General

Mechanic

Atomic Hammer or Heavy Machine Mastery?

Which one do I max in second job? I looked at the Basil guide and it said to max both and leave Rocket at 3, but I figured Rocket would have more long term usage. I don't use Flamethrower or Gatling at all, but I'm sure Hammer will be replaced in third job. Or maybe not, I haven't looked at the skills yet. I'm only playing this character to 120 for the card effects.

November 18, 2012

33 Comments • Newest first

RisingSunX9

[quote=Kazzooey]@esteban Relax guy. It's just a small mistake on his part and it's not a life or death problem with your build. If he doesn't see it then whatever he doesn't see it; no need to get hostile over it.

@RisingSunX9 People like esteban don't give up on internet arguments so it's best to just stop replying to him. Neither of you are proving a point and it's best to just drop it since you're both making yourselves look a little dumb. Just a pro tip for ya.[/quote]

I guess I was right on him being persistent and arrogant. I'll drop the whole thing...for now.

Plus he learned how to spell "retarded" now after insulting me as one

Edit: Oh and Kazzooey, this esteban dude was NOT even arguing at all. He was BICKERING. Two different meanings. An argument consist of a premise and a conclusion. He provided NEITHER, but rather AD HOMINEM Fallacies that insulted other people.

He claims he wants me to grow up, but maybe he should grow up himself. Case closed.

Reply November 22, 2012 - edited
esteban

[quote=Kazzooey]Relax guy. It's just a small mistake on his part and it's not a life or death problem. If he doesn't see it then whatever he doesn't see it; no need to get a bit hostile over it.[/quote]

Hehhe I'm totally relaxed. But reading back on it, you are right I guess I did come off really mean.

I'm sorry rising crazy guy. Yes I don't stop@! they dont call me GundamDroid the Mechanical Nightmare for nothing!

Reply November 22, 2012 - edited
Kazzooey

@esteban Relax guy. It's just a small mistake on his part and it's not a life or death problem with your build. If he doesn't see it then whatever he doesn't see it; no need to get hostile over it.

@RisingSunX9 People like esteban don't give up on internet arguments so it's best to just stop replying to him. Neither of you are proving a point and it's best to just drop it since you're both making yourselves look a little dumb. Just a pro tip for ya.

Reply November 22, 2012 - edited
TheMagi

I left Booster at 13 and maxed everything else.

Reply November 22, 2012 - edited
esteban

No no I just like seeing you make a fool of yourself over and over. You're so fed up and mad that your mech is screwed up that you're taking out your frustration out on me. It's understandable since anger is all you have left. If you'd quit being so stubborn hard headed and close minded and READ what EVERYONE has been saying DIRECTLY to you QUOTING you, you'd see they are proving you wrong with facts, evidence, and first hand experience. So you build has been proven retarded by many other people.
So you are in fact the only one who's arrogant hypocritical and persistent and starting to get annoying basiler who thinks you're poop don't stank.

You alreadystruck a nerve since the beginning not because of your build but because you were preaching your retarded build like it's the official build to have which it is not. It is backwards, lacks common sense, has no advantage, only detriments and hinders your own self. So please do everyone a favor and just enjoy your screwed up Mech by YOURSELF.

Reply November 22, 2012 - edited
RisingSunX9

[quote=esteban]With every post you make you continue to make a fool out of yourself and take things way out of control. I can't tell if you're talking about yourself or ... what?
Maxing Rocket Booster technically is or should be set in stone because of the benefits and convenience and uses it provides over your precious Mastery for 2 useless first job skills that are replaced by Punch Launcher and even Atomic Hammer a second job move (in case you thought it was a fourth job move.

