April 25, 2012
LightCuber

@ClericBoyZ15 Thanks for your input. The conclusion that gatling gun is somehow boosted by the PDR ignore of atomic hammer still doesn't really convince me of its effectiveness, nor make me want to max it... That southperry thread was from over a year ago, before even the Chaos patch (whenever that was). Does anyone have evidence that the PDR ignore works on 3rd or 4th job skills?

Reply April 25, 2012