Lightning Charge vs. Holy Charge? I've heard a lot of people say that Lightning Charge does more damage than Holy Charge, even with the combo buff from LC. I tried looking this up for confirmation, but a lot of the stuff was outdated since Paladin isn't necessarily the most popular class out there. Found this one thread where someone said that HC was buffed enough to be viable over LC, but another person on that same exact thread proposed the opposite. Can someone clarify this for me?
What exactly is the point of stars and arrows? Just wondering why some classes use limited ammunition that you have to recharge. I get that it made the classes feel more realistic when the game first came out, but now it just feels like an extra hassle to deal with. It also seems like a flat-out disadvantage to other classes for unfunded players or for players in Reboot, where literally attacking mobs to train will slowly drain your cash.
How are Paladins right now? I've avoided this class for some time now because the idea of prioritizing defense has never really held a candle to me. But I like the idea of utilizing different elements to attack, so now I'm pretty interested in trying one out. So that's why I wanted to hear everyone else's opinions about Paladins; are they any fun to train? Will I be able to take down bosses as easily as with other classes? I heard that they got hit with a pretty bad nerf a while back, but some also say that they got some power back with Reboot. Any thoughts?