Maxing mech missile tank early isn't bad, its just stupid. It does nothing but save you MP usage which a Jr. Boogie can remedy. Mech missile tank only needs 1 SP. Why?
So that you can transform into tank mode to use Laser Shot and Seige mode (in tank mode if you didn't know - since seige in tank is stronger than prototype seige)

Other than that getting more than 1 SP into Mech Missile Tank is just plain stupid. Any more SP invest only saves you MP used and increases your Mech Missile tank attack (useless due to Seige mode)

So again your ritarded build is backwards and lacks common sense. If this is being judgemental then so be it. I'm only replying to your posts so that you can reply back making yourself sound more ritarded thus proving me correct even more. So thank you for doing my job for me. Which is to let people know what skills they SHOULD be getting if they want the easiest, fastest and most efficient, and effective way to level up and train.

I think at this point you're just butthurt that your Mech is screwed up.[/quote]

LOL! This persistent, arrogant, and hypocritical Basiler thinks he knows the ultimate build. I really did strike your nerve, eh?

Now all your doing is shoving YOUR opinion to me, calling my build "retarded" (that's how you spell it), and making a fool out of yourself.

OWNED

Reply November 21, 2012 - edited
esteban

[quote=RisingSunX9]Oh yeah because maxing Mech Missile at early levels is a bad thing? And who are you to judge I have an irrational play style? I merely stated an opinion in which never to max Rocket Booster and you think it's already written in stone?

LOL!

This guy is not only judgmental, but also arrogant and hypocritical.

HERP DERP to you again [/quote]

With every post you make you continue to make a fool out of yourself and take things way out of control. I can't tell if you're talking about yourself or ... what?
Maxing Rocket Booster technically is or should be set in stone because of the benefits and convenience and uses it provides over your precious Mastery for 2 useless first job skills that are replaced by Punch Launcher and even Atomic Hammer a second job move (in case you thought it was a fourth job move.

Maxing mech missile tank early isn't bad, its just stupid. It does nothing but save you MP usage which a Jr. Boogie can remedy. Mech missile tank only needs 1 SP. Why?
So that you can transform into tank mode to use Laser Shot and Seige mode (in tank mode if you didn't know - since seige in tank is stronger than prototype seige)

Other than that getting more than 1 SP into Mech Missile Tank is just plain stupid. Any more SP invest only saves you MP used and increases your Mech Missile tank attack (useless due to Seige mode)

So again your ritarded build is backwards and lacks common sense. If this is being judgemental then so be it. I'm only replying to your posts so that you can reply back making yourself sound more ritarded thus proving me correct even more. So thank you for doing my job for me. Which is to let people know what skills they SHOULD be getting if they want the easiest, fastest and most efficient, and effective way to level up and train.

I think at this point you're just butthurt that your Mech is screwed up.

Reply November 21, 2012 - edited
RisingSunX9

[quote=esteban]Mmmmmmmmmmmmmmmmmmmmmmmm I don't care anymore he can have his screwed up mech. What bothers me is how he attempts to tell everyone to follow his skill set and influence an irrational strange playstyle.

And @ crazy guy with backwards mentality:

yeah if you read my post you'd see I did assume you have Mech Missile tank maxed before 150. And you just said you did. Herpa Derp you so fawneee.[/quote]

Oh yeah because maxing Mech Missile at early levels is a bad thing? And who are you to judge I have an irrational play style? I merely stated an opinion in which never to max Rocket Booster and you think it's already written in stone?

LOL!

This guy is not only judgmental, but also arrogant and hypocritical.

HERP DERP to you again

Reply November 21, 2012 - edited
esteban

Mmmmmmmmmmmmmmmmmmmmmmmm I don't care anymore he can have his screwed up mech. What bothers me is how he attempts to tell everyone to follow his skill set and influence an irrational strange playstyle.

And @ crazy guy with backwards mentality:

yeah if you read my post you'd see I did assume you have Mech Missile tank maxed before 150. And you just said you did. Herpa Derp you so fawneee.

Reply November 21, 2012 - edited
iVege

[quote=esteban]Punch launcher replaces Gatling Gun, right at level 1 of Punch Launcher.[/quote]

... unless you max HWM.

[quote=esteban]Whereas Rocket Booster is used forever.[/quote]

Not for the TS. But he doesn't use Gatling or Flame Launcher either.

Reply November 21, 2012 - edited
RisingSunX9

Okay you guys. I get that Punch Launcher is stronger than Gatling, but that's my play style. Instead of using Punch Launcher or Atomic Hammer at one enemy, I just like to shoot them with Gatling. The damage isn't bad at all considering it got buffed from the patch. Maybe I should have mentioned it earlier. Either way Punch Launcher and Atomic Hammer is both maxed anyways.

But the thing is, I'm not really missing out on Rocket Booster itself because I can still USE the skill at level 3. It's just not as "powerful" or "low mp consumption" as some people want it to be when maxed at 20.

And the animation itself from Rocket Booster is soooo SLOWW when your in tank mode. It's quite a hassle transforming back and forth when the monster is already hitting you twice or even more lol.

Reply November 21, 2012 - edited
Kazzooey

[quote=RisingSunX9]Seriously? Are you even going to be constantly going up and down a platform just for the sake of this "extra" damage and "low" MP consumption? Might as well max Heavy Machine Mastery instead because some people (like me) likes to use Gatling Gun for convenience.

FYI: The whole purpose of Rocket Booster is for MOBILITY. Yep, that's right! M-O-B-I-L-I-T-Y

So folks, save yourself the headache and just leave it Rocket Booster at 3.[/quote]

You're pretty much wrong about everything. The damage boost is for convenience, and convenience is a 100x better because it's being used in the long run and not the few hours or days you are in 2nd job. Whether you realize it or not, you rely on the damage boost by Rocket Booster.

Also yes it's for mobility and yes we can all spell mobility, but for example, how would you enjoy it if every class's Dash or Flash Jump turned into a 150-200 MP consumption skill like rocket booster is now? You would see a LOT of unhappy people. That's one of the reasons they max Flash Jump on other characters, not just for the distance but for the drastic MP consumption decrease. You take it for granted but it is kind of a big deal.

Gatling Gun used for convenience? Why not just use Hammer or Punch Launcher? Hammer isn't [i]as[/i] good but it gets the job done since remember, it is just for convenience and not pure damage right? Now where have I stated that before? Punch Launcher is much stronger than Gatling Gun too so once you hit 3rd job, your new convenience skill is punch launcher. It's just kind of pointless unless you Balrog a lot, and even then, Hammer is still very good option to kill Balrog with.

Reply November 21, 2012 - edited
TripleBladez

@RisingSunX9: Then that's your style of play if you want to use Gatling Gun to save MP. A maxed Rocket Booster also "saves" MP, but both of these are negated by something as simple as a Jr. Boogie familiar.

For big maps like Time Temple, I like to use Punch Launcher for the extra mobility in Prototype Mode. For small maps, Laser in Tank Mode is the obvious choice.

I'm almost 100% confident without looking at the damage percentages that Punch Launcher out-damages Gatling Gun on 1v1 and mobs, so I'd rather use that to kill a low level mob than Gatling Gun because it's "now revamped to have better damage". Not to mention it kills MOBS while Gatling Gun only kills ONE at a time.

Reply November 21, 2012 - edited
RisingSunX9

[quote=esteban]Can't tell if your a troll or just plain ignorant?

Heavy Weapon Mastery is completely useless. The damage boost it provides isn't much of a boost to begin with and is replaced by Punch Launcher right at level 70. Punch launcher replaces Gatling Gun, Flame Launcher, and Atomic Hammer right at level 1 of Punch Launcher.

Whereas Rocket Booster is used forever. Whether training or just walking to a destination a SMART mech WILL use rocket booster rather than climbing a rope. Or to access a platform. You could claim the skill isn't used for DIRECT damage dealing and your partly correct. It is used for mobility yes, however it also adds plenty and more + damage OVERALL collectively. The damage from Rocket Booster continues to get stronger as you get to higher levels.

For example following Kazzooey's example of training in Temple of Time where monsters have tons of HP, when I use rocket booster to my next platform my "landing" damage already kills the monster by half of its HP then mixed in with my satellites and the monster is KOed. This is called skill synchonization. Learn2think ahead AKA beyond second job and learn how all your skills work together.
I bet you're one of those mech's who never use open portals or other robots, and I bet you have Mech missile tank maxed out before being level 150.

Whereas you'll NEVER be using Gatling gun or Flame Launcher ever again. Only a fool would continue to use these skills past Second job, when you could be using Punch Launcher or even atomic hammer for just because of its Stun ability to keep you from getting killed.

Man open your eyes and quit being so close minded and shoving troll / incorrect / detrimental so called informational garbage down people's throat. Lol Seriously? Herp.[/quote]

But then by the time you use Rocket Booster, you would have already damaged the monsters and use Atomic Hammer/Punch Luncher, no? That's why it's okay to leave it at 3 instead of max for the sake of "MP" usage.

The reason why I use Gatling Gun is because it's efficient at killing low-leveled monster while also saving MP. Plus, it's now revamped to have better damage.

I don't know about you, but training at ToT requires my setting up 2 portals, rock n shock, and acceleration to train quickly and efficiently. Compared to relying on just Rocket Booster alone for damage "overall collectively".

And yes, I'm at 156 and I have Laser Blast, Mech Mastery, and Missile tank mode maxed (and double dice). Currently focusing on MW20.

HERP DERP any assumptions?

Reply November 21, 2012 - edited
esteban

[quote=RisingSunX9]Seriously? Are you even going to be constantly going up and down a platform just for the sake of this "extra" damage and "low" MP consumption? Might as well max Heavy Machine Mastery instead because some people (like me) likes to use Gatling Gun for convenience.

FYI: The whole purpose of Rocket Booster is for MOBILITY. Yep, that's right! M-O-B-I-L-I-T-Y

So folks, save yourself the headache and just leave it Rocket Booster at 3.[/quote]

Can't tell if your a troll or just plain ignorant?

Heavy Weapon Mastery is completely useless. The damage boost it provides isn't much of a boost to begin with and is replaced by Punch Launcher right at level 70. Punch launcher replaces Gatling Gun, Flame Launcher, and Atomic Hammer right at level 1 of Punch Launcher.

Whereas Rocket Booster is used forever. Whether training or just walking to a destination a SMART mech WILL use rocket booster rather than climbing a rope. Or to access a platform. You could claim the skill isn't used for DIRECT damage dealing and your partly correct. It is used for mobility yes, however it also adds plenty and more + damage OVERALL collectively. The damage from Rocket Booster continues to get stronger as you get to higher levels.

For example following Kazzooey's example of training in Temple of Time where monsters have tons of HP, when I use rocket booster to my next platform my "landing" damage already kills the monster by half of its HP then mixed in with my satellites and the monster is KOed. This is called skill synchonization. Learn2think ahead AKA beyond second job and learn how all your skills work together.
I bet you're one of those mech's who never use open portals or other robots, and I bet you have Mech missile tank maxed out before being level 150.

Whereas you'll NEVER be using Gatling gun or Flame Launcher ever again. Only a fool would continue to use these skills past Second job, when you could be using Punch Launcher or even atomic hammer for just because of its Stun ability to keep you from getting killed.

Man open your eyes and quit being so close minded and shoving troll / incorrect / detrimental so called informational garbage down people's throat. Lol Seriously? Herp.

Reply November 21, 2012 - edited
RisingSunX9

[quote=TripleBladez]Yes, but Heavy Machine Mastery is more useless, emphasis on more. You have no use for Gatling Gun or Flame Launcher beyond 3rd job (besides people who Rog Boss for fun). It's absurd how people don't realize this. Even though the MP cost can be negated by a Jr. Boogie familiar, that extra damage is just gravy because you still use Rocket Booster in 4th job.[/quote]

Seriously? Are you even going to be constantly going up and down a platform just for the sake of this "extra" damage and "low" MP consumption? Might as well max Heavy Machine Mastery instead because some people (like me) likes to use Gatling Gun for convenience.

FYI: The whole purpose of Rocket Booster is for MOBILITY. Yep, that's right! M-O-B-I-L-I-T-Y

So folks, save yourself the headache and just leave it Rocket Booster at 3.

Reply November 21, 2012 - edited
TripleBladez

[quote=Kazzooey]Its only a rumor. Unless if it's physically proven on paper, then it's just speculation, guesses, and or rumors. That thread does not provide hard physical proof that Atomic Hammer's 20% Defense Ignore is passive on all skills.[/quote]

True, but what else will you have points into? Not many things. You also said you wouldn't max Heavy Machine Mastery maxed despite doing Rog Boss. I pretty much have Heavy Machine Mastery as the only 2nd job skill unmaxed, lol. I'd love to confirm it, and it'd be easy to if I could do Hell Mode Aswan on my Mech, but I can't. xD

Reply November 20, 2012 - edited
Kazzooey

[quote=TripleBladez]
@Kazzooey: I'd still max Atomic Hammer regardless unless you have 100% PDR excluding Atomic Hammer's 20% PDR. Even a 7% PDR difference could be huge, and this is a free boost.[/quote]

Its only a rumor. Unless if it's physically proven on paper, then it's just speculation, guesses, and or rumors. That thread does not provide hard physical proof that Atomic Hammer's 20% Defense Ignore is passive on all skills.

Reply November 20, 2012 - edited
TripleBladez

[quote=RisingSunX9]Because it's completely useless besides traveling up a ledge, platform, etc.

People don't use this skill for damage, but for mobility.[/quote]

Yes, but Heavy Machine Mastery is more useless, emphasis on more. You have no use for Gatling Gun or Flame Launcher beyond 3rd job (besides people who Rog Boss for fun). It's absurd how people don't realize this. Even though the MP cost can be negated by a Jr. Boogie familiar, that extra damage is just gravy because you still use Rocket Booster in 4th job.

@Kazzooey: I'd still max Atomic Hammer regardless unless you have 100% PDR excluding Atomic Hammer's 20% PDR. Even a 7% PDR difference could be huge, and this is a free boost.

Reply November 20, 2012 - edited
Viener

[quote=Kazzooey]Here's the real rundown.
Heavy Weapons Mastery: It only has one real use which is killing Balrog since that's your main 1v1 skill in 2nd job. I love to Balrog every now and then when I'm in Victoria, plus I want that Tristan's Successor medal to show off. Other than that, it's not useful anywhere else.

Rocket Booster: Maxing it reduces MP consumption which is nice. There's a big difference in Mp usage at level 1-3 compared to max level. Damage I guess is nice too. I'll be using rocket booster going up platforms in areas like ToT or on my way to Zakum or something and it'll smash anything I touch so the monsters won't attack me. I find it useful.

Atomic Hammer: You can max this if you think you don't "zoom" through 2nd job in a couple hours like some of us do. Rumors go around saying it has a passive 20% Defense Ignore rate. I personally don't believe it's true no matter what that thread says. I left Atomic Hammer unmaxed because I am one of those people who can fly by 2nd job like it's nothing. But my Atomic Hammer is still I think level 13 or something so I'll be just fine.

Just pick whichever you don't like as the one you don't max. Rocket Booster's lower MP consumtion, Heavy Weapon Mastery's faster Balrog times, or Atomic Hammer's damage and passive Defense Ignore rumor.[/quote]

Guess I'll leave Weapons alone then, never going to BPQ on it. Thanks a lot

Reply November 19, 2012 - edited
Kazzooey

Here's the real rundown.
Heavy Weapons Mastery: It only has one real use which is killing Balrog since that's your main 1v1 skill in 2nd job. I love to Balrog every now and then when I'm in Victoria, plus I want that Tristan's Successor medal to show off. Other than that, it's not useful anywhere else.

Rocket Booster: Maxing it reduces MP consumption which is nice. There's a big difference in Mp usage at level 1-3 compared to max level. Damage I guess is nice too. I'll be using rocket booster going up platforms in areas like ToT or on my way to Zakum or something and it'll smash anything I touch so the monsters won't attack me. I find it useful.

Atomic Hammer: You can max this if you think you don't "zoom" through 2nd job in a couple hours like some of us do. Rumors go around saying it has a passive 20% Defense Ignore rate. I personally don't believe it's true no matter what that thread says. I left Atomic Hammer unmaxed because I am one of those people who can fly by 2nd job like it's nothing. But my Atomic Hammer is still I think level 13 or something so I'll be just fine.

Just pick whichever you don't like as the one you don't max. Rocket Booster's lower MP consumtion, Heavy Weapon Mastery's faster Balrog times, or Atomic Hammer's damage and passive Defense Ignore rumor.

Reply November 19, 2012 - edited
RisingSunX9

[quote=Viener]O_o Why wouldn't you? Wouldn't Heavy Weapons be useless at third job, while Rocket has slightly more damage?[/quote]

Because it's completely useless besides traveling up a ledge, platform, etc.

People don't use this skill for damage, but for mobility.

Reply November 19, 2012 - edited
battleox288

Maxing Rocket booter is just a waste. You only use it for travel and movement, not for damage.

Reply November 19, 2012 - edited
YouAzle

[quote=RisingSunX9]NEVER max Rocket Booster. Ever.

No argument. Just don't max it.[/quote]

thats weird, i maxed it pre revamp and after

Reply November 19, 2012 - edited
Viener

[quote=RisingSunX9]NEVER max Rocket Booster. Ever.

No argument. Just don't max it.[/quote]

O_o Why wouldn't you? Wouldn't Heavy Weapons be useless at third job, while Rocket has slightly more damage?

Reply November 19, 2012 - edited
RisingSunX9

NEVER max Rocket Booster. Ever.

No argument. Just don't max it.

Reply November 19, 2012 - edited
KniteX0

Both, don't max rocket booster

Reply November 19, 2012 - edited
LightCuber

Only max Heavy Machine Mastery if you plan on never advancing to 3rd job or later. Everything but Machine Mastery in my opinion.

Reply November 19, 2012 - edited
TripleBladez

@OldManMaple, @skz1996: [url=http://www.southperry.net/showthread.php?t=42191]Apparently, it's a passive 20% PDR. Not just when you use Atomic Hammer.[/url]

[url=http://www.southperry.net/showthread.php?t=57665&title=Resistance-Revamped%20Mechanic%20build.]Also this.[/url]

There's been threads about this before. An easy way to test this out is at Hell Mode Aswan.

Besides, Heavy Machine Mastery is garbage. Might as well max Rocket Booster for the extra damage.

Reply November 19, 2012 - edited
skz1996

pdr only when u use atomic hammer; d what the guide says, dont mess with other skills just cuz u want to spend less pots

Reply November 19, 2012 - edited
OldManMaple

Wait. It gives 20% for everything? That doesnt sound right.

Reply November 19, 2012 - edited
TripleBladez

Max Atomic Hammer. It gives a passive 20% PDR boost (according to extractions), so it doesn't only affect just Atomic Hammer. I also maxed Rocket Booster instead of Heavy Machine Mastery because that skill is useless once you reach 3rd job anyway. If you're still 2nd job, you might have a use for Heavy Machine Mastery over Rocket Booster.

Reply November 19, 2012 - edited
iowncloud

It's your choice really. I left Rocket at 3 because I rarely use it other than to set up my teleport robots in lhc or during training.

Reply November 18, 2012 - edited